Amir0x said:Condensed Wisdom
This is why I love you. I completely and totally agree. Why can't more people think this way and stop dancing around issues to the point where something is entirely good or bad? It's a decent game that takes the original to greater lengths, but also drops a few props along the way. Anything else that's said is going too far.Amir0x said:Jesus, there's a lot of anecdotal evidence in this thread.
Anyway, I think a good middle ground is...
...yes the graphics look much better. See it in motion, and it looks like a second/third generation N64 game. It's really quite impressive for that little thing. It has been a pleasant surprise. This is not even open to debate. People are acting like there's some sort of interesting canyon where you either like or dislike these visuals [more than] the N64 version. No, the DS version is better. Period. Higher polygon count, better framerate and an improved color scheme. It's no question. If you doubt it, play the game on the DS.
...no, the controls are not better. Stop dellusioning yourself. They are neither as accurate nor as responsive as the analog control. No control scheme for Mario 64 DS can live up to the perfection achieved in Mario 64 analog control, and it's as simple as that. If you're having an easier time playing Mario 64 DS with the current controls, it's because you sucked shit back when you played Mario 64 on N64.
That said...
...yes, the controls still work pretty well. They are not broken. If you spend a lot of time getting used to it (like I did), it will eventually come to such a level where you can actually be pretty good at it. In the end, if you could give the controls a score out of 10... I'd give it a 7/10.
border said:Sounds disappointing. Like others, I wish there could be a proper, definitive version of Super Mario 64. The N64 is a bit crusty these days, but DS version has those controls and all the nasty texture problems and such.
Maybe Nintendo DS emulators will enable analog stick support, higher resolutions, and texture filtering.
olimario said:Nasty texture problems?
You obviously haven't played it.
The textures do look blech up close, due to the lack of filtering I believe. Though, this is heavily outweighed by all that the DS versions advance in term of graphics, in comparison to the N64 version. I think pana's impressions explain best.. I should dig them up.olimario said:Nasty texture problems?
You obviously haven't played it.
Amir0x said:Jesus, there's a lot of anecdotal evidence in this thread.
Anyway, I think a good middle ground is...
...yes the graphics look much better. See it in motion, and it looks like a second/third generation N64 game. It's really quite impressive for that little thing. It has been a pleasant surprise. This is not even open to debate. People are acting like there's some sort of interesting canyon where you either like or dislike these visuals [more than] the N64 version. No, the DS version is better. Period. Higher polygon count, better framerate and an improved color scheme. It's no question. If you doubt it, play the game on the DS.
...no, the controls are not better. Stop dellusioning yourself. They are neither as accurate nor as responsive as the analog control. No control scheme for Mario 64 DS can live up to the perfection achieved in Mario 64 analog control, and it's as simple as that. If you're having an easier time playing Mario 64 DS with the current controls, it's because you sucked shit back when you played Mario 64 on N64.
That said...
...yes, the controls still work pretty well. They are not broken. If you spend a lot of time getting used to it (like I did), it will eventually come to such a level where you can actually be pretty good at it. In the end, if you could give the controls a score out of 10... I'd give it a 7/10.
SuperPac said:I'm up to 12 stars now and I still don't like the touchscreen control. When I'm playing a game I don't want to have to think about keeping my thumb within a miniscule area of the screen, esp. during boss fights or while traversing an area with very tight jumps, etc. At least with an analog stick there was something physical to rest your thumb on. I have big, clumsy, awkward American hands.
The whole control issue nearly made me forget why I even liked Mario 64 to begin with.
The funny thing is, I think people are defending the touchscreen analog because it's Mario 64--a bona fide classic. If it was a no-name, non-Nintendo 3D platformer they'd be railing on it mercilessly.
Unfiltered textures are nasty.olimario said:Nasty texture problems?
You obviously haven't played it.
I liked your post before the edit.border said:Unfiltered textures are nasty.
Ecrofirt said:they need to come up with a rubber/canvas cap to do over your thumb. you'd slip that thing over your thumb to your first knuckly, and there's be the little nub on there so you can control the game.
Drinky Crow said:Unfiltered, wibbling textures with seams are nasty. SM64 DS is basically Super Mario Playstation. Would you kids have shit bricks for it if this identical game had been on Sony's evil EVIL hardware? I remember how texture filtering and analog control were *THE* reasons SM64 (and other 3D platformers) would NEVER EVER be of the same caliber on the Playstation.
D'OH!
Fort Nintey said:Guess that's why progress sucks...
Better color scheme?!!! Is withered grass somehow cooler than fresh green? I really detest the notion that strong colours are "teh kiddie" while boring faded hues are "teh mature"olimario said:On the small screen you don't notice that. All you notice are the better textures, better models, better color scheme, and sharper look.
Drinky Crow said:At BEST it looks like a 2nd/3rd generation PSOne game, *not* a 2nd/3rd generation N64 game (which generally featured MORE hardware effects and worse frame rates, and vastly better alpha than anything seen on the DS). I'll grant that the texture wibbling/seaming isn't as bad as that in early PSOne titles -- it's more of a MGS/Vagrant Story technical level oogly.
Mike said:Honestly, I stopped playing at 35 stars. The control is an impediment to my gaming.
It's nice that people are trying to spin it as a challenge, but let's just face it: the control scheme required is not well suited for the hardware.
Kobun Heat said:Mr_Furious, you do realize that in all probability Wario Ware was pushed back to February so Sega's Feel the Magic, and other third-party games, would get more attention, right?
...no, I guess you don't.
crumbs said:The Nintendo Thought Police are in full effect in this thread. "If you don't toe the Nintendo line you're either weaksauce or too stupid to figure it out." Not everyone wants warmed-over N64 ports with new color palettes. If this is progress, I'll stick with my SP.
I'd rather they stop putting games on the system that try to emulate an analog joystick and do some orignal stuff that takes advantage of the system myself....
Amir0x said:Jesus, there's a lot of anecdotal evidence in this thread.
Anyway, I think a good middle ground is...
...yes the graphics look much better. See it in motion, and it looks like a second/third generation N64 game. It's really quite impressive for that little thing. It has been a pleasant surprise. This is not even open to debate. People are acting like there's some sort of interesting canyon where you either like or dislike these visuals [more than] the N64 version. No, the DS version is better. Period. Higher polygon count, better framerate and an improved color scheme. It's no question. If you doubt it, play the game on the DS.
...no, the controls are not better. Stop dellusioning yourself. They are neither as accurate nor as responsive as the analog control. No control scheme for Mario 64 DS can live up to the perfection achieved in Mario 64 analog control, and it's as simple as that. If you're having an easier time playing Mario 64 DS with the current controls, it's because you sucked shit back when you played Mario 64 on N64.
That said...
...yes, the controls still work pretty well. They are not broken. If you spend a lot of time getting used to it (like I did), it will eventually come to such a level where you can actually be pretty good at it. In the end, if you could give the controls a score out of 10... I'd give it a 7/10.
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krypt0nian said:Yes Furious didn't have the facts but we're the Thought Police.... :lol
FortNinety said:I think the problem here is that folks can't handle the idea of multiple control schemes. There seems to be some dumb train of thought that such a move "proves" that they couldn't decided upon one single good manner.
Also, this whole using a touch screen is so different that it's just leaving Nintendo open for a bit of unfair criticism.
Many of the games we first played back in the day had less than perfect control schemes, but since we had no real alternatives, or anything else to look at as other examples, we all got used to it.
Guess that's why progress sucks...
Unison said:But Mario 64 itself is designed so you can learn a control scheme as you're playing it...
so your point is?
Well the mini games take full advantage of the touchscreen, and Wario Ware is definitely going to. Besides if you really want a launch game that takes advantage of just about everything the DS has to offer, see Feel the Magic.ZombieSupaStar said:being that the control scheme in mind when mario 64 was created was with the n64 analog stick and pad layout.
IMO its like u stated
nintendo should have made a flagship title that helps show how great the touchscreen is.