Played up until the second major boss/character upgrade (some phoenix thing?). Game's alright, almost exactly what I expected. Not offensive at all, but nothing to really talk about it. Game looks/feels nice, but it's definitely got signs of being a "my first Metroid-vania". I'm playing on Hard and I felt like I've been blasting through enemies/bosses. Maybe it gets more interesting later? I sort of liked the first boss, but I fought some chick in a sewer/pit and it was the most "whatever"-feeling fight. I wrecked her so fast. Menu's are boring/uninteresting too. Soundtrack seems adequate, I think I like the boss tune, maybe? The enemy/boss "splash" screens are total Borderlands-esque too. It's the kind of cheap/shit-looking splash screens that a boring western studio would churn out.
Looking forward to seeing/playing the rest, but it's a total middle-of-the-road game from what I've played. I think I would have preferred a more arcade-like experience like the older games. Something more akin to what ASW did with Contra and their Hardcorp: Uprising. I feel like there's like a million (hate using the term, but it's still easier to use) "Metroid-vania"-like games out there now. I don't know, I think Double Helix did a better job with Killer Instinct, so far.