Mr. B Natural
Member
zigg said:Really, you just aren't very good at it. The Wii Remote is perfectly accurate when it comes to tilt, which is what both of these things use.
If you were talking about shaking or something then you'd have a point.
Oh stop it. I got 120 stars no problem. Games a lot easier than people made it out to be.
The fluzzard and most motion control "mini-games" in this game are unresponsive and ambiguous. The wii motion controls are ALWAYS unresponsive and lag way too much. If you turn the fluzzard a little too much, he'll stop responding. If you turn your controller too fast, he won't respond properly. And there is no feedback to whether you are doing any of those no-nos. The amount of lag and unresponsiveness in shaking the controller = to amount of lag and unresponsiveness in tilting it. It's the same controller. If your controller can't recognize wild random movement as a "shake" then how exactly do you come up with the idea that it's ability to decipher tilts as "perfectly accurate?"
Not only is there input lag up the wazoo, but the fluzzard himself is very slow to respond after the fact. there's nothing fun about compensating for double lag. Then, when the fluzzard doesn't go where you want him to, it becomes a whodunnit - fluzzard's slow ass response time, my controller response time or me? The end result isn't exciting or fun like the giant slide, the yoshi red pepper power up or the rock powerup. If any of those things used motion controls, would it improve the game or make it harder for all the wrong reasons? Cause that's what fluzzard and manta ray games are - hard for the wrong reasons like playing TF2 on a laggy server.