Sorry Jin. But your dad has a bigger pen... God damn Kazuya is so fun to play with. I declare myself the president of the Kazuya fan club.
Stream is still going.
http://www.twitch.tv/kadeybaybe
Having too much fun.
Damn, why do alpha counters have to cost meter?
Why even put them in the game if they're going to cost meter?
So, who plays Steve?
From what I understand, I should be walking forward carefully and quick spinning to get up close. Then pressuring with st.lp and British Edge (f.lp + f.mp). Finally, confirming from BE to cr.mp into combo?
Or, I should be looking for CH on British Edge so I can just land cr.hp.
Just really not sure how to apply appropriate pressure, and I should work on my confirms.
Okay, Alpha Counters are now free. Now everyone is alphacountering every blockstring. So fun!
I hate BE. I always do it by accident . I just walk forward and try hit confirm a C.MP then get damage from there. Look up Masarap and Marn's videos for some Steve knowledge
and I swear I go matches without winning air to air once. Honestly losing one air to air is like 400 damage. Come on
It would kill predictable strings and would lead to more creativity in high/low mixups and baiting.
While I'm not asking for a parry, it's just way too expensive right now and a second later your back in the same situation that lead you to use it.
Block stun in this game is outrageous.
So, who plays Steve?
From what I understand, I should be walking forward carefully and quick spinning to get up close. Then pressuring with st.lp and British Edge (f.lp + f.mp). Finally, confirming from BE to cr.mp into combo?
Or, I should be looking for CH on British Edge so I can just land cr.hp.
Just really not sure how to apply appropriate pressure, and I should work on my confirms.
Well I mean
Steve's jump trajectory is miserable. What's his best air-to-air tool? j.hk? j.mp?
Thanks for the tips.
Looks like a Clakey D match. Splash Clap Backbreaker rinse and repeat.
I think a lot of people are right in saying the Tekken characters are more fun to use, at least it seems that way for me so far.
SO bad at this game. Still enjoy it.
Japanese PSN players are extremely kind after a long set. Ive gotten a lot thank you messages and even some advice, both after sets where I largely dominated and those where I got my shit kicked around like a five dollar whore.
Tonight I'm taking the game to my girlfriend's parents' house to try and recruit her younger brother who is very good at Tekken. I used to play Tekken 5 with some SDT guys (the group MarkMan is a part of) and could hold my own but my gf's brother only gives up 1 or 2 rounds in a set of 15-ish. :/
Looks like the abbreviated form here is "スト鉄" (pronounced Sto-Tets) - "Sto" is the first two phonemes from the Japanese pronunciation of Street Fighter and "tets" is "tetsu," meaning metal/iron the first kanji in Tekken (which means iron fist, of naturally).
Capcom managed to retain some bit of the organic, less rigid feel of Tekken. I think Tekken is a more fun game to play than Street Fighter in terms of pure gameplay joy, but SF always trumps it in 1v1 fights, for me. In the end, Tekken players in SFxT feel really good to me. Especially Lili, Julia and Jin.
Also, why 61fps specifically? I try to watch your stream as I'm passing out in bed on my iPhone but the quality of video through Twitch's iOS app is shit, even when I'm over Wifi and not 3G. sadfrog.jpg
I thought they called it ストクロ. I saw it on Ono's uniform for the game.
Either way it sounds kinda funky.
Body Press > Did it hit? > No > Repeat
i've seen sfxt vega in this game and he's cheap as hell
god help you if you play a tekken character that can't get over his cr.mp poke
The Juri's I fight take advantage of her superior air game and the general lack of AA weakness of most characters. Oh, also they counter hit everything and pressure me to death in the corner. She is very fucking brutal in this game.Juri I'm not sure what people have trouble with. She doesn't seem particularly brutal.
All her tools are really good plus c HP jump cancel fun.Juri I'm not sure what people have trouble with. She doesn't seem particularly brutal.
I had noticed that about the recent Capcom fighters - quite cool being able to switch languages like that! Very interesting hearing about the various match-making on different games as well. My friend's been playing BF3 on his UK account here, but we haven't been able to tell who we're playing with, as his connection is pretty solid. Shooting folks is all the same, it seems. As for Jouney, I'm really curious to give that a try, especially seeing as it's similar to Dark Souls in that the online is anonymous.For everything past vanilla SF the disc has always had both versions on the disc and changes depending which language is your default system language. So if you have your system set to English the game will default to English. That still has nothing to do with which PSN account you're logged in on for network play.
Dark Souls had worldwide servers but I'd assume it matches players by region as well. My JP version gets mostly Japanese players but I'm sure if I took it to America I'd get more American players. Battlefield 3 has Asian servers designated for us but we can usually tell quickly when we're on one based in California. Journey has been matching me with all non-JP players, although the JP version came out a week late (well for non-Plussers) so that one might be region-based. Anyway, every game has its own rules. For fighting games though, always best to go JPSN for real competition and your main PSN for practice/trophies.
Just wanted to say, I was waiting 3 days for my parcel and it felt like forever. You are more man than I.I like to read this thread and pretend my preorder isn't 2 weeks late...
Yeah, I'm pleasantly surprised by the soundtrack too. Been catching myself humming a few catchy tunes - far, far improved from SFIV, that's for sure.Same guy, Hideyuki Fukasawa. The Tekken influence did a great thing got this soundtrack imo.
I've been playing Steve alot lately. I think his neutral game is on the weaker side but he does have a tools:So, who plays Steve?
From what I understand, I should be walking forward carefully and quick spinning to get up close. Then pressuring with st.lp and British Edge (f.lp + f.mp). Finally, confirming from BE to cr.mp into combo?
Or, I should be looking for CH on British Edge so I can just land cr.hp.
Just really not sure how to apply appropriate pressure, and I should work on my confirms.
...so Lili's counter works like Heihachi's only it takes out air attacks too?
what the fuck?
EX counters all
The rest depends on what part of Lili's body is being attacked
LP counters upper body attacks
MP counters torso/hip area
HP counters legs
Damn, why do alpha counters have to cost meter?
Why even put them in the game if they're going to cost meter?
Yeah, I'm pleasantly surprised by the soundtrack too. Been catching myself humming a few catchy tunes - far, far improved from SFIV, that's for sure.
yup yups. i don't even like or play tekken, but the tekken characters in this game feel more fun to me.Last night was fun. Did a lot of stupid stuff. Like tagging in a near dead character and getting blown up for it despite having my opponent on the ropes. Still trying to adjust to ranges and timing of certain moves. I think a lot of people are right in saying the Tekken characters are more fun to use, at least it seems that way for me so far.
From the streaming side, it looks like Twitch fixed their issues which I had for the last month or so. Quality is back to the perfection I expected. No pixelation or muddiness at 720p 61fps.
is one of julia's dashing bullshit an overhead? I get hit by it and get crumpled.
So, who plays Steve?
From what I understand, I should be walking forward carefully and quick spinning to get up close. Then pressuring with st.lp and British Edge (f.lp + f.mp). Finally, confirming from BE to cr.mp into combo?
Or, I should be looking for CH on British Edge so I can just land cr.hp.
Just really not sure how to apply appropriate pressure, and I should work on my confirms.
is one of julia's dashing bullshit an overhead? I get hit by it and get crumpled.
"autoblock move" and "move where he leaves you in a lot of blockstun" lol. i'll assume you mean hugo's lariat which has super armor, and that is -7 on block and very much punishable. a very quick multi-hitting move will can also bypass the armor properties on it. for law, i'll assume you mean his fury fist where he punches a bazillion times? thats -5 on a block, but leaves him far enough that makes it hard to punish. all his moves that follow up a dragon charge are punishable though.Can you punish Hugo's autoblock move and Law's moves where he leaves you in a ton of blockstun?