Played PS3 Demo, buying on One tomorrow.
It definitely DOES have analog movement control. You can make Strider walk very slowly, or run at full gait. There's also a bit of analog to the slashing aim, which I had no problem with on the PS3 pad.
All that Shiny, all that Black... I think that's a pretty good take on Strider Arcade's style, while trying to make it look rich and detailed. The controller shakes when Hiryu gets hit, but he himself doesn't give much feedback.
I LOVE the feeling of running and slashing. It's exactly the feel I enjoy about Strider NES and Arcade (and that felt bogged down by leveling and boring stage design in Moon Diver). While normally a lack of "OOMPH!" is something I loath in melee-combat games, here, since it's representing how effortlessly Cypher slashes things, it's appropriate. Also, watching the enemies get severed is very nice, though I'd love for it to be even more dynamic.
Patterns, enemy tells, rhythmic motion once you get into the groove... these are the marks of a solid game, and the demo gave me all those feelings. Of course, I missed things like air-dashing, double jumps, charge swipes (which you find in the demo) and such, but it seems like the game is set to give you everything you'd want in a game like this, plus a few Strider-specific bonuses.
When the remix of the NES theme popped in after I picked up Charged Cypher, I was pretty much sold. I was completely comfortable with it on PS3, so I expect the same on the XBO.