QisTopTier
XisBannedTier
But they are true...
I ment true for him haha. But I guess... HE IS RAGING! dohoho
But they are true...
And while we're at it where my black people at on FG gaf?
Do you find yourself playing characters that require an extremely high amount of inputs such as viper? Or characters with movement options that require excess buttons ala guy and fuerte? Or just flashy and loud characters in general? Do you notice that you get extreme enjoyment out of performing ridiculously long combos that scale damage to shit but are the definition of swag? Joekage is the embodiment of that last one LOL. I find that SFxT would be a perfect case study to see who is truly black out there since while you can perform short efficient combos, you can also bellyflop into the deepend by doing combos three times as long that do less damage.
Ok ok so we got whites and blacks, so where is my latino's at? PR!
I wont be able to play for like an hour
I'm going to be afk for a little bit anyway.
Any tips on how to anti-air someone who hurricane kicks at the last second for the crossup? The redirection always lead to a whiffed antiair.
Another Rolento.
Can Vega super a corner cross up?
This is the equivalent of losing a match in an unconvincing matter, waiting for the next fight only to see your opponent leave when its your turn to fight again.I always go into my first online game tight and mentally beat and couldn't pull the trigger. Now with my salt levels appropriately raised, my wife calls me out on date night.
You might be SOL then. I feel like the SFxT engine fits dudley a lot more than the sf4 engine did, him having the most likely fastest walk speed in the game only helps. He should be really scary once people get real lab time on him. I'm calling it now that he'll either be A tier or on the cusp of S.
KOFXIII thread
Josh and ChrisK will win Evo. You heard it here first.
You are doing it wrong. You don't push the buttons on "snap" but much later just when she's about to let the opponent arms go. The opponents breaking out means you are pushing the buttons too early.
I'm letting Paul go after losing 1000+bp, love the character but capcom made him Dan tier here.
Ah, thanks.
Will try this again when I get on.
Here's how I do it:
The first time you hit the buttons is when you see the crack and two white splashes appear near the point of impact, you then hit again fairly quick after that, then there is a long pause to hit the last one when the screen hits black.
Now I can't do it just by watching it, BUT I found a way to hit the buttons to a pattern or rhythm I create as I press buttons. I don't mash, because that won't work, but you can hit as much as you like as long as you do get a the follow up hits when they need to be. Basically, find a way to drum the buttons along and keep in mind the final hit needs a pause in it.
Ratta ratta ratta, pause, ratta~ratta quickly is how I get it everytime.
Just practice and switch up your timings from earlier to later until you find the sweet spot.
Haven't had been able to play in over a week now. Probably gonna get a new pad on Monday.
"HUGO IS SO FUCKING STUPID"
http://www.youtube.com/watch?feature=player_detailpage&v=3RUs6YkKXj4#t=278s
I love Paul but yeah, he needs work still. He's dan-tier right now but I'm sure they didn't really intend on making him that way. If they'dj ust increase his overall damage output or increase the speed/chain abilities on his attacks, it'd help, I think.
His problems don't lie in damage imo. It lies in hit boxes and foot speed. He is THE easiest character in the game to zone out and just run away from. Plus his hit boxes on his up kicks is dog shit to use as a reversal on wake up. Most of his specials leave him unsafe as fuck too, so that makes him trying to do mix ups like his smasher pointless.
It'd be nice if the knee cap move that moves you forward, could be comboed after mid screen without the ex version.
Also, does landing a sway into HP version where he puts his palm out result in a wall bounce even on counter hit? That'd be great.
His problems don't lie in damage imo. It lies in hit boxes and foot speed. He is THE easiest character in the game to zone out and just run away from. Plus his hit boxes on his up kicks is dog shit to use as a reversal on wake up. Most of his specials leave him unsafe as fuck too, so that makes him trying to do mix ups like his smasher pointless.
It'd be nice if the knee cap move that moves you forward, could be comboed after mid screen without the ex version.
Also, does landing a sway into HP version where he puts his palm out result in a wall bounce even on counter hit? That'd be great.
http://i.picpar.com/4f15f2151b62416b2976e820c676e4557c25f51a.gif
With Power Gems though. Some characters in this can get pretty wild with them but it's only supplemental damage.
Honestly, defense gems are probably the best choice for Tekken, mostly because it allows you to get messy and go in if you got high damage combos. The extra power is nice but most characters have enough to end matches quickly anyway. Power Gems help SF characters quite a bit though.
With Power Gems though. Some characters in this can get pretty wild with them but it's only supplemental damage.
Honestly, defense gems are probably the best choice for Tekken, mostly because it allows you to get messy and go in if you got high damage combos. The extra power is nice but most characters have enough to end matches quickly anyway. Power Gems help SF characters quite a bit though.
Is there some kind of trick to landing King's Jumping Knee Lift when he comes in from a launcher/cross rush that I'm just not getting? I think I've managed to hit it 2 times...
With Power Gems though. Some characters in this can get pretty wild with them but it's only supplemental damage.
Honestly, defense gems are probably the best choice for Tekken, mostly because it allows you to get messy and go in if you got high damage combos. The extra power is nice but most characters have enough to end matches quickly anyway. Power Gems help SF characters quite a bit though.
After carefully analyzing the game, I can say this game looks awful. The art and design can't hide the low-res muddy textures and uneven color saturation. Technical wise, it's a step back from SFIV. You definitely should turn down the brightness.
That's been obvious from day one. I think the game is fun, but why does the movement of all these characters feel more rigid than in SF4? Something I can't put my finger on. Characters I used to use, Guile, Ryu, Ibuki...just not as smooth using them to me.
That's been obvious from day one. I think the game is fun, but why does the movement of all these characters feel more rigid than in SF4? Something I can't put my finger on. Characters I used to use, Guile, Ryu, Ibuki...just not as smooth using them to me.
Is there some kind of trick to landing King's Jumping Knee Lift when he comes in from a launcher/cross rush that I'm just not getting? I think I've managed to hit it 2 times...
Is there some kind of trick to landing King's Jumping Knee Lift when he comes in from a launcher/cross rush that I'm just not getting? I think I've managed to hit it 2 times...
Man, I have come to the conclusion that Asuka is absolutely inept in this game.
- None of her air to airs have have any special properties such as putting them in a juggle state or ground bounce
Counter hits in the air cause a juggle state.