I can help with Alisa, what do you need to know?
Asuka is kind of a reaction character going by how she has a bunch of counter moves, right? I'm just not that great at stuff like that. I like more straightforward characters (so no grapplers or tricky trap characters), not that I have any idea if Alisa is one.
Just general stuff like BnBs, how I should play her, good tag partners, etc.
Would Dudley be an okay front character with Alisa as the second? I was okay with Dudley in SSFIV.
Call me crazy, but I'm kind of interested in buying this. How's the online fare for most people? I had no problem with SSF4's online, whereas I couldn't play marvel online (that second delay really screws with me). I'm mostly interested in playing tag-team with a friend.
Any problems at all (I've heard that there were some before the DLC batch)?
And lastly, do you chain combos like marvel (lenient timing when doing a combo)? Or linking like SF (more strict)? I've heard both, and I'm probably using the wrong term. I've read the OP, but I think that's something different.
i think you're looking at it the wrong way. both have advantages and disadvantages. you'll want to utilize both to max your game. you might use a link to confirm into a chain into a launcher, for example. the usage of chains vs links is mostly character dependent, as some characters might use links more and some might rely on chains, but generally you're going to use both.It has both? It sounds like chains are a handicap here, in which case I'd opt for links, but is there an option to toggle chains off?
And the sound is fixed now, right?
Call me crazy, but I'm kind of interested in buying this. How's the online fare for most people? I had no problem with SSF4's online, whereas I couldn't play marvel online (that second delay really screws with me). I'm mostly interested in playing tag-team with a friend.
Any problems at all (I've heard that there were some before the DLC batch)?
And lastly, do you chain combos like marvel (lenient timing when doing a combo)? Or linking like SF (more strict)? I've heard both, and I'm probably using the wrong term. I've read the OP, but I think that's something different.
Would Dudley be an okay front character with Alisa as the second? I was okay with Dudley in SSFIV.
That's nutty. Aren't those things also binded to your account? You should be able to recover them.
SFxTK Mobile is out for iOS.
Joined in for some online bi-weeklies organized by some SRK peeps sunday. Recorded most of the PSN matches. Here are some of them
Thread: http://shoryuken.com/forum/index.php?threads/sfxt-online-tournament-series-bi-weeklies.167118
i really like her, although to be honest i haven't spent a lot of time with her. she has really good normals for a tekken character and imo relatively easy to pick up and use.Is Nina any good in this game?
Good partner for her?
Is Nina any good in this game?
Good partner for her?
Before the Vita version.
RVA finals of JiBBo vs RyRy @ 2:37:00 into the clip
http://www.twitch.tv/rvafighters/b/334692655
Shoutouts to DJ Huoshen with the pop off at the end
The scaling is ok, I wished it wasn't the same as SF4's but it's crazy cuz they already made boost damage really weak and they made the scaling off boost combos pretty bad. I suppose they didn't want to give away so much damage for something so easy but at the same time a lot of characters are just going to be pretty much hit confirming off a lot of light hits.Haven't got much time to put into it just yet, but despite its faults, I think its really fun game, much more fun the SF4 to me.
Unpopular? opinion time, game would probably be way better as a 1v1 game, I don't think the tag mechanics really add much to the game so far. Also less weird and super oppressive damage scaling.
The scaling is ok, I wished it wasn't the same as SF4's but it's crazy cuz they already made boost damage really weak and they made the scaling off boost combos pretty bad. I suppose they didn't want to give away so much damage for something so easy but at the same time a lot of characters are just going to be pretty much hit confirming off a lot of light hits.
The stronger combos in here range around 400ish with a meter solo or tag, it's what most people can aim for. With two meter combos, the damage should be aimed up toward 500ish. The key thing is to squeeze as many big hits as possible.
Kazuya's doing a full EWGF combo can probably hit like 450-500 solo. It's ridiculous. Not even factoring in reset setups here. A quick reset will easily bring someone to almost losing their character in 2 combos.
Well a good placed roundhouse cancelled into a launcher with Jack doing his super does somewhere around 500-600 even with scaling
Oh, yeah if you start off with jumping in, which is pretty reliable here since bad pokes get whiff punished easy in this game. 50% combos are very practical fortunately in the games current progression of knowledge. A shame some people ditched the game for DLC issues and stream trolling.
I like this game a bit better than SF4. There's a lot of autopiloting and mindless rushdown in SF4. You don't really get respectable matches a lot online. I've been playing tons of Tekken Tag 2 lately and some SFxT on the side. Both games punish you hard for mistakes and require you to sometimes play it real safe. They just need to balance out the health and maybe the damage slightly on a few key moves for every character here. SFxT will be fine. People still just need to learn the game cuz they're playing it "wrong" like SF4. Hit confirms in here should be brutal along with appropriate resets if your team has the potential for it.
Yeah I think the roster balance could use some tweaks. Nothing huge for overhaul though. Those character have tools but a lot of the others unmentioned have good neutral game.
I don't think corner pressure is too important here. It's useful but it's never in the same as SF4 where that's a good a mount of damage being setups off throws or up close mix ups. Those mix ups still work in SFxT.
On the note of strong characters, Dhalsim and JackX are pretty b.s.
while jack's fastest normal at 6 frames
thanks. i'm a bit surprised more people don't play her, as i feel she's pretty strong in this game. i guess people are too used to sf4's vortex version of her, but i think she plays closer to her 3s version which i actually prefer. you really need a good reversal dp to stop her offensive pressure, or burn the meter on a cross counter.Learned one thing today ihearthawthats has one evil annoying Ibuki
i wouldn't mind if the stages were smaller, so it'd be easier to get the corner. sometimes in this game i don't even bother to try to get em in the corner.superstarx said:Yeah I think the roster balance could use some tweaks. Nothing huge for overhaul though. Those character have tools but a lot of the others unmentioned have good neutral game.
I don't think corner pressure is too important here. It's useful but it's never in the same as SF4 where that's a good a mount of damage being setups off throws or up close mix ups. Those mix ups still work in SFxT.
They are really specialized but they have clear weakpoints. Sim has only 900 hp and is really slow while jack's fastest normal at 6 frames is slower than Ryu's sweep.
For me the strongest characters are without weaknesses like Ryu and Kazuya
Hey guys! It's been a long time I don't come here since I've been playing TTT2 A LOT! But...I still love this game <3
And this video made me want to play SfxT again and try new stuff, some great examples of setups with pandora.
i used to main king but i don't play him much anymore. i still really like him and while he's not top tier i still think he's somewhat viable. he does really good damage off a tag with his knee combos, so i can see him as a decent replacement to jack. people nowadays are really privy about his overhead, so i never really go for it anymore. i mostly jus go for counterhits instead of a high/low mix-up, but when i do land a throw with him it's much more satisfying than with hugo or marduk.I started out with Guile and King. And I thought King was not a viable character. Now that I know the game a lot better, I'm actually pretty good with him.
I can anticipate counters so much better and I'm getting good at his high/low/throws mix-ups.
I'm really doubting about a main team right now. I win the most matches with Blanka/Jack, but that's because I've always played Blanka and I use Jack as a combo-extender.
A more natural team would be Guile/Blanka or even Blanka/King. And there's still Rolento who's playstyle I just love.
i play yoshi too, but i like starting him on point because he has decent keepaway to build meter for a windmill switch cancel.stn said:I'm all over the place with who I use. I'm trying to level up my team of Akuma/Yoshimitsu. I happen to be much better with Rolento, so I generally use him with Ryu as my sub. Sometimes I'll throw in Lili or Paul, two characters I really enjoy using. I'd also like to learn Dhalsim, maybe pair him up with Akuma?
These few characters are the ones I always rotate, but for now I'd say my current main is Rolento. I've always been a footsie-heavy character since ST/HDR
i play yoshi too, but i like starting him on point because he has decent keepaway to build meter for a windmill switch cancel.
been playin other stuffs more lately, but i'm always up for a match if you wanna add me on psn.Hopped onto this on PS3 last weekend.
Endless was dead. Just a few lobbies up with 1 person waiting in each.
Hope there's more people on when the Vita version comes out. :/
Hopped onto this on PS3 last weekend.
Endless was dead. Just a few lobbies up with 1 person waiting in each.
Hope there's more people on when the Vita version comes out. :/