Super Mario Galaxy 1 + 2 missing checkerboard/dithering effect on Switch 2 (comparison inside)

Zuo

Member
Switch (2) textures seem to be missing the subtle checkerboard aesthetic present in the original games. It's a neat effect that makes things look a bit more cohesive and textures less like generic clay

Maybe nitpicky but with such important games (and such a high price tag) it's a bit of a bummer and maybe a red flag for worse. Textures may be sharper but that's not worth losing unique visual nuance like that, and the importance of sharp textures is exaggerated anyway, especially in older or stylized games where they can clash with simple geometry

ikJ5yf4YN4npf8OJ.jpg



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Looks like they left some textures alone like the sky here but the entire rest of the level looks worse in the remaster and certainly less bee-ish
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I'm presuming the screenshots from the Switch version are Youtube screenshots. Youtube compression will nuke fine detail like this.

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Wait for a direct feed screenshot comparison. We have very few good screenshots to properly judge. One of the few I can find on Nintendo's site, which is also only 720p, shows the pattern is still there on the sky:

bnkkmqnuliy3mb7ccely.jpg
 
Wait, we want dithering? Or we don't? lol



Also the Wii maxed out at 480p, so no idea why it says "1080p" behind the supposed Wii shots.
 
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Pretty sure it's also on Switch 2, but kinda beside the point

It's not on Switch 2. It's playable on Switch 2, but it's via backwards compatibility. Officially, it's only a Switch game.

OT: The game still looks great to me. Too bad about the horrid price tag.
 
I'm presuming the screenshots from the Switch version are Youtube screenshots. Youtube compression will nuke fine detail like this.
They also started using AI to "enhance" video quality. I think it's mostly done to shorts so far, but I wouldn't be surprised if they start doing it on everything, like they did with their awful auto-translation..

 
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Serious Donald Trump GIF by Bombay Softwares

Sounds like the type of person that leaves motion blur and chromatic filtering and vignetting on in a game. I want my game to be CLEAR, SMOOTH, and BRIGHT. No filters. I want dynamic tone mapping, not too dark bullshit. I want dynamic contrast on HIGH. I want my color level on 65. I want my backlight and brightness on 100. I want my color temperature on COOL.

Also they are too expensive guys? They are 40 bucks each...
unimpressed michael keaton GIF

Edit: Don't be mad at me, I'm sorry and I don't know why I am the way I am. No offense OP!
 
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Wait for a direct feed screenshot comparison. We have very few good screenshots to properly judge. One of the few I can find on Nintendo's site, which is also only 720p, shows the pattern is still there on the sky:

bnkkmqnuliy3mb7ccely.jpg
Your screenshot is sadly the best example of the patterns missing, in the beehive level where it was 100% intentional. Guess they just left some sky textures untouched
ct1lZK0aQA5XWuKP.png

Wait, we want dithering? Or we don't? lol
In this case it's part of the game's unique look and makes textures a bit grittier and less samey, so yeah
It's not on Switch 2. It's playable on Switch 2
Nintendo advertises it for Switch 2 on their website and there is a Switch 2-exclusive update. I think saying it's on Switch 2 is excusable
 
I just want to make sure the UI changes make Galaxy 2 able to be played non-awkwardly. I'm fine with the graphics as they are. Quite honestly, Mario Galaxys are beautiful games with a timeless style to them and don't really need much updating graphics-wise. Just update it to 1080p or 1440p, or even 4K, update the resolution for the UI, and make sure you can play Galaxy 2 easily with the Pro controller. That's kinda it 🤷‍♂️. I'd rather they focus their efforts on the inevitable Galaxy 2 or what the follow up to Odyssey is (please don't say Bananza, I'm taking about the next Mario).
 
Sounds like the type of person that leaves motion blur and chromatic filtering and vignetting on in a game. I want my game to be CLEAR, SMOOTH, and BRIGHT. No filters. I want dynamic tone mapping, not too dark bullshit. I want dynamic contrast on HIGH. I want my color level on 65. I want my backlight and brightness on 100. I want my color temperature on COOL.
I mean this type of thinking explains your disgusting Dragon Ball Super pfp :messenger_ok:
ljiNwWZvg7LGV8tk.png
 
Your screenshot is sadly the best example of the patterns missing, in the beehive level where it was 100% intentional. Guess they just left some sky textures untouched

In this case it's part of the game's unique look and makes textures a bit grittier and less samey, so yeah

Nintendo advertises it for Switch 2 on their website and there is a Switch 2-exclusive update. I think saying it's on Switch 2 is excusable
So, it's a Switch 1 game with Switch 2-only upgrades if you play it on that system via back compat, that will not work on Switch 1. They advertise it as a Switch 1 game playable on Switch 2 with minor improvements, as they do for most/ all Switch 1 Mario-themed games. It's a Switch 1 box, as well. There is no Switch 2 edition, nor a Switch 2 Edition upgrade pack. Clearly made for Switch 1 and late addition basic Betty upgrades for Switch 2 so it looks a bit better on 4K/ handheld.
 
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Switch 2 textures seem to be missing the subtle checkerboard aesthetic present in the original games. It's a neat effect that makes things look a bit more cohesive and textures less like generic clay

Definitely nitpicky but with such important games (and such a high price tag) it's a bit of a bummer and maybe a red flag for worse. Textures may be sharper but that's not worth losing unique visual nuance like that, and the importance of sharp textures is exaggerated anyway, especially in older or stylized games where they can clash with simple geometry

ikJ5yf4YN4npf8OJ.jpg

Imagine if this kinda stuff prevented you from playing two of the greatest Mario games of all time. It's sad enough that people feel the need to point it out when 99% of the fucking known universe doesn't give a shit.
 
sometimes I wonder how people even see these things…
These patterns already looked awesome in Jungle Beat which can feel a bit like a spiritual predecessor in some ways. Hard not to appreciate it when you play Galaxy afterwards and then not notice it missing
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This really is nitpicking.
At first I thought so too but after seeing what they did to Honeyhive Galaxy, nah
Imagine if this kinda stuff prevented you from playing two of the greatest Mario games of all time. It's sad enough that people feel the need to point it out when 99% of the fucking known universe doesn't give a shit.
No idea what makes you think I'm telling anyone not to play the games. I'm playing them right now
It's sad enough that people feel the need to point it out when 99% of the fucking known universe doesn't give a shit.
Nothing sad about pointing out a remaster misses some details and you care enough to post
 
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Textures on the left look more detailed imo. I'm betting it didn't come across this way on the original wii though. It was 480p. These are from upscaled emulation of the Wii game?
 
Textures on the left look more detailed imo. I'm betting it didn't come across this way on the original wii though. It was 480p. These are from upscaled emulation of the Wii game?
It has to be. There's no other explanation. Also they've upgraded the texture work in both games for this release, so it's odd we are finding areas where the textures are less detailed in the new ports. We should probably wait for DF or something so we know the information we're looking at is valid.
 
It's a Switch 1 game with Switch 2-only upgrades if you play it on that system via back compat, updates that will not work on Switch 1. They advertise it as a Switch 1 game playable on Switch 2 with minor improvements, as they do for most/ all Switch 1 Mario-themed games. It's a Switch 1 box, as well. There is no Switch 2 edition, nor a Switch 2 Edition upgrade pack. Clearly made for Switch 1 and late addition basic Betty upgrades for Switch 2 so it looks a bit better on 4K/ handheld.
 
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It says only "Wii". Can mean that it is the Wii version, but that doesn't mean it is necessarily running on a Wii.


Pointless how?? That is what it looks like running on 1080p.
Because that's not what the game looks like unless you're emulating at that resolution. You can't state it's running on the Wii unless you're actually running the game on it's native hardware it was designed for, or at the very least running it via emulation but with the same visual settings to closely match it running on it's native hardware. Upscaling and emulating and then claiming this is how it looks on the Wii is just completely wrong, and also pointless. The games were designed specifically for the Wii, with 480p resolution in mind. 🤷‍♂️
 
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It has to be. There's no other explanation. Also they've upgraded the texture work in both games for this release, so it's odd we are finding areas where the textures are less detailed in the new ports. We should probably wait for DF or something so we know the information we're looking at is valid.
Right but one would think if they just ported and upscaled the wii game...then it would just look the same as the emulated?...
 
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