Okay here is my take on it.
I don't care if a console game is locked at 30, or if it isn't 60 100% of the time, I like the extra smoothness but my skills and adaptability aren't so delicate that things like that matter to me in any kind of game, so I can't understand people who bitch and moan and think they can't play a game well at 30 but can at 60, to that I say stop being babies, should games be made better? Yes, but stop being sensitive babies anyway.
Now then, when it comes to PC ports, asking for a stable framerate is fine, but framerate on PC doesn't work the same way, it varies wildly based on hardware, but a Port should ALWAYS be allowed to reach 60 with the right hardware, no forced frame limiting, that's fucking retarded for PC games.
Ultimate Ninja Storm 3 is an example of a Bad Port, that game for me on PC runs at 15 frames even in menus which makes 0 sense.
Framerate causing games to run in slow motion is a sign of poor optimization for PC hardware, as you see sometimes with console games being forced to run with emulators on PC, because it's amateur coding, everything is poorly optimized and weird shit happens.
The other thing is, that game isn't intensive enough at any point to justify being that slow on my Hardware when I can run Skyrim on high, MG RISING, DSII etc. all on high at 50-60 frames (Skyrim often can drop way lower but Bethesda games are not usually very optimized even when made for PC) So I judge a port based on how well it runs compared to games of similar graphical quality or standard.
When a PC game has a low framerate on PC, it doesn't run in slow motion, the game will always run at the same speed, but frames will simply change how choppy or smooth it is.