Super Mario Maker: Not all tools available from the start, unlock over 9 days

This is obviously a game whose success stand on its online content.

Therefore, teaching how to design levels is obviously central.

You therefore want people to follow a tutorial process that they can't skip.

Hence this solution, which is the best way to achieve that goal.

That's really all there is to it.
 
This is obviously a game whose success stand on its online content.

Therefore, teaching how to design levels is obviously central.

You therefore want people to follow a tutorial process that they can't skip.

Hence this solution, which is the best way to achieve that goal.

That's really all there is to it.

Little big planet had tutorials for everything and didn't lock anything and I'm going to go out on a limb and say the level creator in lbs is more advanced. My memory could be wrong but there are amazing levels on lbp.
 
Not sure why it's being approached like this but I'm sure people can wait another 9 days to buy the game if they're really against it.
 
Yes. They would have to make a slope tool.

The more I think about it, the more I think they didn't put one in because slopes are very uncommon in Mario games. For example, SMB3 only has 16 total levels with slopes; all of which are either grass, desert, ice, or underground themed. I'm thinking the main reason is that Nintendo didn't want to make slope assets for all of SMB in addition to for themes that don't normally have slopes, mainly castle and ghost house. Yes both of those can technically have staircases, but staircases are only at a 45 degree angle.

Nintendo's insistence on everything having to have an equivalent in every game theme is doing nothing but hurting this game. If it's too much of an effort to get slopes in SMB1 then the solution is simple. Have that be the only theme without them. I feel the same about many other aspects of this game. Just give various games their own unique things. If it's too much of an effort to make new assets for certain enemies that weren't in certain games then just have those enemies be unique to certain games. Same with power ups. If the player decided half way through that they want to change to a different game theme then just make it clear to the player which aspects of what is in their current level will have to be removed if any.I understand that they probably don't want certain game themes such as SMB1 to feel lesser, but I don't think the solution they've come up with is helping the overall game. It's just leading to less options overall.
 
This is obviously a game whose success stand on its online content.

Therefore, teaching how to design levels is obviously central.

You therefore want people to follow a tutorial process that they can't skip.

Hence this solution, which is the best way to achieve that goal.

That's really all there is to it.

Yes.

However.

How can you quantify the quality of the levels achieved from this method?

You can't.

That's not all there is to it.

 
using IRL time to gate creation tools is pretty dumb. If they really wanted to see people using them gradually they could've required build level > complete using X number of current tools.

I will be trying to remove my WiiU from the internet then playing for 5 minutes > roll clock forward > repeat
 
Q. Timmy and Johnny learn at different rates. Timmy is great with new concepts and familiarizes himself with them at a rate of 2 per hour, while Johnny familiarizes himself with concepts more slowly at 3 per hour. After the first two hours, however, Timmy forgets 1 concept every 400 minutes, while Johnny forgets 1 concept every 500 minutes. How long will it take Timmy and Johnny to learn every tool in the Mario Maker library?

A.
lol doesn't matter 9 days
 
So for tech savvy folks in here, how likely is it that simply playing 9 separate 5 minute intervals while skipping the Wii U system clock ahead 9 different times will be a workaround for this? Unless I'm missing something I don't see how the game's code could quantify whether or not the date it's being played on is a "real date." If this does work, the only risk I could see is Miiverse either banning or blocking people from uploading full tool set enabled levels before Sept 20th.
 
So for tech savvy folks in here, how likely is it that simply playing 9 separate 5 minute intervals while skipping the Wii U system clock ahead 9 different times will be a workaround for this? Unless I'm missing something I don't see how the game's code could quantify whether or not the date it's being played on is a "real date."

Since it's not an online dependent game, I think this is going to work
 
Since it's not an online dependent game, I think this is going to work

I'm sure it'd be possible for Nintendo to make the timer reset if the date was changed, or have a 24 hour countdown that can't be altered. I bet Nintendo thought of such an obvious and primitive way of cheesing the system, and put something in to counter it (but I hope they didn't)
 
I'm sure it'd be possible for Nintendo to make the timer reset if the date was changed, or have a 24 hour countdown that can't be altered. I bet Nintendo thought of such an obvious and primitive way of cheesing the system, and put something in to counter it (but I hope they didn't)

If they let core fans do tons of exploits in Animal Crossing using the system clock then I don't see why they'd go out of their way to prevent this in a game like Mario Maker but I hope you're wrong.
 
I'm sure it'd be possible for Nintendo to make the timer reset if the date was changed, or have a 24 hour countdown that can't be altered. I bet Nintendo thought of such an obvious and primitive way of cheesing the system, and put something in to counter it (but I hope they didn't)
there might be ways, but I dont think so. If you exit the game and change the clock while the system is in offline mode, the game doesnt have any way to know how the clock was changed. the wiiU would have to have some other timer in it that stores actual processed time that references back relative to the date clock

So I cant see any way that they can lock this down in offline mode from being able to date scum it. If the console is online it could ignore the system clock and use a web clock, Which I kindve expect it to do, but forcing offline should work.

I definitely plan on doing it, I dont want to screw around until I have all options, so if for some reason I cant get them all unlocked quickly, Ill just turn the game on for 5 minutes each day for 9 days.

Im also the person that alt-tabbed dragon age inquisition, changed the system clock and tabbed back in for instant assignment completion (which was awesome on PC, since you didnt even have to exit the game or even your save, just tab > change > tab > done)
 
The only thing I don't like about this is the whole 9 days and 5 minutes each thing.

It could have been executed a lot better, such as playing through few pre-made levels with the new unlocks, then they unlock.

I'd be interested in hearing why they decided to go the 9 days way instead.
 
I can't wait to see all Nintendo games adopt this. So that way, when Wii U fans long for the days when PS4/XB1 games take time to install, Wii U fans are instead rebooting their offline system and fucking with the system clock to get the next unlocks on Mario Maker 2 and Mario Party 14
 
If they let core fans do tons of exploits in Animal Crossing using the system clock then I don't see why they'd go out of their way to prevent this in a game like Mario Maker but I hope you're wrong.

Clock exploits reset timers in Pokémon ORAS. There are Mirage areas that appear every day; try the move the system clock in order to get a new Mirage area and the timer will reset, making you wait even longer to get the new Mirage area.
 
Clock exploits reset timers in Pokémon ORAS. There are Mirage areas that appear every day; try the move the system clock in order to get a new Mirage area and the timer will reset, making you wait even longer to get the new Mirage area.
Twice a year this manages to annoy me when the clocks move forward/back 1 hour.
 
Nine days is nothing to get worked up over.
if it was just 9 days itd be one thing, its being forced to wait even once you are playing the game and the only way to actually unlock things is to put the game in every day and just dick around for a bit and then wait 24 hours 9 times (by design, it should be scummable at least)
 
if it was just 9 days itd be one thing, its being forced to wait even once you are playing the game and the only way to actually unlock things is to put the game in every day and just dick around for a bit and then wait 24 hours 9 times (by design, it should be scummable at least)

Ah, my mistake, I assumed it was time-released content over the nine days, not that you need nine days worth of game time to unlock stuff. Yeah, that sucks.
 
there might be ways, but I dont think so. If you exit the game and change the clock while the system is in offline mode, the game doesnt have any way to know how the clock was changed.

Don't assume this. Any given Wii U update (or even the base out-of-box Wii U) could have some sort of embedded flag that states "the clock was modified on a recent boot." Game just checks that flag and says "the system clock has been altered since this game was last run, you will have to wait another 24 hours before you can unlock the next set of tools."

Other Nintendo games have done this, even when it really shouldn't have mattered...however I forget which ones at the moment. Might've been Pokemon.
 
Don't assume this. Any given Wii U update (or even the base out-of-box Wii U) could have some sort of embedded flag that states "the clock was modified on a recent boot." Game just checks that flag and says "the system clock has been altered since this game was last run, you will have to wait another 24 hours before you can unlock the next set of tools."

Other Nintendo games have done this, even when it really shouldn't have mattered...however I forget which ones at the moment. Might've been Pokemon.

Diamond and Pearl did this. You could only transfer 6 Pokemon from a GBA cart per day. If you changed the clock you're locked out for 24 hours.
 
I appreciate your concern Nintendo, but no, I'm not too stupid to handle multiple options at once. Providing training wheels in your games is one thing, literally forcing them upon me is a new level of insulting.
 
I can't wait to see all Nintendo games adopt this. So that way, when Wii U fans long for the days when PS4/XB1 games take time to install, Wii U fans are instead rebooting their offline system and fucking with the system clock to get the next unlocks on Mario Maker 2 and Mario Party 14

"Great job beating World 1 today! You're quite good at this! Why not take a break and come back tomorrow for World 2?" *game closes automatically*
 
I'm going to do this with my kids and Lego. Separate every piece and give them each variety a few per day until they've learned.

"I want to make a spaceship!"
"Oh, too bad, son. You only get rectangle bricks today. Try again in a week."
 
I'm mad at Nintendo and they suck because they choose 9 days to unlock everything instead of 7 wich is my fave number. Preorder cancelled.

:p
 
Diamond and Pearl did this. You could only transfer 6 Pokemon from a GBA cart per day. If you changed the clock you're locked out for 24 hours.

Amusingly you could cheese it with a second GBA cart so that it re-resets the clock. But yeah, thank goodness they saw the error of their ways HG/SS.
 
Little big planet had tutorials for everything and didn't lock anything and I'm going to go out on a limb and say the level creator in lbs is more advanced. My memory could be wrong but there are amazing levels on lbp.

I don't think LittleBigPlanet did a very good job at teaching players to apply what they were just told to do. Every single thing you were taught was done in isolation and didn't really mix and match. The best thing LBP could've done given the tools you were given was help you create a pre-made level via the tutorial to get you to apply the knowledge given to you, but they didn't.
 
I can't wait to see all Nintendo games adopt this. So that way, when Wii U fans long for the days when PS4/XB1 games take time to install, Wii U fans are instead rebooting their offline system and fucking with the system clock to get the next unlocks on Mario Maker 2 and Mario Party 14
You know the concept of new content every day isn't new to Nintendo games. It can be dated back to the GBC and N64 days when games started using clocks. Different games have different unlocking criteria. Nintendo doesn't unify them amongst all their titles. There is literally NO reason to assume this will apply to all future content from them. Complete FUD.
 
Q. Timmy and Johnny learn at different rates. Timmy is great with new concepts and familiarizes himself with them at a rate of 2 per hour, while Johnny familiarizes himself with concepts more slowly at 3 per hour. After the first two hours, however, Timmy forgets 1 concept every 400 minutes, while Johnny forgets 1 concept every 500 minutes. How long will it take Timmy and Johnny to learn every tool in the Mario Maker library?

A.
lol doesn't matter 9 days

I'm glad Nintendo decided for millions of people that we all learn the same way and at the same pace.
 
Diamond and Pearl did this. You could only transfer 6 Pokemon from a GBA cart per day. If you changed the clock you're locked out for 24 hours.

Yeah, this is at least one of the instances I was thinking of. It was all local, single player stuff. Other people wouldn't be inconvenienced by you being able to transfer more than 6 per day, but they did it anyway.

So it's not unheard of...
 
Amusingly you could cheese it with a second GBA cart so that it re-resets the clock. But yeah, thank goodness they saw the error of their ways HG/SS.

Maybe they did in regards to transferring Pokemon, but HG/SS still had obnoxious time gates. It took 30 days to get some Pokemon to show up in the Safari Zone.
 
Maybe they did in regards to transferring Pokemon, but HG/SS still had obnoxious time gates. It took 30 days to get some Pokemon to show up in the Safari Zone.

Safari Zone was still stupid, but that probably had more to do with encouraging you to use the social features of it and share your personal zone with others. I was referring to Pal Park though.
 
Seriously. There is no acceptable justification for this.


They are experimenting. Let them, who cares? They realized drip feed content release works with Splatoon, as well as continued support with DLC for Smash and MK. They are just trying something different to see what causes a bigger attach rate.

Though I wonder if that shows very little project confidence. Seems like a fear that someone will play, get their fill, and move on. At least this makes you come back for 9 days to kind of tutorialize it. I imagine that will make the attach rate go up and we will have more Mario content for a longer time from community.
 
Actually I wonder how they will handle players being able to edit courses they download when they don't have access to those objects yet.

We know that some of the initial downloadable courses already use most of the features.

So are we not even allowed to edit any downloaded levels until day 10?

Are we simply told "sorry, can't edit this particular level yet?"

Do you go to edit the level and you can clone/move everything around except the stuff you haven't unlocked?

Or do they let you go ahead and use all those objects anyway as if you'd already unlocked them?
 
you mean to tell me I have to play a game I buy for 9 days and 5 mins in those days? To unlock everything

But I was planning to sell the game in 8 days

/sarcasm

seriously this is a game that you can enjoy for years, its not that big a deal
 
It didn't take long for the old guard to come out and defend this decision. It's not something that will prevent any Mario fan from buying the game but it's still an unnecessary limitation that shouldn't be in place. I'm tired of Nintendo behaving like an overprotective parent, I'm in my mid-20s. And before anybody says "you're not the demographic" I say BS, the people supporting the Wii U skew older than any of their other systems.

I will buy a week or more after release.
 
This is the 3rd mario platformer game on wiiu (excluding Yoshi). Why?

The WiiU line-up is baffling me. It certainly doesn't need anymore 1st/2nd party platform games.
 
It didn't take long for the old guard to come out and defend this decision. It's not something that will prevent any Mario fan from buying the game but it's still an unnecessary limitation that shouldn't be in place. I'm tired of Nintendo behaving like an overprotective parent, I'm in my mid-20s. And before anybody says "you're not the demographic" I say BS, the people supporting the Wii U skew older than any of their other systems.

I will buy a week or more after release.

It's funny to see someone make a statement like "the old guard came out to defend this" and then finish up with a misinterpretation of how the unlock system works.

If you didn't read enough of the thread to know you'd have to play it each of those nine days, why should we assume you read enough of the thread to recognize "the old guard?" It's just an assumption. It's a barely-obscured way of trying to call out biased fanboys.

Anyone could rationalize or defend this, and anyone could complain about this. Old guard, new guard, people who consider themselves Sony fans or Xbox fans. It's just your point of view.
 
you mean to tell me I have to play a game I buy for 9 days and 5 mins in those days? To unlock everything

But I was planning to sell the game in 8 days

/sarcasm

seriously this is a game that you can enjoy for years, its not that big a deal

As stated in the OP, this isn't a big deal, just annoying.

Though I think your sarcasm could use a 9 day tutorial.
 
We once made a puzzle game with a level editor. It has 50.000 levels now.

The initial excitement of having a game with MANY levels is great. But in reality it doesn't add anything. What you really want is a game that has 100-200 amazing levels. You don't want to search for a needle in a haystack.

This game will sink or swim based on the effectiveness of filtering out crap levels. Something Little Big Planet 1 failed to do for me.
 
I will buy a week or more after release.

For the amount of people still saying stuff like this, it kind of validates the (dumb) narrative that "Nintendo thinks people are idiots". Buying it a week after release doesn't change anything with the unlock system. It's been said how many times in the thread, and yet people still get it wrong. Kind of makes an overbearing tutorial seem like a good idea, considering those who can't be bothered to read or understand how it works.
 
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