QisTopTier
XisBannedTier
Ok, dont laugh at my BP...been a rough day lol
toss an invite
Enjoy BRIGHT GLOWY GIL
DEM NORMALZ
Time to learn how to get in on christie lol
Ok, dont laugh at my BP...been a rough day lol
Someone invite me too.
I fought bob's Dhalsim in 2012, I can deal with a nerfed one in 2013.
ggs. yeah, once yoshi gets a bar, a lot of charas can't do much about windmill. it's less dangerous now tho since you can't build meter from dash cancelling it.ggs iheart! I've never played against Asuka and Yoshi and Julia before, they were frightening. Your combos from Asukas overheads had me shitting myself on wakeup. Also Yoshis goddamn spinning sword thing, every time he does it I just want to jump or hit a button.
LOL at fucking dhalsim headbanging for meter
God damn alisa's normals are annoying
Edit:thank god I can derp shit out with ogre
Man I swear im blocking those overheads. I'll just blame the ps3 pad being jointed
DarҖaoZ;47323438 said:Are you talking about Alisa Overhead Chain? If so, you must block ALL of the hits high. If you block while you blocked the first hits of the overhead and then duck, you will get hit.
No just random overheads ive seen 50k times and not blocking still
DarҖaoZ;47323628 said:It happens... Teleport fighter doesn't help. lol
LOL at fucking dhalsim headbanging for meter
Almost bored of the game/2013 now. Just, how can anyone learn anything with 90% of the competition online doesn't give a fuck and plays it like marvel.
lol! Sorry, guys. My router is...not good. Think I'm done for tonight. Going to hit up training mode. ggs!
Also, my Christie. Yay? Nay? One trick pony? Q, you mentioned some awesome vids or something for her? Link?
edit...just a few more lol
OK, done for tonight. Moody's Julia pressure is waaaay better than yours, Q. lol, step that shit up.
But fucking hell Ogre is crazy. He has drive kick pressure without drive kicks. ggs
Yeah bryan pretty much matches the dumb way I play this game lol
I've heard Bryan is ass in this new version, but I really don't think so! He still has great footsies, his super is fucking fast, great to punish. He's just a bit wonkie, but you get used to it
GGs Q and Bob.
She's even more alpha counterable than rolento and her mixup is non-existant.
Given how significant the changes are, I kind of don't mind it, personally.
"Cool, so it will be up until the end of the week! \o
EDIT: it has to be up on the "Community" forum, not on the "GAMING" one right?"
I would say it's fine for the gaming side for a bit, make sure the thread highlights the changes between versions.
What's up with the influx of new Paul users? Did they really change him that much?
he was secretly always good. just had a bad rep from day 1, just like how hugo got a bad rep from being an op scrub chara. but yeah, he did get a lot of good changes. he's like the captain america and hugo the sentinel.What's up with the influx of new Paul users? Did they really change him that much?
I know it's early, but do people think this is balanced too far to the Tekken side?
If so, are the upgraded anti-airs a big reason? One could argue SF characters lack the hi-low mixups of the TK characters because that is a more Tekken-ish thing, so the SF cast should be better equipped to handle jump-ins to keep them more SF-ish.
Do the Tekken characters have way more damaging combos? I haven't messed with the TK side yet, but they seem way longer at least.
wtf why do you have a second account, also your lyteedge 2 account is full on friends noob
Yeah, absolutely. The SF cast no longer has the best AA's or footsies, but lacks the high-low mixups that the Tekken cast has. The Tekken cast also has those blockstrings that are so ambiguous and last forever, as opposed to, say, cr. mk xx hado from Ryu. The SF cast is easy to read (at least in my opinion).I know it's early, but do people think this is balanced too far to the Tekken side?
If so, are the upgraded anti-airs a big reason? One could argue SF characters lack the hi-low mixups of the TK characters because that is a more Tekken-ish thing, so the SF cast should be better equipped to handle jump-ins to keep them more SF-ish.
Do the Tekken characters have way more damaging combos? I haven't messed with the TK side yet, but they seem way longer at least.
Hugo got it the worst. My friend mained him in vanilla and its like night and day using him now.
yea I had to drop him, it just pains my heart to see a 3s character nerfed so bad when he wasn't even top 5 to begin with. Oh well.
Q you got any scrub tips for Ogre? I dunno who to put with Vega so I'm tryin out some dudes that look cool
The balance is skewed to the Tekken side only if you believe that a high low game is the only way to open someone up. Most of the Tekken characters walk at the speed of smell and characters like Chun/Bison/etc. in the hands of someone with good footsies, will easily hold their own.
A lot of the Tekken strings have gaps in them where you can reversal or backdash.
Dudley's walk speed is crazyy lol
A lot of AAs aren't total fixes though. Most are fantastic but it only really evens the playing field. The only AA that was added that's straight up unfair was Law. His LK Somersault can actually prevent cross-ups and you can combo off of it as well.
"Cool, so it will be up until the end of the week! \o
EDIT: it has to be up on the "Community" forum, not on the "GAMING" one right?"
I would say it's fine for the gaming side for a bit, make sure the thread highlights the changes between versions.