my roommate was screaming about the reign of King Luigi at 1am.
We just got to world 4, too...so there is much more to come. God bless this game.
Luigi the Usurper!
my roommate was screaming about the reign of King Luigi at 1am.
We just got to world 4, too...so there is much more to come. God bless this game.
Always. Y/B just feels bad to me.
I grew up with Y/B. Will die with Y/B
Y/B for life!
I doubt it's permanent and in fact I view 3D World (besides as a good game in its own right) as a somewhat necessary measure taken to help increase 3D Mario's userbase and familiarize fans of the 2D series with the concepts of 3D Mario movement and control. Clearly EAD Tokyo loves making these games and it's just not right that they sell only a fraction of what NSMB does despite their consistent, obvious qualityOK just wrapped up world 3 and while it was easy, there were a few levels in particular to alleviate my concerns about the game. (The person who told me I hadn't played the course with the gates was right!) Should have known better but I guess it was just the hype that skyrocketed my expectations for this game.
As far as which I prefer, I sit strongly in the 3D Mario camp. I did enjoy 3D Land and I'm enjoying 3D World as well, but I really would like to see the more "adventure" style Mario games return this gen. Its not that I don't appreciate the 2D games, in fact I love them and grew up with the likes of SMB3 and SMW. Its just that we've had several 2D Mario games like that recently and making 3D Mario go that direction as well, while fun, isn't something that I want to be permanent.
I doubt it's permanent and in fact I view 3D World (besides as a good game in its own right) as a somewhat necessary measure taken to help increase 3D Mario's userbase and familiarize fans of the 2D series with the concepts of 3D Mario movement and control. Clearly EAD Tokyo loves making these games and it's just not right that they sell only a fraction of what NSMB does despite their consistent, obvious quality
I was wondering why I felt nothing playing NSMBU. I thought maybe Mario was finally wearing off on me after all these years playing so many games, but this game rekindled my love.
The second star in-1 is so ungodly frustrating. Combined with being too stubborn to "save" the first star in that course made it even worse.flower
My random gripe is the levels where you need items that aren't spawned in that specific level to get stars. So you have to go farm those items and save them until that specific point. Completely unnecessary. There's only a few like this, but ugh.
You don't even need to butt-slam at the end of 1-1; just stand on the grey blocks while in Mega form. Then you'll drop to the level below and get the Green Star.Get the super mushroom that makes you a giant on the bridge with the cat goombas, and then butt slam the small section of grey blocks on the ground shortly after the bridge
NSMB Wii/Wii U is so overrated to me, the only one that did anything for me was the original DS version.
Yeah, it's justified, but for months it seems as though people believed that that's not a concern Nintendo themselves should share as though their only role is to provide us with the specific Mario game we expected while cursing any deviation no matter the logic behind it. And so a lot of people chose to see 3D World not as at the very least a sensible decision that could help the 3D brand by diverting and converting some of the 2D audience, but as some sort of confirmation that EAD is suddenly going to stop making the type of game they clearly love to make, enough so that they developed 2 last gen despite sales figures that couldn't hold a candle to NSMB'sI'm just worried about Nintendo wanting to further 2Dify 3D Mario. When Galaxy 1 and 2 despite being multimillion sellers, sell only a fraction of NSMB Wii then I think some concern is justified.
Guys, just got the game this morning in the mail! Been playing for the past hour.
Anyone wanna tell he how to get that second green star on 1-4? I can see it, just don't know how to get to that little island!
All of that said, I have an overwhelming urge to buy a Wii U Zelda bundle, primarily just to play SM3DW. Someone please tell me this is a terrible decision.
Guys, just got the game this morning in the mail! Been playing for the past hour.
Anyone wanna tell he how to get that second green star on 1-4? I can see it, just don't know how to get to that little island!
I am currently in the middle of Persona 4:Golden, Ace Attorney 5, Tearaway, ACIV, NFS:R, and Killzone 4, among other games. I also really, really want to buy A Link Between Worlds.
All of that said, I have an overwhelming urge to buy a Wii U Zelda bundle, primarily just to play SM3DW. Someone please tell me this is a terrible decision.
I am currently in the middle of Persona 4:Golden, Ace Attorney 5, Tearaway, ACIV, NFS:R, and Killzone 4, among other games. I also really, really want to buy A Link Between Worlds.
All of that said, I have an overwhelming urge to buy a Wii U Zelda bundle, primarily just to play SM3DW. Someone please tell me this is a terrible decision.
Did we play the same games?They're solid games, but definitely low on the ideas and inspiration totem pole. For all its faults NSMB DS kept throwing new ideas at you, even if there were more misses than hits.
Anyway, after all is said and done, uh, does anybody know what the plot to this game is? Yeah, I know, I love the absolute minimalist presentation too, but I'm curious. I figure that this game would follow the old-school practice of just putting the plot in the manual, but this game doesn't really have one of those, and the digital manual turns up nothing. Even the official website isn't of help. I'm genuinely stumped. Bowser kidnaps seven pixies to build a theme park? I don't even
If it's the level where you're racing through water then it's after you go up those platforms where the 1-up is located. After you drop down, just stick towards the left and enter the waterfall on the far left. You'll know what I'm talking about when you play the level.
Thanks guys!This one took me a little while to figure out. You have to go throughon the left side. It's a right before the section with the island in the distance.the waterfall
I'll never use this! I prefer people give me hints.Here is a great walkthrough for every star location in the game: http://uk.ign.com/wikis/super-mario-3d-world/Walkthrough
I'm just worried about Nintendo wanting to further 2Dify 3D Mario. When Galaxy 1 and 2 despite being multimillion sellers, sell only a fraction of NSMB Wii then I think some concern is justified.
Just got a Wii U and was going to hold off buying this for another couple of weeks because I've been playing NSMBU and didn't want Mario overkill. But I caved today and went to Futureshop to pick it up. Only problem was - they had none left in stock!
So is this game selling out or what?
Absolutely, if there's one thing I can say with absolute certainty about this game is that they accomplished exactly what they set out to do.Its truly a 3D Mario for people who don't like 3D Mario. Mission accomplished, Nintendo!
The only real punishment is that you lose all progress you had on a stage, so if you had a checkpoint you're sent to the beginning again.So is there really any penalty for losing all of your lives? Does it affect anything? I was speeding through levels with a friend, spending life after life trying to get difficult Green Stars/Stamps and we hit the game over screen. Then it just returned us to the map with 10 lives and said all toad houses respawned. That it?
Just wanted to jump in and say I'm really loving this game. It's Tuesday. It's 12:37 PM. I'm sitting at work on my lunch break. I just ate a burrito. I just want to be home playing 3DW with my wife!
Did we play the same games?
NSMBW / U don't reuse the same major stage gimmicks that much. One parabeetle stage per game. One water bubble stage per game. One or two bonecoaster stages per game. Those are just the ones off the top of my head. Rarely did I think to myself that I had seen a stage before within the same game... There's the issue of NSMBU reusing a lot of stage types from NSMBW, I guess.
Most of NSMB DS, especially the first half of the game, is a complete blur to me now. Even at the time, I remember that the only things that jumped out as particularly creative to me were the bosses.
The only real punishment is that you lose all progress you had on a stage, so if you had a checkpoint you're sent to the beginning again.
I liked NSMBWii quite a bit, but I was bored stiff of U. I think 3 games of that aesthetic/music/controls just wore me down after awhile. That whole game just blurs together in my head. The only things I remember are the bits they swiped from Wii, like the water bubbles that float in the air, the bone coaster, etc
So, here's the list of my favorite levels
World 1
- Super Bell Hill
- Mount Beanpole
World 2
- Shadow-Play Alley
- Really Rolling Hills
- Double Cherry Pass
World 3
- Snowball Park
- Pipeline Lagoon
- The Bullet Bill Express
- A Banquet with Hisstocrat
World 4
- Piranha Creeper Creek
- Spike's Lost City
World 5I may be misremembering some of them cause I had to grab some names from a wiki that only has vague descriptions, but I'm pretty sure on 80% of that list.- Sunshine Seaside
- Sprawling Savannah
- Searchlight Sneak
World 6
- Clear Pipe Cruise
- Bullet Bill Base
- Motley Bossblobb's Big Battle
World Castle
- Fort Fire Bros
- Switchblack Ruins
- Trick Trap Tower
World Bowser
- Cookie Cogworks
- Footlight Lane
- Deepwater Dungeon
World Star
- Super Block Land
- Honeycomb Skyway
- Gargantuan Grotoo
- Cosmic Cannon Cluster
My problem with NSMB U is that it took forever for the game to get interesting. I think it was by World 5 where I started to enjoy the game. NSMB Wii was alright but I was drained by NSMB DS that I didn't get to fully enjoy NSMB Wii as much as other people. I held off playing Super Luigi U because I don't think I could handle it at this point in time.
I preferred NSMBU over Wii mostly because of the challenge stuff and I felt like the level design was a lot better.