Working on a video guide for Remember The Fallen, some of them are pretty well hidden.
I'll check out the Survival and Time Trial modes, see if there's any thought put behind their design. I bet the game only ranks you on time because it's essentially impossible to no damage.
Game gets even better once you can deflect bullets.
One side note/question though. How does the eagle flight thing work? Is it only those set location teleport points where you're prompted to press Y?
I Just play the game for about one hour and I really enjoy it
btw for those of you who finish the game , are you thinking beating the game in less than 4 hours is easy or not?
Streaming maybe? If the PS4 had D-Pad support I'd think that might be it, but even then that's not as critical as last gen since it seems the XB1 actually has a decent D-Pad going by the one I tried in a store (albeit unattached to an actual console...)Is there any advantage to buy Strider on PS4 instead of Xbox One?
I have a 5770 and getting a rock solid 60 at 720p with all the effects on. Computer is 6 years old. Seems very well optimized.
Hiryu's animation when he throws a kunai is so goofy/great. It reminds me of Legend of Kage.
Thanks. I think my card is just below the recommended spec, but fuck it ima take the risk and see if I can get it to work at a lower FPS or res.Its decent but you can expect slowdowns in dense areas. You would have to turn all of the effects off which doesn't really detract from the experience IMO.
Does this game make anyone else wish for a Rygar re-make? Rygar and Strider were two of my favorite arcade titles as a kid.
Framerate is more important in this game. I would go low resolution and turn all effects off... should be playable.Thanks. I think my card is just below the recommended spec, but fuck it ima take the risk and see if I can get it to work at a lower FPS or res.
why the hell is this game making my computer resolution go to 1280x1024 when I set it to 1440x900, my actual resolution?
Set the game to Windowed and use a tool that makes it borderless.
http://forums.steampowered.com/forums/showthread.php?t=2675769
Fullscreen is iffy for some people.
I don't know...Playing on hard alleviates every single complaint from the Giant Bomb review. I will never understand people who complain about a game being too easy while ignoring harder difficulties.
Seems like the issues of variety and weirdness (audio balance, unskippable dialogue) would still be there regardless, but he does mention the game's lack of difficulty quite a lot too, which is odd considering.Giant Bomb Review said:With more variety to its combat and some more time spent smoothing out its rough edges, Strider could have been a significantly better game.
Seems like the issues of variety and weirdness (audio balance, unskippable dialogue) would still be there regardless, but he does mention the game's lack of difficulty quite a lot too, which is odd considering.
Well, it's a reasonable assumption that normal's meant to be middle of the road and the best bar to base a game, especially as some games screw up difficulty royally one way or the other (or barely make a dent.) And I wouldn't be surprised if a good chunk of the intended audience didn't plan to beeline to Hard, doubly so with the Metroid angle bringing even more in than just Strider fans.Hard difficulty seems ideal, not at all easy. I think some reviewers must strictly judge game difficulty on default regardless of a game's audience, who in this case are intelligent gamers that increase the difficulty when it's too easy.
It was mentioned earlier in the thread and in the Giant Bomb review:Audio balance?
Giant Bomb Review said:The audio, other than the occasionally lame voice acting, is good, but on my 5.1 setup the PS4 version had a really rotten sound mix, with music primarily pumping out of the rear speakers and things like the "shing" of your sword slash, dialogue, and other combat-related audio quietly coming out of the center channel. For the record, this setup has been fine for plenty of other PS4 games, but I would have to make some major adjustments to individual channel volume to make this game sound anything close to correct. Unless maybe the audio team know how drab the dialogue was and tried to buried under a few layers of sound...
It was mentioned earlier in the thread and in the Giant Bomb review:
But for my part I haven't seen or heard anything weird. I haven't wanted to skip any cut-scenes yet as everything I've seen so far has been very short, and I've also been p[laying with a 5.1 headset and have had no problems with the audio. Difficulty has also been fine on normal, but I do expect to replay through several times on hard. *shrug*
I wouldn't mind the option to disable the subtitles and graphics when characters talk though, as it does take too large a chunk of the screen. But it hasn't been a problem.
Not as good as I hoped.
* Sound mix is awful. Dropping FX and voices to half kind of helps.
* Analogue directional control. Really?
* Run blindly mashing the attack button, ignore most of the bullets since health refills are almost constant.
* Bland, bland, bland.
Just try Strider in MAME - yeah. That pretty much sums up everything.
Not as good as I hoped.
* Sound mix is awful. Dropping FX and voices to half kind of helps.
* Analogue directional control. Really?
* Run blindly mashing the attack button, ignore most of the bullets since health refills are almost constant.
* Bland, bland, bland.
Just try Strider in MAME - yeah. That pretty much sums up everything.
Not as good as I hoped.
* Sound mix is awful. Dropping FX and voices to half kind of helps.
* Analogue directional control. Really?
* Run blindly mashing the attack button, ignore most of the bullets since health refills are almost constant.
* Bland, bland, bland.
Just try Strider in MAME - yeah. That pretty much sums up everything.
I'm enjoying the crap out of the movement in this game. This will make the wait for Titanfall a little bit easier.