RoadHazard
Gold Member
It's meant to be. Though there's enough ways to avoid doing the puzzles that it's more like a platformer.
Yep, I can tell. Seems like a clever but poorly made game.
It's meant to be. Though there's enough ways to avoid doing the puzzles that it's more like a platformer.
Yep, I can tell. Seems like a clever but poorly made game.
tbf, lots of these skips are just "jump over the wall". no bugs required.It's a very well made game. The speed run community can break all kinds of stuff.
It's a very well made game. The speed run community can break all kinds of stuff.
Is he playing the latest patched version?Eh, he seems to be doing relatively simple tricks to completely break the puzzles. And stuff like the glitch jump height being tied to framerate.
Is he playing the latest patched version?
I'll echo the sentiment that The Talos Principle is a VERY well made game, and I'd recommend not watching the speedrun if you're at all interested in playing it, because it will ruin the environments and story. It's my favorite first-person puzzle game since Portal 2, along with The Witness. They've also done a bunch of post-release patches to fix bugs, improve performance, add Vulkan, etc. There's also a well-received expansion.
If you feel Steam reviews have any weight at all, I'll point out the game is still at 95% positive out of 11,849 reviews. That's fairly rare as far as I know.
All I can say is that I respectfully disagree. I have 49 hours played on Steam, and I spent a good bit of time painstakingly combing the game TRYING to break things, get out of bounds, etc. since the game sometimes has optional secrets in places like that.I'm sure it's a great experience if played as intended. Just saying that almost every puzzle can seemingly be broken with relative ease, and as such the game is not all that well made and/or designed.
Judging how well a game is designed or made based off watching a speedrunner who's spent probably hundreds of hours getting good at specifically breaking the game seems totally logical.I'm sure it's a great experience if played as intended. Just saying that almost every puzzle can seemingly be broken with relative ease, and as such the game is not all that well made and/or designed.
Portal runs always melt my mind
All I can say is that I respectfully disagree. I have 49 hours played on Steam, and I spent a good bit of time painstakingly combing the game TRYING to break things, get out of bounds, etc. since the game sometimes has optional secrets in places like that.
I was playing at a normal framerate though.
Rearmed is so damn good. The soundtrack is incredible, one of my favorites.PJ is one of my favorite runners and Bionic Commando Rearmed is one of my favorite games.
Been looking forward to this run immensely.
I'm sure it's a great experience if played as intended. Just saying that almost every puzzle can seemingly be broken with relative ease, and as such the game is not all that well made and/or designed.
I'm sure it's a great experience if played as intended. Just saying that almost every puzzle can seemingly be broken with relative ease, and as such the game is not all that well made and/or designed.
Agreed unless he means it in a literal sense like how I think Pokémon Red/Blue aren't exactly well made in areas with how silly the programming is in places and led to hilarious bugs.I think this is one of the most naive things I've read on this forum. The game is amazing and one of the best games made over the past few years with great world and puzzle design. Saying it's not well made or designed because of a speedrun is ridiculous.
I think this is one of the most naive things I've read on this forum. The game is amazing and one of the best games made over the past few years with great world and puzzle design. Saying it's not well made or designed because of a speedrun is ridiculous.
Normally, when a character with the Green Dream is defeated, he automatically revives. However, when two RNG conditions are satisfied, the game temporarily considers him as dead. and if the other two characters are really dead at that point, he becomes unable to use an item on enemies instead of himself. If you use an Elixir on an enemy and the sum of its current HP and the HP heal is more than 32768(0x8000), that causes overflow and does instant kill. Inner Lavos has 20000 HP; Lavos Core has 30000 HP. Therefore, you can immediately finish those battles with the glitch. This is why I had to get a Green Dream and an Elixer from the configuration setting address.
Also, for some reason, the glitch never occurs if the character has any status effect such as protect or chaos on him/her. I guess this is why the trick had not discovered for a long time.
Chat being real disgusting right now, not that I'm surprised at that
Chat being real disgusting right now, not that I'm surprised at that
Yup. Although there are sparse glimpses of sensible people in there.Chat being real disgusting right now, not that I'm surprised at that
Its seems to me that this thread is way slower than last year