revolverjgw
Member
Christopher said:FUCK THIS SLIDE
I failed until the Cosmic Guide appeared. Then I nailed it on my next try to shut that patronizing bitch up
Christopher said:FUCK THIS SLIDE
Andrex said:The one that really stood out as DKC for me was theI forget what the other bosses were outside of Bowser Jr.'s.dragon/fire dragon.
Is there a pic for SMG2 that's like this?
Christopher said:FUCK THIS SLIDE
brandonh83 said:Got 98 purple coins. Felt like taking a shovel to my face.
RawkHawk2010 said:I'd agree with that. If you've played DK: Jungle Climber, there is adragon boss who Gobblegut looks extremely similar too.
Oh, andFluzzard vs. Jibberjay. Was I the only one reminded of the Squawks vs. Screech race from DKC2?
^5. I Loooooooove that one. Love the rolling ball stuff.rhfb said:Rolling Masterpiece Galaxy or whatever the hell it is called.... SOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GOOOOOOOOOOOOOOOOOOOOOOOOOD
Please tell me there are more levels like this in my very near future
Vizion28 said:Playing this game somehow brougnt back memories of a platform game I loved growing up called Mickey Mouse Magical Quest. I wish Capcom would make a 3D version of that game and borrow a lot of ideas from Galaxy. I also wish they made a new 3D Ducktales game. Those type of games gives me a sense of child like wonderment that makes me forget all the evils in world.
Oh Capcom, why did you have to get all grown up and mature on me?
Koodo said:108 stars in and I got the first appearance of the Cosmic Witch. The culprit:. That level was just wtf insane. If it wasn't for all the star bits and that well-placed 1UP, I would've gotten game over. It was so much fun though. :lolsecond star of Molty Monster Galaxy
Same, except I was doing it on purpose after 2 deaths when I realized Star Bits carry over. I farmed there for about an hour. =DAndrex said::lol :lol :lol I'm the exact same! That's the first and so far only place she's appeared. Doesn't help I got to the last section of that stage (with the star) and rolled around too long - it booted me out of the damn box! :lol Had to try like four more times to get back there and finally beat the level.
Dacvak said:Same, except I was doing it on purpose after 2 deaths when I realized Star Bits carry over. I farmed there for about an hour. =D
Dan said:Where's the comet coin in? Or do you have to do something special to make it show up?Boss Blitz
It'sDan said:Where's the comet coin in? Or do you have to do something special to make it show up?Boss Blitz
Andrex said:Just beat the game.
Ending was a great throwback to the first game. OMFG at Rainbow Road. And YAY at getting to be Luigi (permanently-ish) earlier! Was an awesome bonus in the first game and the best reward in a Mario game yet, although let's see what this game has. :3 Also GOTDAMN at the overworld music for World S.
claviertekky said:Be prepared to see how lazy Nintendo decided to expand the game a bit. I became the most frustrated with this game in World S.
A lot of the design choices are questionable to justify why World S exists.
MvmntInGrn said:World S standard stars were good I thought. Some of the pranksters could be a bit frustrating though, the only one I just didn't like at all was the purple coin slide.
The prankster for twisty trails annoyed me til I realized you could use Yoshi on the second half.
claviertekky said:I felt Nintendo created World S with minimal effort. All the stars are from other games or inspired from them, and the levels don't feel as grand as they do in Worlds 1-4
Levels
1. Copy/pasted out of Mario Galaxy 1.
2. Another spiral level using the star ball. The purple coin one was a big wtf. I absolutely hated it.
3. Copy/pasted out of Mario Sunshine.
4. Copy pasted out of Mario Galaxy 1.
5. Copy pasted out of Mario Galaxy 1.
6. Novel, but I wish it were much much longer.
7. Haven't gotten there since it requires 240 stars, but it looks absolutely an acid trip (very fun).
The throwback boss battle prankster one got me very angry. The fucking ghost boss eats up too much time doing stupid shit. Also you had to sit through intros and ACTIVATE the fucking boss battle. So dumb.
I think Mario died 20 times at least with one gameover screen.
Kulock said:I'm just popping into the thread to say, I'm 42 stars in, and there's already been a few times when the camera or controls have caused me problems. It's a shame, because I know Miyamoto talked about them "improving" the camera, but in my eyes they made it just a little worse, at least so far. Just right now in Boo Moon Galaxy, after a checkpoint, you ride one of those block snakes. For no clear reason, all camera controls are removed, and there's a point right after a checkpoint where the blocks disappear off screen. I blind-jumped, and yes there's a platform not too far away, but no I didn't know to aim for it, and the block snake had apparently gone toward the screen while off-screen, so I fell into the mire and died.
There's been other points, like actually dying on Diggaleg (from 6 HP no less) until I figured out up and down were the only reliable controls during the fight, some other directions leading to Mario stopping in his tracks (big no-no, I mean, that's a mistake Sonic and the Black Knight made, I don't want to see that in my Galaxy 2, certainly not in an early boss fight). I also just played the World 4 castle a few minutes ago, and for some reason the part wherekept throwing me off, when I'd stop and try to start up again, And it got at its worst trying toyou run around the curving walls in 2D perspective. At other times in the game it feels natural to do something like that, here it was giving me a hell of a time.run around those two 2D circular structures with the fire bars
The game sometimes has a fetish for a sort of 3/4ths overhead view, like you would see in the sprite Zelda games, it doesn't give you a long view of what's coming up, and it can be kind of disorienting. There's other times when it's just not clear pressing what direction will move Mario the way you want, like that house where you flipped rightside-up and upside-down between grates.
Also, for some reason pausing doesn't always trigger if you tap the + button, sometimes over and over, you have to hold down the button to reliably pause. I don't know why they changed it, or if it's just a glitch or what.
Still enjoying the hell out of this game, there was a point during one stage where it crossed my mind, "This is pure platforming bliss." Not fanboy hyperbole, it just popped into my head. It wasn't a particularly hard stage, but it was jump after jump of fantastic.
Haunted said:zavvi order dispatched motherfuckers.
and now.... we play the waiting game.