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Super Mario 3D All-Stars |OT| So Long So Long Gay Bowser

-Arcadia-

Banned
I keep trying to throw Cappy all the time. Mario feels so damn gimped without that big-eyed fucker on his head.

Yep.

‘What do you mean I can’t long jump, bounce off my cap, and dive for the length of a football field?!’

I love all the games, and what they’re targeting, but Odyssey was a high-level skill Mario playground with a crazy amount of possibilities.
 

HotPocket69

Banned
Gusty Garden 🙂


Hypm5Hp.jpg


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LN1XAoP.jpg
 

Silvawuff

Member
My copy finally shipped. Mario 64 and Sunshine were formative parts of my childhood so I can't wait to revisit them. I skipped Galaxy entirely so I'm really excited to see what it was about.
 

wvnative

Member
Glad i am not the only one discussing this, hey guys, it'd mean a lot if other folks in this topic could help spread this article around. (It isn't my article, but written by someone in the same situation i'm in)



It's about how Nintendo keeps forcing motion controls in games that don't need them.

There, finally just linked to my retweet of the article as the direct link wasn't working.
 
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wvnative

Member
Glad i am not the only one discussing this, hey guys, it'd mean a lot if other folks in this topic could help spread this article around. (It isn't my article, but written by someone in the same situation i'm in)




It's about how Nintendo keeps forcing motion controls in games that don't need them.


GAH The link isn't posting what am i doing wrong?

EDIT: never mind i found a workaround
 
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Andyliini

Member
Super Mario 64 is done, a wonderful experience as always. I began Sunshine, and was instantly reminded why I don't like the game. Some stages can take a long time to beat if you don't understand it, and water migt end in the middle of platforming. I already see it's best to get used to sudden deaths. Also, you still can't follow which blue coins you have found, so I guess I'll go with a guide for those.

Also, does Sunshine reward you for collecting 100 coins in one run? I tried collectin 100 of them in Bianco Hill in few stages, but there just doesn't seem to be enough coins available.
 

Ten_Fold

Member
So far I’m loving the collection, I’ll hop between 64/sunshine a lot, my only issue with the collection is when I play galaxy I got to bring out the joycons to select basically anything, wish Nintendo would’ve added more control options. Other than that I’m enjoying myself.
 

NeoIkaruGAF

Gold Member
Halfway through Sunshine, I’m seriously wondering if I really want to do it 100% - or even to the end.

There’s so much wrong with this game, especially on the QoL front. There’s times when a simple “Retry?” option would have made one’s life so much easier (not to mention a bucketload of sense), but no, you lose a life and get kicked out of the level. It’s such an infuriating waste of time. Almost everything feels so clunky and much more complicated than it needs to. And there’s even some steps backwards compared to SM64, like the fact that getting the Shine for collecting 100 coins kicks you out of the level instead of allowing you to continue with the current task.

Today I was going to do that dreadful toxic stream level, but I had completely forgotten that Yoshi vanishes if he runs out of fruit juice and I lost him halfway to the goddamn pipe. I haven’t tried again yet.
 

HotPocket69

Banned
I’m def not 100%ing Galaxy. I just unlocked the green star galaxies which were all a big NOPE. I’ll get what I can without launching into the rage zone. I want my memories of completing this for the first time to be absolutely fucking delightful.
 

Dthomp

Member
Man you guys are just ripping through these. I hit 37 stars in Mario 64 today and called it an afternoon. Enjoying it for the most part, not that the early paintings are very rough. I need to try to remember or figure out where the green switch is so I can finish off the first water level with the current
 
Man, this part of Super Mario Land 2 was the coolest thing ever when I was a kid. It's still a little painful to have to acknowledge that the game is, in fact, kind of a turd.

Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?



I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.

And we got Wario out of it too. I do think mario land 1 sucks though
 
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Danny Dudekisser

I paid good money for this Dynex!
Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?



I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.

And we got Wario out of it too. I do think mario land 1 sucks though


Oh, it had creativity in spades - frankly, I wish Nintendo had drawn more inspiration from it for all those NSMB games. Mechanics are what let it down for me.

Mario Land 1 I still kinda like better. It’s not particularly good, but it feels raw. That’s the only way to describe it.
 
Mario Land 1 I still kinda like better. It’s not particularly good, but it feels raw. That’s the only way to describe it.

Same boat bro, I think both games control a bit wonky but Mario Land 1 is more doable than the second one. I recently replayed the second one with that colorization hack and it's... Good. I mean it's very average, the controls never feel good and Mario is too big and I don't like the music.

Super Mario Land 3 is the best in the trilogy IMO. I know it's a trilogy in name only, but still.
 

Panajev2001a

GAF's Pleasant Genius
Oh, it had creativity in spades - frankly, I wish Nintendo had drawn more inspiration from it for all those NSMB games. Mechanics are what let it down for me.

Mario Land 1 I still kinda like better. It’s not particularly good, but it feels raw. That’s the only way to describe it.

I like Mario Land as it felt so creatively fresh and daring. Kind of miss that kind of offshoots.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Man, I'd put Super Mario Galaxy as one of my top games of last gen even if I've just played it this gen.
 
55 shines now, loving sunshine.

One thing I hate though is trying to keep track of blue coins, I would always get confused when I tried to do it back in the day. There are 30 per course but they can appear in some episodes and not others so it gets hard to follow.

So this time I'm avoiding all blue coins, and then after I've completed all 8 episodes in a course I'm going back and getting all 30 coins at once, and using a guide to check what I'm missing.

Anyone looking to do this, one useful tip is pressing "L" will show you how many coins you have from that specific level, not just your overall total (usually out of 30.) Also I'm using this site for the guide since it's got pictures not just text, you can look at the screenshot and know where they're talking about:

https://www.mariowiki.com/Delfino_Plaza
 
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Chastten

Banned
finished Super Mario 64 120 stars run. Took me around 10 hours. Missed one castle secret star and I couldn't for the life of me remember which one it was. Still a great game. Camera can be iffy but overall a great experience still after 23 years. I still hope for a full remake some day but I'll take what I can get.

Now on to Sunshine. Never 100% that (fuck those blue coins) so we'll see how that goes!
 
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#Phonepunk#

Banned
This is such a wonderful collection of games. Also it is a perfect trilogy, showing the development of Mario in 3 dimensions. It is interesting how Nintendo opted to really experiment with each game rather than just make new levels with the same engine and put out Mario 65, Mario 66, Mario 67, etc. each game ends up having a very original flavor to it. It makes each one a unique masterpiece.

Also i am really seeing how each game influenced the next. Sunshine really feels like Galaxy in some areas and it’s easy to see how Odyssey takes from all three.
 

ResurrectedContrarian

Suffers with mild autism
I don't have All Stars, but I fired up the original Sunshine on the gamecube (well, on a Wii with a GC controller... hooked to a classic CRT) and had my son try it this weekend. I didn't realize how mind-blowingly difficult it apparently is for kids in today's 2-stick gaming world to comprehend the camera stick in Sunshine. Press left, and the camera moves left, so that you'll see to the right. I just instinctively get it--but he was struggling for the entire hour.
 
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It is interesting how Nintendo opted to really experiment with each game rather than just make new levels with the same engine and put out Mario 65, Mario 66, Mario 67, etc. each game ends up having a very original flavor to it. It makes each one a unique masterpiece.

I remember recently thelastword-sama used that argument about Nintendo fans buying the same Mario and Zelda games forever. It's such an ignorant argument. That's not how Mario and Zelda are done. They have been reinventing the series with basically each instalment while keeping them true to their essence. You don't stay as a reference of quality in the industry for that long unless you're that good, and you're not going to be that good if you don't keep pushing forward.

Think about it this way, by any reasonable metric BOTW is safely among the most relevant games this generation, it might be THE most relevant game this generation. It's not a reboot, it's not a radical departure, it doesn't change everything about its world and characters and set it to norse mythology and give you a stepson to bond. It's just Zelda, it's an ever evolving franchise.
 

#Phonepunk#

Banned
I remember recently thelastword-sama used that argument about Nintendo fans buying the same Mario and Zelda games forever. It's such an ignorant argument. That's not how Mario and Zelda are done. They have been reinventing the series with basically each instalment while keeping them true to their essence. You don't stay as a reference of quality in the industry for that long unless you're that good, and you're not going to be that good if you don't keep pushing forward.
compared to other game franchises, like Assassin's Creed, or Far Cry, it's not even close.

i know some people would be happy with a yearly Mario/Zelda but that's not how Nintendo roles. they like to use each game as a laboratory for new ideas.
 

-Arcadia-

Banned
This is probably a more niche, enthusiast (nerd) observation, but I absolutely love how wall jumps work in Sunshine.

You can activate them and jump out of them at an angle, so instead of only being able to use wall jumps inbetween two special pillars, you can actually use them more often, to cross large gaps with a wall on the side, or more creatively, 'triangle jump' between multiple walls.

It makes this move go from 'So this is where they want me to wall-jump', to a more interesting part of the general toolbox. I wouldn't mind seeing this come back.
 

Danny Dudekisser

I paid good money for this Dynex!
compared to other game franchises, like Assassin's Creed, or Far Cry, it's not even close.

i know some people would be happy with a yearly Mario/Zelda but that's not how Nintendo roles. they like to use each game as a laboratory for new ideas.

Mario got pretty tired for a while there. In NSMB's heyday, there were just waaaaay too many Mario games coming out, most of which trotted out the same themes we've seen a trillion times before. And except for NSMBU, none of the 2D ones were particularly good. I was definitely fatigued.

I feel a lot better about the series now that it's had some time to breathe.
 

ResurrectedContrarian

Suffers with mild autism
Mario got pretty tired for a while there. In NSMB's heyday, there were just waaaaay too many Mario games coming out, most of which trotted out the same themes we've seen a trillion times before. And except for NSMBU, none of the 2D ones were particularly good. I was definitely fatigued.

I feel a lot better about the series now that it's had some time to breathe.

After the original DS game, the NSMB series was just turned into a retro multiplayer spin-off franchise, separate from the main series. NSMB Wii was one of the most enjoyable multiplayer games, and it made sense to bring it back for the U--but there was never any confusion about Galaxy / Galaxy 2 being the "main" Mario adventure series on the Wii. Once they finally brought multiplayer into the main franchise with 3D World, the NSMB spinoff series terminated, because it no longer has a purpose (that, and Mario Maker covering its other part, retro platforming).
 

Gloomnivore

Member
Sunshine’s void levels are the best kind of difficult. Manta Storm’s difficulty comes from the tedium of having to do it more than once if you fail. It’s moments like this that drag Sunshine from greatness into 3D Sonic territory.
 

gradient

Resident Cheap Arse
Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?



I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.

And we got Wario out of it too. I do think mario land 1 sucks though


Bloody hell, that music is catchy, like "3 days later, get out of my head!" catchy.

I really liked Super Mario Land 2. Also 1. Would be consumer whore for a Mario Land collection.
 

BlakeofT

Member
Trying to get these collectible pins, and holy shit. Using the internet to try to get a popular product right when it releases is such an unpleasant experience...
 
Sunshine’s void levels are the best kind of difficult. Manta Storm’s difficulty comes from the tedium of having to do it more than once if you fail. It’s moments like this that drag Sunshine from greatness into 3D Sonic territory.

That's actually a great definition lol. The worst bits in Sunshine wouldn't feel out of place in Adventure, in the non-Sonic characters I mean. Not sure how there ISN'T a pachinko level in SA.
 
H

hariseldon

Unconfirmed Member
23 stars into M64, just mucking about in Big Boo’s Haunt. Took me a while to get my head around it as the muddy textures were giving me a hard time figuring out the geography but it’s starting to click.

Edit: Big Boo’s Balcony may have led to swearing.
 
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-Arcadia-

Banned
Mario got pretty tired for a while there. In NSMB's heyday, there were just waaaaay too many Mario games coming out, most of which trotted out the same themes we've seen a trillion times before. And except for NSMBU, none of the 2D ones were particularly good. I was definitely fatigued.

I feel a lot better about the series now that it's had some time to breathe.

Yep, and customers eventually responded appropriately. I really hope we don’t see anything like that again. Closest they’ve ever been to being an Ubisoft/EA factory, and it really, really damaged 2D Mario (there still hasn’t been a new one, eight years later) and maybe even slightly 3D Mario for a bit there.

I will give it the first game. NSMB is The Force Awakens of 2D Mario. It’s not nearly as good, and it’s retreading the old successes, but everybody loved it, and seeing it back again. Likewise, multiplayer in the Wii game was amazing. Everything else ought to be a seminar on how not to handle franchises at Nintendo.
 

Danny Dudekisser

I paid good money for this Dynex!
Yep, and customers eventually responded appropriately. I really hope we don’t see anything like that again. Closest they’ve ever been to being an Ubisoft/EA factory, and it really, really damaged 2D Mario (there still hasn’t been a new one, eight years later) and maybe even slightly 3D Mario for a bit there.

I will give it the first game. NSMB is The Force Awakens of 2D Mario. It’s not nearly as good, and it’s retreading the old successes, but everybody loved it, and seeing it back again. Likewise, multiplayer in the Wii game was amazing. Everything else ought to be a seminar on how not to handle franchises at Nintendo.

I've only ever played the NSMB games single player, but I thought the first one was pretty rough. Lots of questionable design choices, and no personality whatsoever. Did all kinds of dumb shit like forcing you to get a mini mushroom in one level, then use it in another level that had a midget warp pipe. Dumb. The Wii game was a lot better mechanically, but never really impressed me all that much with its level design. NSMB2 was fine. That's all I have to say about it.

But they struck gold with NSMBU, which is probably my second favorite 2D Mario ever (World is still probably #1). That game was so satisfying to play through, and the Luigi expansion was great. I've said it plenty of times before, but the only thing that game did wrong was have 3 mediocre to bad games that preceded it.
 

-Arcadia-

Banned
I've only ever played the NSMB games single player, but I thought the first one was pretty rough. Lots of questionable design choices, and no personality whatsoever. Did all kinds of dumb shit like forcing you to get a mini mushroom in one level, then use it in another level that had a midget warp pipe. Dumb. The Wii game was a lot better mechanically, but never really impressed me all that much with its level design. NSMB2 was fine. That's all I have to say about it.

But they struck gold with NSMBU, which is probably my second favorite 2D Mario ever (World is still probably #1). That game was so satisfying to play through, and the Luigi expansion was great. I've said it plenty of times before, but the only thing that game did wrong was have 3 mediocre to bad games that preceded it.

Feels like we’re getting into personal opinions. I loved the challenge of that mini mushroom secret, for example.

I do agree that U was really well done, but a third round of the same retreaded aesthetics, pacing, bosses, and music, on top of retreading Super Mario World’s innovations, was just tap-out time for me.
 

diffusionx

Gold Member
I kind of hate playing these games on handheld, might try with pro controller later.

Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?



I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.

And we got Wario out of it too. I do think mario land 1 sucks though


SML2 is pure SOUL
 
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