Super Mario 64 DS: I'm just not feelin' it...

Teddman said:
It's too bad that Yoshi's Touch & Go wasn't ready for launch. Now there is a great game that really makes use of the DS capabilities to deliver a unique gameplay experience unlike most anything I've seen before.

Thank you Nintendo to keep from rushing games just because your marketing department tells that you need them at launch.
 
Saturnman said:
Every pic of SM64 DS look like they are highly compressed JPEGs.
No, no dude! You've got it totally wrong! You gotta see the game in motion!

























(that way it looks like highly compressed MPEGs)
 
border said:
No, no dude! You've got it totally wrong! You gotta see the game in motion!

(that way it looks like highly compressed MPEGs)

But it does look a lot better in motion.
Try playing it.
 
ive got a theory as to why all the pics you have seen look like highly compressed jepgs, and it's a good one. ready? ok, get this (boy i can barely contain my enthusiasm).

The theory is: all of those pics you have seen actyally *are* highly compressed jpegs. Wow. I know it's off the wall, but I may just be on to something here.
 
Ok, something's gotta give. Why aren't some of these Nintendo Trolls and baiters being banned? Some of the stuff they're saying is just ridiculous. I'm having more fun with Mario DS than any other platformer this Gen. Haven't played Halo 2 since I got the DS.(And everyone should know how much of a Halo fanboy I am) :D
 
I've gotten good with the touchscreen in the main game, but I can't say that it is particularly fun. If not for the minigames, I would have probably sold the entire ensemble while I can still get my full money back.
 
lockii said:
It looks better in motion then Mario 64 does on the N64. This is fact, not opinion.

No, actually, that's opinion.

Unless of course you're Friedrich Nietzsche, in which case, there are no facts (respecting quality) - only interpretations.
 
All I know is that I'm having more fun than I would expect from Mario 64 DS.

But with that said, the controls suck ass. I don't care what anyone else thinks, this game needs an analog stick. I've resorted to using the d-pad because the touchscreen is just too squirrelly for some of the later levels...

And yes, the game would look a LOT better if the hardware supported texture filtering :(
 
Teddman said:
It's too bad that Yoshi's Touch & Go wasn't ready for launch. Now there is a great game that really makes use of the DS capabilities to deliver a unique gameplay experience unlike most anything I've seen before. I hope it follows through on the promise of its E3 demo ("Balloon Trip"). It was fun as Hell.
What's the big fuss over this game? I'm asking that seriously, not trying to troll. I just don't see it. After the gimmick wears off (prolly around five minutes), is there really any reason to be excited about this?
 
Who else got 150 stars?

I was expecting a better reward. Though, I can't really complain as I've had a blast the whole way through.(all D-PAD, btw)
 
Amir0x said:
Jesus, there's a lot of anecdotal evidence in this thread.

Anyway, I think a good middle ground is...

...yes the graphics look much better. See it in motion, and it looks like a second/third generation N64 game. It's really quite impressive.....if the year were 1999


I agree.
 
john tv said:
What's the big fuss over this game? I'm asking that seriously, not trying to troll. I just don't see it. After the gimmick wears off (prolly around five minutes), is there really any reason to be excited about this?
I liked the way it was both a throwback to Game & Watch style action, where you had to really keep track of what was going on with both screens, and also really puts the stylus a new features of the DS to use. It was the most fun of the demos at E3 for me...

Admittedly, a lot hinges on how well Nintendo stretches that demo into a full-length game, which is what I think you're getting at. It's encouraging that they are adding a lot of sidescrolling 2D platforming levels to the balloon stages, which could make it a sort of Yoshi's Island style sequel with DS controls. It actually sounds like the touchscreen might blend well with the egg-throwing gameplay of the SNES classic:
Once Yoshi catches Baby Mario, the game turns into a side-scrolling platform game. Players still use the touch screen to have indirect control over Yoshi; by tapping Yoshi, you'll make him jump and flutter jump over hazards. And tapping the screen will have Yoshi throw an egg in that direction...the idea is to hit enemies and treasures with eggs. And some treasures are on the upper, non-touch sensitive screen, which means you'll need to target the egg on the touch screen in hopes that the egg will continue its arch up on the top screen and hit the treasure. It's not easy.
http://ds.ign.com/articles/555/555152p1.html

Part of the appeal is that Yoshi's Island is also my fave 2D platformer. :)
 
Teddman said:
I liked the way it was both a throwback to Game & Watch style action, where you had to really keep track of what was going on with both screens, and also really puts the stylus a new features of the DS to use. It was the most fun of the demos at E3 for me...

Admittedly, a lot hinges on how well Nintendo stretches that demo into a full-length game, which is what I think you're getting at. It's encouraging that they are adding a lot of sidescrolling 2D platforming levels to the balloon stages, which could make it a sort of Yoshi's Island style sequel with DS controls. It actually sounds like the touchscreen might blend well with the egg-throwing gameplay of the SNES classic:http://ds.ign.com/articles/555/555152p1.html

Part of the appeal is that Yoshi's Island is also my fave 2D platformer. :)

Yoshi looks interesting, but they butchered the style YI had. >:(
 
wazoo said:
Right. Nintendo games are all about the experience of playing the game, not about to finish it.
Well, that may be true, but that wasn't my point. My point was that Nintendo sucks ass at rewarding players for getting the absolute most out of their games.
 
john tv said:
Well, that may be true, but that wasn't my point. My point was that Nintendo sucks ass at rewarding players for getting the absolute most out of their games.

Hey, it could be worse... you could have to reboot the game after you beat it just to get a big "You won screen" with "you wasted your life though...." in small characters ;).
 
john tv said:
Well, that may be true, but that wasn't my point. My point was that Nintendo sucks ass at rewarding players for getting the absolute most out of their games.

you are also right, but my comment is that Nintendo is doing it on purpose, because they do do not care about it.

Many gamers nowadays rush through the games just to see the end, and so the end has to be rewarding because it is their motivation for going through the game.

For Nintendo, as soon as you finish a game, zap the end and restart. That is what Miyamoto said at Pikmin lauch regarding its length. So the end is not important, only the experience is.

IMO.

EDIT : or maybe I'mm completely off :)
 
What's the big fuss over this game? I'm asking that seriously, not trying to troll. I just don't see it. After the gimmick wears off (prolly around five minutes), is there really any reason to be excited about this?

I also don't get the apeal of Yoshi's touch and Go, seem boring to me. But then again, I think I am in the minority of DS owners in that I am not all that interested in games that are built around the touch screen, but more interested in how the touchscreen (and mic) can enhance existing genres. So I want to see a Zelda with touch screen puzzels, a castlevania with voice recognition put to use, etc.

OH BTW, Mario 64 does look much better than the N64 version. No legitimiate arguments can be made otherwise. it runs smoother, it's better textures, and the polys are higher. End of story.

And the touch screen control is hard to learn, but easy once mastered. People forget how many cmplaints there were about the analog stick being hard to use when the original game came out. I guess gamers today are just too lazy to adapt.
 
john tv said:
Well, that may be true, but that wasn't my point. My point was that Nintendo sucks ass at rewarding players for getting the absolute most out of their games.

wow...this is very true. It's a minor complaint I've had with their games as it's a design choice they haven't abandoned in further iterations of hardware/software since the NES era. It always feels as though your playing a sooped up version of those old games, which is great for control and "smart simplicity" and nostalgia, but it always makes me feel like the games are a little lacking in content as well. I've never heard anyone mention it, though I would guess lots of people notice it.
 
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