Wow, wonder how long Tatsu had to grind to get up to 30000 BP.
With so many people not playing the game right, not too long. The game has been out since March.
I traded the ps3 version in since the online was dead a few months after release. And when you get that high you get reduced points against other players since so few people are over 20k. Must've taken him hundreds of matches to grind up there. Maybe he just did training mode with request for ranked on the past year since he hasn't been playing other games much (besides LoL).
He goes on long win streaks. It's not too bad I guess. lol
PSN and XBL aren't that dead. Up to at least when people were truly fed up with autoblocking lv.2 he was already very high.
Mmm I don't want too many or any nerfs hitting this game. This game needs more offensive barriers.
Those mishima jump roundhouses are great. They just need to import them over to a few other Tekken cast members. Hopefully there will be some better ground based anti-airs for most of them added in.
Also I didn't know Guile's hp was 950. Kinda justified with his tools and range. Dat c.MK~s.HK, air throw, booms
If they throw out a j.hk right now, only thing you can do is block if you don't got a DP.
And what about Heihachi crossing you up on your ankles. Even when you block it, he's so much plus on block he can perform his herp-derp combo's/mix-ups all day long.
Guile has very good normals, but there are characters with better ones (with 1000+hp) and air-throws are nerfed to almost useless in this game.
Normally I'mall for buffs, but I want to eliminate dumb braindead stuff
Ver.2013 Patch Notes
http://www.capcom-unity.com/dubindo...-x-tekken-ver-2013-change-log-for-the-sf-cast
SF cast first
TK cast next week
So, almost universally:
-everything does 10 damage less
-whiffing most specials gives you 0 meter
i don't think it's out on vita anywhere?heavy's sandvich said:Is this out on Vita in Europe?
been playin other stuffs more lately, but i'm always up for a match if you wanna add me on psn.
Bear winning at LA qualifiers, YES!
Bear winning at LA qualifiers, YES!
Yeah, I played about 10 games against him in casuals between the semis and top 8. He makes a lot of good reads and has some gimmicks that he didn't really get to show in the top 8 with Kuma.
PSVita SFxT releases next week.
Their UK PR guy @CapcomDawg said there will be more systematic changes.
So yeah I think the whiners kind of are getting their wish of changing the overall game. If it works out overall I'm okay.
Overall chain nerfing and some character tuning down may not be for the worse. Super SF4 had a lot of things tuned downward and it worked out for the better. They just set the bar lower for damage to level a lot of characters.
When? The Vita version has all the characters right?
Kuma has some gimmicks that are nice but definitely not stuff you want to show off until you need it. Seth's space control with hunting was really nice but it surprised me he didn't f.mp from it (I think that was the command) for the big anti-air swipe. Didn't see any headbutts too. =o
I saw him do the swipe in his top 16 match, but going against marduk's low jump arc there really isn't too many opportunities to use it on reaction. I asked him why he doesn't like using the headbutt more and he said he feels it's too unsafe if you guess wrong and he'd rather use the ex punch.
Dude, I know. I was loving Rolento, just my type of character (safe pressure, pokes, footsies). Now he's gonna SUCK! They've nerfed Akuma as well, his defensive air fireball is slightly worse now, as is his teleport. And yet he still has ass health. I never mained Raven but was very interested in playing him, simply because he's the only true Tekken keep-away character.Sigh, they destroyed my two of my mains (Rolento and Guile), so I'll be pure Blanka from now on. I'm scared what they are gonna do to Jack-X, Kuma & King.
Sigh, they destroyed my two of my mains (Rolento and Guile), so I'll be pure Blanka from now on. I'm scared what they are gonna do to Jack-X, Kuma & King.
And since I've downloaded update 1.07 I can't juggle ppl after a fisherman's slam with Bryan anymore.
There must be some stealth changes.
Sigh, they destroyed my two of my mains (Rolento and Guile), so I'll be pure Blanka from now on. I'm scared what they are gonna do to Jack-X, Kuma & King.
And since I've downloaded update 1.07 I can't juggle ppl after a fisherman's slam with Bryan anymore.
There must be some stealth changes.
Dunno about Jack-X but I highly doubt Kuma and King are getting nerfed too badly. Both have have holes in their current play, I think. King, at least based on my old knowledge, has somewhat low damage and pretty poor specials on the whole, outside of his knee combo. I don't think he has any footsies either so I suspect some good changes will come for him. But seriously, his damage is unusually low for a Tekken character.
Kuma, despite winning a major now, still has problems with neutral matches and footsies. You can sort of mitigate that with hunting stance and good use of the g-clef cannon/Double Swipes tekken strings but it's still messy. The nice thing is that he gets grappler level damage in return to make up for that deficiency. So he is in a bit of a decent place.
Sigh, they destroyed my two of my mains (Rolento and Guile), so I'll be pure Blanka from now on. I'm scared what they are gonna do to Jack-X, Kuma & King.
And since I've downloaded update 1.07 I can't juggle ppl after a fisherman's slam with Bryan anymore.
There must be some stealth changes.
Other than the Guile health nerf, how bad are the changes, really?
Such a frustrating character to play they way Capcom balances him. He wasn't anywhere near top-tier, was he?
Still bitter over that original AE treatment. That was insane.