EXACTLY. It's like they had a meeting one day and were like "ok, we need to fuse 3D and 2D Mario together somehow cause 2D outsells 3D like 3 to 1. Lets bring back the linear level design, flagpoles... and high scores! gotta bring those high scores back."
Don't even get me started on Zelda, lol. Luckily they seem to have FINALLY learned their lesson with Link Between Worlds.
The moveset (or useless-ness of the moveset) is another pet peeve I've been having. Galaxy kinda had this problem too, but it's even worse in 3D Land/World.
Compare Mario's moveset in 64:
-Punch, punch, kick (b+b+b)
-Jump kick (a, hold back, b). Helped with precise jumps, or starting a triple jump quickly.
-Crouching kick (z+b)
-Diving kick (run+z+b)
-Dive (run+b)
-super precise wall jump that makes you go super far and gives you a ton of control in the air. btw you can wall jump out of a long jump or triple jump, which feels amazing.
-awesome, high side jump
-awesome, high back flip
-awesome, LONG long jump that carries your momentum like a god
-triple jump.
to 3D World:
-the b button makes you fucking run
-weird rolling long jump that is awkward to input and barely gets you anywhere
-regular long jump that goes nowhere and sucks shit, carries no momentum
-wall jump that gives you ZERO air control, useless
-wonky ass back flip. totally useless.
-useless spin jump. very little air control compared to the great spin jump in Sunshine.
-mediocre side jump, much less control than in 64
-no triple jump
It's sad how many steps back they've taken since 64. Mario was a god damn ninja in that game.
Oh yeah, I can see it being kinda fun in multiplayer, I guess.
I will never play 3D World multiplayer :|