Zomba13
Member
Its not a universal clock.
Your argument is legit, but again why do it faux time based if thats the case. Tutorial based covers every "slow-drip" reasoning you name, while also allowing individual gamers to have access to all the content at their pace.
Yup. This was just seems like a "we wanted a tutorial but were too lazy to make one telling people what each thing does so we'll just drip feed them items and start them off on babby's first platformer objects".
With a tutorial gating content then you at least have something in place telling people what these things do and why you would wouldn't use them for certain things. This way, people will still get "complex" items like fire flowers and not know what to do with them. Except they'll just get them tomorrow instead of today.