SAO has redeeming animation. You cannot deny that. You're telling me that Psycho-Pass was better animated than SAO?
They are about even.
SAO has redeeming animation. You cannot deny that. You're telling me that Psycho-Pass was better animated than SAO?
They are about even.
Space Goku Michael Jackson Dandy just saved anime
asuna looks stupid
Definitely
I couldn't believe it when I watched SAO2 today. Did she always look that dumb?
Went back and watched an episode from SAO, and yeah.
everyone has the same face in sao.
everyone has the same face in sao.
That's racist.
Kayos youre silly. Sao was the worst anime ever made. Its worthless in every way.
do you moba still?
Tokyo Ghoul was insanely disappointing. So many plot holes. If ordinary weapons can't kill ghouls, how did the ghoul-girl die? When the doctor was operating on him, didn't he notice the huge bite in his shoulder and deduce the girl was a ghoul, which would've prevented the already stupid let's-transplant-her-organs-into-him thing? If it's common knowledge the ghouls hate normal food, how did his doctor not suspect anything when he reported that exact symptom? Not watching one second more of this.
Can't believe girl Kirito is prettier than Asuna.
Its hilariously true
-Took awhile for writing process to start but once it got going, it came quickly.
That lobby sitting. You know I'll teach you League.Nope. I sort of want to, but I don't play. Still trying to figure out how I have almost 300 hours in DOTA2.
Space Dandy 14
Welcome back Dandy. Your trip through anime tropes and generations was a nice way of coming back into the show with DAT BONES animation. So many gif'able scenes. Dandy starts the season strong, let's hope it keeps up. I loved the very weird effeminate female meow who kept replacing words with meow. Also Space Goku Michael Jackson Dandy was great, he almost outstayed his welcome though. Depressed Dandy and nightmare robot meowth was the best though.
I seriously love him. He detests life.
-Junketsu not sentient. Only Senketsu, so Satsuki couldn't hear Junketsu. In final episode, every human could hear voice of Senketsu.
That lobby sitting. You know I'll teach you League.
This is weird because I remember when Matoi ripped Junketsu off her it started screaming.
Lots of positive Space Dandy impressions instead of the usual divisive ones.
Very promising!
Aldnoah was pretty sweet once shit actually started happening.
Space Dandy 14
Continues to be best Watanabe show.
Alright I'm going to go catch up on the dandy now with those impressions. I stopped watching after that really good episode with the girl looking for her grandfather.
It is the first sign that the world of 2025 has truly become a cyborg utopia, as what might be considered nonsensical in 2014 - watching a video inside a video game - is standard fair. The people who play this games are "Pros", ones who can earn a living by championing the post-humanist future through their cybersport pursuits. And as such, this vanguard of humanity has evolved to the point where they choose to relax in neo-Second Life spaces. Watching a Nico Nico stream inside a video game where your downtime is spent aimlessly in a bar is not an absurdity, but an assured moment of careful world building that masterfully foreshadows the doubling in the episode.
The director has chosen to perfectly juxtapose Asuna's rhetorical question with a shot of a "CG" leaf flying in the wind. Alluding to the other seminal text that explores liminal spaces, 1994's Forrest Gump, the director recreates the floating feather scene by using a computer animated leaf.
Forrest Gump asks the audience to suspend disbelief and accept Gump's tale, and the feather, as truth. Sword Art Online asks the audience to expose themselves to the artifice of fiction. By contrasting CG with 2D animation, the text itself becomes an example of liminality. This episode is itself a post-humanist project, one that simultaneously defies the expectations of traditional animation and the so-called uncanny valley of CG animation. Whereas shortsighted directors such as Alfonso Cuarón use technology to mask the technological with the real, Sword Art Online exposes the truth of this recombination of art and asks the audience to embrace it.
This shot is simply amazing! Their clothes both bring them together, but also set them apart. As the first couple to raise a child in a virtual space, the director gives the audience a perfect visual representation of their unique status as the first cyber-parents of a universe based on slippery identities.
Not only are the characters representative of the liminal cyborg future, but the setting itself represents both the ur and the contemporary. The grounds of the Tokyo Imperial Palace represent Japan's noble history, but they also represent the vestigial nature of an obsolete past. In this context however, these grounds also represent the future - a space where those who understand the future of hybridity can express themselves outside of the confines of a suffocating Metropolitan Tokyo. In an episode about liminal spaces, the audience is treated to the ultimate space that literally exists in between time and place. Kirito and Asuna describe this place as the intersection of axises, where everything converges, much like the castle Aincrad from the first season of Sword Art Online. As they explain, the "seed" - which births all virtual worlds in this future - was born from the axis of Aincrad. And much like Aincrad, the Imperial Palace is where the seed of post-human cybernetics will be birthed. Kirito tells Asuna and the audience that he will turn his extraordinary skills toward developing technologies that will blend the virtual world and the real world together and make them indistinguishable. Soon our cyber-parents will be real parents, as Yui is made tangible through Kirito's ambitious plan.
That their fingers are intertwined when the audience learns of Kirito's plans serves to perfectly frame the hybridity that he strives to achieve. Kirito and Asuna have an intimate moment while describing a future where such intimacy will become suspect, all while in a space that is itself strictly liminal. Simply astounding.
While someone shortsighted might describe this ten minute scene as painfully expository, it is clear that this scene is meant to show the hybridity of human knowledge. Just as both Seijirou and Kirito are experts of all things virtual, the audience is soon made into experts themselves through their careful discussion of Death Gun and the deaths of two Gun Gale Online players. Previously, the audience is in a state of both knowing and "unknowing". The prologue is repeated to the audience yet again, as the characters describe what the audience has surely already inferred. And while nothing is confirmed in this scene, the audience is placed in the same mental state as our hero, who is prepared to bravely place himself in the line of fire to stop more game related deaths. The audience's inferences are now those of the characters as well. The harmonic duality of the Seijirou and Kirito is one that the audience becomes complicit with.
Indeed, while the audience sees Kirito's reflection on this glass (which itself is a liminal space between the indoors and outdoors!), it is very easy to imagine that the audience sees themselves in that reflection. This is a shot that represents the interiority of Kirito's mind through the exteriority of Kirito's body, but also offers the audience the chance to directly relate with Kirito and the depth of his character. Not only is liminal hybridity expertly on display in this shot, the audience is invited to be an active agent in of this cybernetic future.
By invoking the Apple Keynote, we are asked to believe in the cyborg, where humanity ends and machine begins. Just as we are trapped in our "iPhones" now, we will soon be trapped in our "iGlasses" in the near future. This shot is not a cheap shorthand to make the audience believe in a threadbare fictional universe that is devoid of depth. No, it serves as an extended hand asking the audience to grasp it. The future is here. We only have to embrace it.