I keep trying to throw Cappy all the time. Mario feels so damn gimped without that big-eyed fucker on his head.
Odyssey was a high-level skill Mario playground with a crazy amount of possibilities.
Glad i am not the only one discussing this, hey guys, it'd mean a lot if other folks in this topic could help spread this article around. (It isn't my article, but written by someone in the same situation i'm in)
It's about how Nintendo keeps forcing motion controls in games that don't need them.
Wait, did I accidentally go to Resetera?
Wait, did I accidentally go to Resetera?
39 stars so far
I skipped Galaxy entirely so I'm really excited to see what it was about.
Man you guys are just ripping through these
It was filmed on location in space
Man, this part of Super Mario Land 2 was the coolest thing ever when I was a kid. It's still a little painful to have to acknowledge that the game is, in fact, kind of a turd.
Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?
I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.
And we got Wario out of it too. I do think mario land 1 sucks though
Mario Land 1 I still kinda like better. It’s not particularly good, but it feels raw. That’s the only way to describe it.
Oh, it had creativity in spades - frankly, I wish Nintendo had drawn more inspiration from it for all those NSMB games. Mechanics are what let it down for me.
Mario Land 1 I still kinda like better. It’s not particularly good, but it feels raw. That’s the only way to describe it.
It is interesting how Nintendo opted to really experiment with each game rather than just make new levels with the same engine and put out Mario 65, Mario 66, Mario 67, etc. each game ends up having a very original flavor to it. It makes each one a unique masterpiece.
compared to other game franchises, like Assassin's Creed, or Far Cry, it's not even close.I remember recently thelastword-sama used that argument about Nintendo fans buying the same Mario and Zelda games forever. It's such an ignorant argument. That's not how Mario and Zelda are done. They have been reinventing the series with basically each instalment while keeping them true to their essence. You don't stay as a reference of quality in the industry for that long unless you're that good, and you're not going to be that good if you don't keep pushing forward.
compared to other game franchises, like Assassin's Creed, or Far Cry, it's not even close.
i know some people would be happy with a yearly Mario/Zelda but that's not how Nintendo roles. they like to use each game as a laboratory for new ideas.
Mario got pretty tired for a while there. In NSMB's heyday, there were just waaaaay too many Mario games coming out, most of which trotted out the same themes we've seen a trillion times before. And except for NSMBU, none of the 2D ones were particularly good. I was definitely fatigued.
I feel a lot better about the series now that it's had some time to breathe.
Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?
I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.
And we got Wario out of it too. I do think mario land 1 sucks though
Sunshine’s void levels are the best kind of difficult. Manta Storm’s difficulty comes from the tedium of having to do it more than once if you fail. It’s moments like this that drag Sunshine from greatness into 3D Sonic territory.
Mario got pretty tired for a while there. In NSMB's heyday, there were just waaaaay too many Mario games coming out, most of which trotted out the same themes we've seen a trillion times before. And except for NSMBU, none of the 2D ones were particularly good. I was definitely fatigued.
I feel a lot better about the series now that it's had some time to breathe.
Yep, and customers eventually responded appropriately. I really hope we don’t see anything like that again. Closest they’ve ever been to being an Ubisoft/EA factory, and it really, really damaged 2D Mario (there still hasn’t been a new one, eight years later) and maybe even slightly 3D Mario for a bit there.
I will give it the first game. NSMB is The Force Awakens of 2D Mario. It’s not nearly as good, and it’s retreading the old successes, but everybody loved it, and seeing it back again. Likewise, multiplayer in the Wii game was amazing. Everything else ought to be a seminar on how not to handle franchises at Nintendo.
I've only ever played the NSMB games single player, but I thought the first one was pretty rough. Lots of questionable design choices, and no personality whatsoever. Did all kinds of dumb shit like forcing you to get a mini mushroom in one level, then use it in another level that had a midget warp pipe. Dumb. The Wii game was a lot better mechanically, but never really impressed me all that much with its level design. NSMB2 was fine. That's all I have to say about it.
But they struck gold with NSMBU, which is probably my second favorite 2D Mario ever (World is still probably #1). That game was so satisfying to play through, and the Luigi expansion was great. I've said it plenty of times before, but the only thing that game did wrong was have 3 mediocre to bad games that preceded it.
Hey, remember the scrolling space level that played cutesy upbeat music as you dodged stars?
I actually thought it was a great game. There were lots of creative zones like the pumpkin zone and macro zone.
And we got Wario out of it too. I do think mario land 1 sucks though