SmackAttack
Member
Synchronized ending. That was insane.
They became unsyched due to the varying lag frames of the different games.
That was legit impressive.
Ah ok, thanksidentical input stream/in-game timing sequence, the games load at slightly different paces which is why it looked out of sync
While this was awesome, it made for poor viewer experience. I didn't know where to watch...
choked
I agree, it was pretty disappointing with how they hyped itFrankly TAS Block was shitty.
Yes, the new TAS time record for SMB3 is incredible--the previous record is about 2 minutes 50 seconds, so moving to 2 seconds is unbelievable, really impressive, and probably will be the all-time record. Yes, the 4 multi-play was excellent and highly entertaining, unlock most of the multi-plays that have massive dead time at the end of it. I'm obviously a big fan of robot overlords.
But before the TAS Block, the hype interview said it would be better than last time's. Last time used memory injection to create a full Super Mario Maker editor inside a Mario ROM, as well as using serial injection to make a crosswalk to let you view Twitch Chat on the TV over the NES. It's night and day.
This was a few neat tricks followed by a boring bad hard mario hack played by a human, last time was revolutionary hacking.
Frankly TAS Block was shitty.
Yes, the new TAS time record for SMB3 is incredible--the previous record is about 2 minutes 50 seconds, so moving to 2 seconds is unbelievable, really impressive, and probably will be the all-time record. Yes, the 4 multi-play was excellent and highly entertaining, unlock most of the multi-plays that have massive dead time at the end of it. I'm obviously a big fan of robot overlords.
But before the TAS Block, the hype interview said it would be better than last time's. Last time used memory injection to create a full Super Mario Maker editor inside a Mario ROM, as well as using serial injection to make a crosswalk to let you view Twitch Chat on the TV over the NES. It's night and day.
This was a few bad runs (really, an un-glitched full length VVVVVV run? Why even bother?) followed by a few neat tricks followed by a boring bad hard mario hack played by a human, last time was revolutionary hacking.
Wait, why won't they be back?Sad that the Tetris TGM crew won't be back at GDQ. They were probably the most entertaining block and usually are a great staple.
Something about there being no more Tetris Grandmaster games to run.Wait, why won't they be back?
They've pretty much stagnated, there's no new games and it costs thousands of dollars every year to ship everything.Wait, why won't they be back?
I missed the start, why are the message boxes all fucked up?
Something about there being no more Tetris Grandmaster games to run.
Something about there being no more Tetris Grandmaster games to run.
Ah, thanks. That's a bummer but understandable. Loved seeing those.They've pretty much stagnated, there's no new games and it costs thousands of dollars every year to ship everything.
One of the SNES wallpapers, a donation incentive, I think.
Yes, that and they don't know what to show off even. They stated that the last thing they want is a "Oh, it's that game again" kind of reaction.
As far as I'm aware: https://en.touhouwiki.net/wiki/Alice_MargatroidSo, why Alice?
So, why Alice?
There was a donation from someone whose daughter emptied her piggy bank to donate.
As far as I'm aware: https://en.touhouwiki.net/wiki/Alice_Margatroid
And for Cirno: https://en.touhouwiki.net/wiki/Cirno
There was a donation from someone whose daughter emptied her piggy bank to donate.
Having never played FF6, there aren't enough ResidentSleepers in the world for the stuff that's going on right now, holy shit.
SGDQ is over for me, it's 1am and the finale is as always at an ungodly time. This final stretch was pretty mediocre. The TASbot stuff, Pokemon, even Diablo 2 got pretty boring at some point.
Seems the 1 million is within reach though, so that's awesome.
Having never played FF6, there aren't enough ResidentSleepers in the world for the stuff that's going on right now, holy shit.
SGDQ is over for me, it's 1am and the finale is as always at an ungodly time. This final stretch was pretty mediocre. The TASbot stuff, Pokemon, even Diablo 2 got pretty boring at some point.
Seems the 1 million is within reach though, so that's awesome.
I have no clue why they always decide to end the marathon on these extremely long Jrpgs every year. They're always among the most boring runs of the marathon. If they feel like they have to show them, put them on late at night (for USA residents) during the weekdays when people won't stay up and there's no crowd anyway, not during prime viewing hours on the weekend. This year is especially awful since it was a 4 hour Jrpg followed by Super Metroid (Just a reminder they turn down shitloads of awesome runs because they don't want to do them too frequently but insist on doing a Super Metroid run literally every GDQ) followed by another 3 hour Jrpg. To me a great speedrun game would be one that can be enjoyed even by people that have never played the game before. Stuff like the Jedi Academy run and the Tetris block are great examples of this. The vast majority of RPGs make terrible speedrun games if you haven't played them because they're overly long and usually lack any interesting exploits or technical skill. It's usually just the runner navigating through prompts, following a flowchart, and just hoping he gets lucky. It's really shitty that a really fun marathon that showcases a ton of gaming communities always ends on what are historically the least interesting runs of the entire event.