Sony and Microsoft are each sitting on a treasure trove of nostalgic IP's that I could imagine being exciting for a large number of smaller audiences.
Jak & Daxter, for example; it wouldn't make sense to make a AAA title in the series, but something with a smaller budget? I would think that would be an easy win.
Different industries are different, of course, but in my own professional experience, the idea of relying on a couple of narrow, extremely expensive campaigns is... well, in the fundraising world, you would never be hired at a larger organization with that mindset. Not unless it was a junior position, anyway.
Now, I'm not gonna pretend I don't enjoy the spectacle of a big-budget game when it's firing on all cylinders, but we've obviously seen those are often a gamble, so they try to be "safe" when it comes to content (ironically, usually making the game less unique and appealing).
Given how many studios Sony and MS have to play with, I would just think that leveraging all that talent properly, you could be pumping out a lot more smaller titles, to really fill in the gaps of those major blockbuster releases.
I dunno; even if you're ultimately just trying to appease shareholders, I would think "slow and steady" is going to be a lot safer than the "high risk, high reward" strategy that the major publishers keep pushing.
Jak & Daxter, for example; it wouldn't make sense to make a AAA title in the series, but something with a smaller budget? I would think that would be an easy win.
Different industries are different, of course, but in my own professional experience, the idea of relying on a couple of narrow, extremely expensive campaigns is... well, in the fundraising world, you would never be hired at a larger organization with that mindset. Not unless it was a junior position, anyway.
Now, I'm not gonna pretend I don't enjoy the spectacle of a big-budget game when it's firing on all cylinders, but we've obviously seen those are often a gamble, so they try to be "safe" when it comes to content (ironically, usually making the game less unique and appealing).
Given how many studios Sony and MS have to play with, I would just think that leveraging all that talent properly, you could be pumping out a lot more smaller titles, to really fill in the gaps of those major blockbuster releases.
I dunno; even if you're ultimately just trying to appease shareholders, I would think "slow and steady" is going to be a lot safer than the "high risk, high reward" strategy that the major publishers keep pushing.