I assume you're talking about the really detailed staff talk panel Gigazine covered right?
For reference the transcripts are here:
http://gigazine.net/news/20140908-fate-stay-night-staff-talk-1/
http://gigazine.net/news/20140908-fate-stay-night-staff-talk-2/
I glanced through it to look for interesting bits earlier, mostly just being really excited that Suhara is confirmed to have large role in the series. I just took the time to read through it all though, and there's quite a bit of interesting production stuff there, especially for fans of the Fate/Zero behind the scenes production stuff. I really like how Ufotable takes the time to showcase their internal staff too, even though many of them are young animators who don't really have much of a portfolio. It's pretty neat to see a studio being proud of developing and nurturing talent.
The part about not using camera effects isn't really just about speed. Tomonori Sudo (the main supervising animation director for the project) is talking about how Takahiro Miura (the director) is approaching action in the series. When they did Fate/Zero, they made it a point to always show the flow of the action. With Fate/Stay Night though, from the storyboard stage a lot of the action sequences are already much more flashy and over the top, but even so, there's a directive to ensure that the complete flow of the action is captured no matter how flashy it is. Sudo goes on to explain that they want to try accomplishing this without replying on the aid of camera or background effects to create intensity, allowing the actual action being animated to show off the intensity instead.
The comment seems to indicate that the digital team will be taking a much more subtle approach compared to Fate/Zero. This is later confirmed when the digital team joins the panel, and talks about how they'll be taking a bit of a backstage compared to the animation staff this time round, because there aren't as many situations in Fate/Stay Night where they can really show off (Berserker, the dogfight and giant monster at the start of season 2, and Rider's army at the end, etc). Instead they'll be focusing on doing as good as job as possible in the parts they need to (CG layouts, composite, CG elements, etc) complimenting the work of the animation staff.
The most interesting part of the staff talk for me is the confirmation that Takashi Suhara (director of F/Z ep4, 9, 16, 18) is totally dedicated to the project. Kondo even says he is Miura's right hand man on Fate/Stay Night. Suhara will be directing and storyboarding a number of episodes in the series. He says that he has storyboarded 2 and a half episodes so far, and Kondo suggests he'll be doing another 2 more (probably for the second season which starts next year). He confirms that what he's working on at the moment involves a lot of action, which is pretty good news considering he directed both Fate/Zero episodes with the Lancer vs Saber fights, and they turned out really well. If he's the right hand of the director, the episodes he's working on are probably pretty important ones too.
It was also nice reading thatToshiyuki Shirai will be making his episode directorial debut in Fate/Stay Night. He was an animation director on Fate/Zero, and he'll also be an animation director here in addition to directing and storyboarding some stuff. Takuya Aoki, a Ufotable animator who started out on in-betweening before being promoted to key animation, will also be making his debut as an animation director on Fate/Stay Night. It's really nice to see that Ufotable is continuing to do what they did with Fate/Zero - promoting young staff to more prominent staff roles even on a major production.