H
hariseldon
Unconfirmed Member
Back in the day you had to make sure you set your camera angle first at a slight diagonal so you get some depth, then jump and watch your shadow on the ground. It gets easier in later games with a smoother camera that can be moved while moving more easily.
I think they gave Mario the punches specifically because it's harder to jump on Goombas.
Actually one of the things that is GOOD about Mario 64 is how it seems the camera is limited to set positions at what seems to be 45 degree angles. That's something I like in 3D World as it really helps an old fucker like me to cope.