Yeaaah, so this game does the thing where if you beat the game on hard it only unlocks the achievement for that difficulty. You'll need to start a new run for the normal difficulty achievement.
I love all the obvious and not so obvious nods to other games.
Some examples (spoilers).
The Very metroid esque music when you get a new powerup and upon starting the game
The clicker sounds from TLOU the symbiotic soldiers make
There are a few more I noticed too!
You get abilities that unlock areas in the levels. Those areas lead to more upgrade/collectible. You can go back to previous areas once you have the upgrades. There is some backtracking in the game so you get to play an early area but with souped up gear showing how far you have come.I'm thinking about going in blind on this game based on some cool art and good impressions. Would I be right in expecting basically a modern beat-em-up with Metroid-esque progression? And how Metroid-esque are we talking
Can someone help me with Meios tower?
The two mechs launching freeze grenades and floating mine shitters get me stun locked no matter what i try
Are you talking about?the elevator section
Justtake them out one at a time. Stay as close to the walker thing as you can and just spam the fire/explosive cypher, orbs (LB/L1 + Y or Triangle) and your cat. Just take out the purple fliers whenever they are in range with kunai.
is there more to the combat system, than spamming attack and running through enemys?
and when/where does the game safe your progress?
beat a (mini)boss yesterday, got a new ability, it said control-point(german version), I left the game shortly after, when I started playing again, I started way, way, back before the boss fight.
Can someone help me with Meios tower?
The two mechs launching freeze grenades and floating mine shitters get me stun locked no matter what i try
I played the demo on hard and doing what you described kept getting me killed. You have to time your jumps to avoid bullets and attack downwards in mid air. Also you should strategically slide as well. Running through enemies and attacking will not work.is there more to the combat system, than spamming attack and running through enemys?
and when/where does the game safe your progress?
beat a (mini)boss yesterday, got a new ability, it said control-point(german version), I left the game shortly after, when I started playing again, I started way, way, back before the boss fight.
is there more to the combat system, than spamming attack and running through enemys?
and when/where does the game safe your progress?
beat a (mini)boss yesterday, got a new ability, it said control-point(german version), I left the game shortly after, when I started playing again, I started way, way, back before the boss fight.
You get reflect way too late in this game IMO, because you can't block attacks at all they should have allowed projectile reflects from the beginning for well timed attacks, once you get that move you can really strat attacks a lot better.
The game seems to checkpoint in random locations but also in the white health regen rooms, those so far have always checkpointed my progress.
I don't think the game checkpoints on item pickup which is DUMB.
The game for me is just a solid 6/10 fun platformer with exploration but nothing special, above average.
I congratulate the person who thought that no invulnerability frames on hit, and a not really well implemented control gimmick during the bossfight would be good ideas.
Why shouldn't a strider want to duck while escaping an instant ray of death...
Music is perfect.
So if I was guessing, I'd say I'm about 50% done the main story.
Really hope they release a physical version of this down the line like they did with DuckTales.
Didn't like it much. Bland and gets repetitive quickly. Visual style isn't that interesting and the music was only alright. On the plus side, Strider controls well.