Super Mario Maker: Not all tools available from the start, unlock over 9 days

Its not a universal clock.

Your argument is legit, but again why do it faux time based if thats the case. Tutorial based covers every "slow-drip" reasoning you name, while also allowing individual gamers to have access to all the content at their pace.

Yup. This was just seems like a "we wanted a tutorial but were too lazy to make one telling people what each thing does so we'll just drip feed them items and start them off on babby's first platformer objects".

With a tutorial gating content then you at least have something in place telling people what these things do and why you would wouldn't use them for certain things. This way, people will still get "complex" items like fire flowers and not know what to do with them. Except they'll just get them tomorrow instead of today.
 
For those that want to design concepts for SMM levels, I took the liberty of making a template:
DCLwqKb.png

Each grid in the editor is the size of 1 block. Each "screen" is 24x14 blocks. Each level is 10 screens wide by 2 screens tall, with a 5-block-wide start and a 12-block-wide goal and you can have 1 10x2 screen sub level. Just open the image in an image editor and use the fill tool to fill squares on the grid with color to represent objects. Pipes are 2 blocks wide.

Something like this:
lI45E28.png


So... Day 1, we'll make simple levels without "modern" gimmicks se we'll have to be creative to make clever designs and mazes, or neat platforming (learning about the jumps for example). Also we'll learn to combine enemies with super mushroom and pipes and put wings to everything. The levels uploaded this day will be classic SMB platforming (with different difficult levels, lengths...). I think it'll be cool to have a bunch of these kind of levels mixed up with the more complex ones we'll be creating most of the time.

Day 2 is a bit disappointing update, because it's mostly power-up's, but it's an obvious one that needs to be early.

Day 3 is a bit like SMB 2-3 water level with bullet bills and secondary platforms.

Day 4 is about castles and more difficult enemies like hammer bros.

Day 5 reminds me SMB3 Ship levels

Day 6 has the ghost houses enemies and some elements that will make more complex levels (P-switch and doors).

Day 7, 8 and 9 are about some SMW elements and new ones like the one-way-pathway that I don't remember in any 2D Mario game (correct me if I'm wrong). I'm a bit sad I won't have mushroom platforms until day 7...

It's not that bad, but a 7-day update would be way better (day 1 and 2 items for day 1, and 7-8-9 in the same update also).
Day 5 is actually all stuff introduced in SMB3 (not counting SMB2 USA).
8 and 9 are also mostly SMB3 stuff. The one way wall is technically new but similar concept to one way doors used since Yoshi's Island.
This is the first logical complain in the thread :p Mr Nintendo, you better do some DLC to add slopes... and soon!

They should add checkpoints, too. Even SMB1 had checkpoints.
 
Seems to me Nintendo is experimenting with different timed content release models. No doubt they see some sort of benefit to the approach. I'd certainly be curious to know what its for.

The very worst reaction this news should bring is a giant shrug. It's not even at the level of inconvenience. For everyone throwing any sort of fit over this. I'm not kidding, I wish I could find you and slap you very hard.
 
Seems to me Nintendo is experimenting with different timed content release models. No doubt they see some sort of benefit to the approach. I'd certainly be curious to know what its for.

The very worst reaction this news should bring is a giant shrug. It's not even at the level of inconvenience. For everyone throwing any sort of fit over this. I'm not kidding, I wish I could find you and slap you very hard.

Yeah, we're throwing a fit and you want to slap anyone who disagrees with you.
 
Fine by me, it won't stop me from playing other people's creations. Personally I'm skeptical of my abilities of creating levels even having played Mario 2D platformers ad-nauseum for about 25 years, but only having a few tools at first might help me to familiarize with them and then move onto other tools. It might open the door for even more content down the line.
 
People on this forum will literally defend Nintendo no matter what they do.

This is completely different from the Splatoon roll out that did make logical sense. Here Nintendo's just delaying content for 9 days for no reason.

None of the defenses make sense. To stop shitty levels? Yeah, I'm sure nobody will dare make a shitty level on day 10!
 
It's nine days, which in the context of your entire lifetime is absolutely nothing. It encourages you to experiment with a few tools each day which means you can learn how to get the most out of them instead of just focussing on a few from the entire line-up as you'd do if you had everything at once. It's less overwhelming for new players than the full screen being available at once would be. It encourages you to play every day and see what people are doing.

Actually, only seeying the videos the whole thing is overwhelming. Most of the time gaffers forget about how little we represent the main public, as hardcore gamers that we are
 
For those that want to design concepts for SMM levels, I took the liberty of making a template:


Each grid in the editor is the size of 1 block. Each "screen" is 24x14 blocks. Each level is 10 screens wide by 2 screens tall, with a 5-block-wide start and a 12-block-wide goal and you can have 1 10x2 screen sub level. Just open the image in an image editor and use the fill tool to fill squares on the grid with color to represent objects. Pipes are 2 blocks wide.

Something like this:
lI45E28.png

Very nice.
 
Mario games are aimed at a very large cross section of the market. This decision was probably made to allow more casual players to jump in and learn how to use all the tools without feeling overwhelmed with all the options at first. Whether you agree with it or not is up to you, but I don't think it's a terrible idea and one they probably arrived at after receiving feedback from a broad spectrum of players.
 
Actually, only seeying the videos the whole thing is overhelming. Most of the time gaffers forget about how little we represent the main public, as hardcore gamers that we are

But it's a game called Super Mario Maker. Where you make levels for Super Mario. Super Mario games have all these cool power ups and enemies and blocks. People should know what they are signing up for by buying a game designed around building your own Super Mario levels.

Think that for everyone overwhelmed by choice that they get panic attacks and just shut the game down, there are people who fondly remember Mario games of yesteryear and things like the boot and fire flower and how disappointed they are when they aren't there. And then how annoying it is when they won't get those items for another 5 days. There will be people who think that stuff just isn't in the game even if it flashes up a big sign saying "NEW OBJECTS IN 24 HOURS!!! WOOO WEEEE WOOO WEEEE".

It's just stupid. It's not stopping me from buying the game because I've been looking forward to it and the mario amiibo and I (hopefully) can just fuck with the system clock to get the full game on day one. I can still play the included 60 levels (which might even use such advance concepts like the fire flower) and download all the babby's first platformer levels.
 
People on this forum will literally bash Nintendo no matter what they do.

It works that way too.

This is an annoyance but nothing more.

On a scale of Ok, Nintendo - FUCK NINTENDO, it's about a 3.

Stupid decisions deserve to be bashed and Nintendo makes a lot of them because of their archaic views.

Is this world ending? Obviously not. But it's just another in a long line of nonsensical Nintendo decisions.
 
There really is a defense force for everything smh.

There is no justifiable reason for time locked content for features in a level editor where the level editor IS the game.
 
Mario games are aimed at a very large cross section of the market. This decision was probably made to allow more casual players to jump in and learn how to use all the tools without feeling overwhelmed with all the options at first. Whether you agree with it or not is up to you, but I don't think it's a terrible idea and one they probably arrived at after receiving feedback from a broad spectrum of players.

This is just underestimating people, The Sims is an insanely popular series, even with casuals, and those games have much more complicated editors/builders, no one shuts the games down because they feel overwhelmed.

Project Spark on the other hand is a complete mess IMO, it's about striking a balance. Super Mario Maker doesn't have that problem though as it isn't overcomplicated, what it offers is pretty easy to grasp.
 
Stupid decisions deserve to be bashed and Nintendo makes a lot of them because of their archaic views.

Is this world ending? Obviously not. But it's just another in a long line of nonsensical Nintendo decisions.

I don't really think this has anything to do with "archaic" views, it's their product and their vision of how to put it out there.

You can think it's stupid as hell, that's fine but this is more a decision that many can't understand/don't like than them being behind the times.
 
This is just underestimating people, The Sims is an insanely popular series, even with casuals, and those games have much more complicated editors/builders, no one shuts the games down because they feel overwhelmed.

Project Spark on the other hand is a complete mess IMO, it's about striking a balance. Super Mario Maker doesn't have that problem though as it isn't overcomplicated, what it offers is pretty easy to grasp.

I dunno. The Sims would be so much better if you had to wait days before you could install a better shower or an oven that doesn't burn the house down. It'd teach people to use the resources at hand to build a not shitty house.
 
Think that for everyone overwhelmed by choice that they get panic attacks and just shut the game down, there are people who fondly remember Mario games of yesteryear and things like the boot and fire flower and how disappointed they are when they aren't there. And then how annoying it is when they won't get those items for another 5 days. There will be people who think that stuff just isn't in the game even if it flashes up a big sign saying "NEW OBJECTS IN 24 HOURS!!! WOOO WEEEE WOOO WEEEE".

Man, I think the same thing that you. Really. But I insist, we don't think like the rest of the consumers. That's why we are here wasting our time in this kind of discussions (a said wasting because our complains are not going to do anything with the situation).
They need to appeal a wider range of people. One way was this, the other way is create a tutorial (which I usually hate) that oblige you to make some basics things to unlock the full potential. Assuming this is the reason why they blocked the content in the first intance, right.
I'm not justifying, but trying to understand a risky day-one condition. At least for me, it makes some sense when I put myself in the place of casual gamers or kids who have the money.
Overall, the game needs to be sold.
 
There really is a defense force for everything smh.

There is no justifiable reason for time locked content for features in a level editor where the level editor IS the game.

There will be plenty of other tools to create levels. If worse comes to worse just wait 9 days. Some people here I swear...
 
Man, I think the same thing that you. Really. But I insist, we don't think like the rest of the consumers. That's why we are here wasting our time in this kind of discussions (a said wasting because our complains are not going to do anything with the situation).
They need to appeal a wider range of people. One way was this, the other way is create a tutorial (which I usually hate) that oblige you to make some basics things to unlock the full potential. Assuming this is the reason why they blocked the content in the first intance, right.
I'm not justifying, but trying to understand a risky day-one condition. At least for me, it makes some sense when I put myself in the place of casual gamers or kids who have the money.
Overall, the game needs to be sold.

I know me and the rest of GAF are like the 1% but the game is advertised (at least to my knowledge from the trailers and shit) as a Mario level maker. They show you using all these cool things to make levels. Now, we know there is this lock on items but little Timmy gets the game from papa and then can't make a level like on the back of the box or in the TV add or youtube ad that showed up before watching pewdiepie. He thinks it's broken and doesn't play anymore, never unlocking any more items.

Or you go the route that kids are smarter than you give them credit for and it shows with things like Minecraft being so big. Kids like to create. Minecraft doesn't really hold your hand or ease you in. It gives you a world and puts you in it and doesn't even say "have at it". Yet Minecraft is a massive thing.

Even with this, when given new stuff suddenly people have the issue that this is trying to avoid. Now little babies and casuals with a Wii U (all two of them) suddenly see a fire flower on day 2 and freak the fuck out. All it does is delay the "fuck me I'm an idiot" response.
 
Stupid decisions deserve to be bashed and Nintendo makes a lot of them because of their archaic views.

Is this world ending? Obviously not. But it's just another in a long line of nonsensical Nintendo decisions.

No, he's right, it's about a 3 on the scale. No one is really talking about it but us. Even Reddit just talked about it only being a minor annoyance and moved on. We are the only place really having this sort of discussion about a 9 day content rollout. None of them truly bashed it either, they had more pleasant discussion and came to quicker understandings and didn't go on this whole "there's a defense force for everything" nonsense like I see so much here.
 
If I understood the video correctly, this is a valid approach:

-> Start playing, design for 5 minutes, "schedule" the next delivery.

-> Go into system clock, put it forward 24 hours

-> Launch game again, design for 5 minutes

-> Repeat 9 times, save, turn back clock


It should take less than an hour to unlock everything, no? What am I missing?

That this is fucking ridiculous... I mean... do you really not see that?
 
There will be plenty of other tools to create levels. If worse comes to worse just wait 9 days. Some people here I swear...

It's not a massive issue, as you said, in the grand scheme of things what's 9 days for the timer to unlock all the tools? But that doesn't stop the originally decision to timer lock content as being just plain dumb.
 
Unlocking content Mario Maker style isn't so different to the way we have grown accustomed to. Skill based tasks may often take more time and suck much harder than Mario Maker for the purposes of unlocking content. Either way I have to have patience to unlock the junk that could have easily been available from the start. I'm not really cheering in support of Mario Maker's unique spin on this practice. I'm just used to developers locking basic content in weird ways and don't see any added bother coming from Mario Maker. I'll aim down the standard sights of an AK-47 for 20 deathmatches before I equip my scope. I'll steadily create and play Mario levels for a few weeks before I make a clown car level. A few hours of enjoying the game and I'll have my freshly unlocked goodies. It's all too familiar and all so painless.
 
There will be plenty of other tools to create levels. If worse comes to worse just wait 9 days. Some people here I swear...

thats not how it works......

No, he's right, it's about a 3 on the scale. No one is really talking about it but us. Even Reddit just talked about it only being a minor annoyance and moved on. We are the only place really having this sort of discussion about a 9 day content rollout. None of them truly bashed it either, they had more pleasant discussion and came to quicker understandings and didn't go on this whole "there's a defense force for everything" nonsense like I see so much here.

This is a much more focus discussion board than reddit. We are discussing this particular aspect in a vacuum in this thread. There is another Mario Maker thread for general discussion
 
It's not a massive issue, as you said, in the grand scheme of things what's 9 days for the timer to unlock all the tools? But that doesn't stop the originally decision to timer lock content as being just plain dumb.

I agree, all tools should have been available from the get go, but when people start boycotting the game because they can't wait 9 days is absolutely ridiculous.
 
I think the number of "omg there is a defense force for everything" posts have now exceeded the number of posts actually defending this.
 
Yeah, we're throwing a fit and you want to slap anyone who disagrees with you.

It's a fit over a non issue. If you had to wait a week between unlocks, okay maybe. If you had to pay extra, absolutely. But this is an entire tool set in a game overflowing with them per day over nine days. And by fit, i don't mean simply complaining. I mean people cancelling preorders, or refusing to buy the game or actually making comparisons to free to play games and what have you. A fit is an over reaction or an ignorant response. And yes, people throwing a fit need some sense slapped into them. I'm not even defending Nintendo here. I don't consider the delay a good idea. i don't consider it a bad idea. I don't consider it necessary. I don't consider it at all because it's such a non-thing. I'm simply staring in dumfounded embarrassment at certain posters treating this as though it were the worst betrayal ever.
 
Makes perfect sense. It's the same gimmick as with Splatoon - making unlockables spaced out over some time breeds a better online community, and this game kinda needs that. So they do this. At least the pieces aren't locked behind arbitrary level goals ala LBP.

I would like to see it take another cue from Splatoon and release extra free DLC pieces, but we'll see.
 
Now, we know there is this lock on items but little Timmy gets the game from papa and then can't make a level like on the back of the box or in the TV add or youtube ad that showed up before watching pewdiepie. He thinks it's broken and doesn't play anymore, never unlocking any more items.

I laughed so hard at this XD
What can I said...just Nintendo's style. We all knew it from the first time we turned on the Wii U: kids only play Animal Crossing and they never have seen blood in their life, teenagers discovering drugs and sexuality trough MK8 and Lego Whatever, and adults opening their eyes in Batman and ZombieU. That's why we all have two consoles or more.
We signed up for this in a passive-aggressive relationship, making a discussion where nobody more do it and crying, to lately turn on our Wii U and be child again forgetting all the hate :*
 
Yeah, I take issue with this because I don't see Mario Maker as a game as much as I see it as a creative tool. There has to be a better way of easing newcomers into all the content without limiting everyone until just over a week before they can try out all their crazy ideas. It's a minor issue but still an annoying one.

They could try something innovative and new like - and this is a totally crazy idea - tutorials...
 
How stupid.

This isn't a competitive game. This is a creative tool.

"Pretty cool painting, but we're just gonna hold back blue. You don't need blue, do you? Just make the sky pink. Make it a sunset."

You can say it doesn't bother you, but being in favor of this is asinine.
 
Makes perfect sense. It's the same gimmick as with Splatoon - making unlockables spaced out over some time breeds a better online community, and this game kinda needs that. So they do this. At least the pieces aren't locked behind arbitrary level goals ala LBP.

I would like to see it take another cue from Splatoon and release extra free DLC pieces, but we'll see.

Yeah, everyone will become an amazing level designer because the tools were limited for 9 days.
 
I know me and the rest of GAF are like the 1% but the game is advertised (at least to my knowledge from the trailers and shit) as a Mario level maker. They show you using all these cool things to make levels. Now, we know there is this lock on items but little Timmy gets the game from papa and then can't make a level like on the back of the box or in the TV add or youtube ad that showed up before watching pewdiepie. He thinks it's broken and doesn't play anymore, never unlocking any more items.

Or you go the route that kids are smarter than you give them credit for and it shows with things like Minecraft being so big. Kids like to create. Minecraft doesn't really hold your hand or ease you in. It gives you a world and puts you in it and doesn't even say "have at it". Yet Minecraft is a massive thing.

Even with this, when given new stuff suddenly people have the issue that this is trying to avoid. Now little babies and casuals with a Wii U (all two of them) suddenly see a fire flower on day 2 and freak the fuck out. All it does is delay the "fuck me I'm an idiot" response.

Yeah, because no game ever has showed stuff that's in-game locked content.
/s

Perhaps you should give Timmy more credit...

I get the idea... But can't you make two modes and let the experienced players play as they want?

Experienced on what? This isn't a sequel to anything.
 
How stupid.

This isn't a competitive game. This is a creative tool.

"Pretty cool painting, but we're just gonna hold back blue. You don't need blue, do you? Just make the sky pink. Make it a sunset."

You can say it doesn't bother you, but being in favor of this is asinine.

Well since it's just the basics, you'd keep blue and not have pink. You'd have red, blue and green as your primaries.
 
How stupid.

This isn't a competitive game. This is a creative tool.

"Pretty cool painting, but we're just gonna hold back blue. You don't need blue, do you? Just make the sky pink. Make it a sunset."

You can say it doesn't bother you, but being in favor of this is asinine.

You don't play paintings.

This isn't exactly Art Academy.
 
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