That's everything barring DLC as far as we know. It fills up all 5 rows of the editor's menu. It's missing a few things from SMB, a ton of stuff from SMB3, a ton of stuff from SMW, and a megaton of stuff from NSMBU.
Still, it goes a lot further than I was expecting. I wasn't even expecting them to put warp pipes in. The elements it does have are enough to make a ton of great courses, especially mixing elements in ways they've never been mixed before. Hopefully they'll release more stuff in DLC.
I don't see the propeller hat in there, so technically not everything that's in SMM is in that image.
If I'm not mistaken, the propeller mushroom replaces the mystery mushroom when using the NSMBU style. Same for the Leaf and Feather.
Plus there's a mushroom that gives mario luigi physics apparently.
On one run-through of our level, we broke a ? block to find a taller, skinnier mushroom than we were expecting. Normally we would have been cautious, but we had to trust Marios years of in-field fungus identification when he ate it without question, and the results werent bad at all: he grew into Super Mario, but jumped higher, and seemed to slide along the ground when running. This, we were then told, was the Luigi Mushroom - a rare power-up which turned Marios physics into those of his taller, high-jumping brother.
Yoshi can only be placed as an egg. You can't shake it and I'm pretty sure it can't be modified in any way. Yoshi hatches immediately. You can place many eggs, but only up to 2 yoshis will hatch if more than one is on the screen. The rest of the eggs will hatch into super mushrooms.Is it possible to attach wings to Yoshi?
What does Yoshi look like in SMB and SMB3 style? Or are not all elements available in all styles?
What does Yoshi look like in SMB and SMB3 style? Or are not all elements available in all styles?
Pac-Man's amiibo sprite is neat.
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Pac-Man's amiibo sprite is neat.
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It better be the Master System one.Can't wait to see the Sonic sprite
It better be the Master System one.
You can unlock without Amiibosthis is the first game I'm getting that has amiibo stuff that I want. is there any way to get this stuff besides buying toys?
You can unlock without Amiibos
You can unlock without Amiibos
Why no Mario 2 levels... this kinda blows, after Super Mario Bros 3, Mario 2 was my very favorite. Also why hasnt there been any mario games that resemble Mario 2, the music the art style in that game were fantastic, it's as if they never wanted or bothered making another one like it.
Kinda bummed at this.
Edit : I have found this interesting interview with the creator of Mario 2 and why it's not in Mario Maker.
http://www.usgamer.net/articles/sup...-kensuke-tanabe-on-mario-makers-missing-piece
Wait wait wait, I just watched the trailer and it said you had to play for at least 5 mins each day for the new items to unlock. I thought they would all just be unlocked for everyone after the 9 day period. If this isn't the case then I'll be pretty pissed off. I'm getting the game 2 weeks after it comes out so I thought this problem wouldn't affect me.
I'm so disappointed.
Yeah, Mario 2 is cool and all, but it plays fundamentally different from the other 4 styles with the whole "pickup enemies" thing and doesn't share many of the same enemies or elements. Would be cool to do if they were embracing more of the differences rather than similarities between the 4 games.
Why no Mario 2 levels... this kinda blows, after Super Mario Bros 3, Mario 2 was my very favorite. Also why hasnt there been any mario games that resemble Mario 2, the music the art style in that game were fantastic, it's as if they never wanted or bothered making another one like it.
Kinda bummed at this.
Edit : I have found this interesting interview with the creator of Mario 2 and why it's not in Mario Maker.
http://www.usgamer.net/articles/sup...-kensuke-tanabe-on-mario-makers-missing-piece
Pac-Man's amiibo sprite is neat.
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Wait for Super Luigi Labourer dlc and standalone packageI'm still pissed that you can't play as Luigi in a regular way.
Looks very much like the Japanese Pacland sprite to me.I'm sorta disapointed it's not the PacLand Sprite.
Granted the PacLand sprite is sorta big so maybe that's that excuse.
Yeah, Mario 2 is cool and all, but it plays fundamentally different from the other 4 styles with the whole "pickup enemies" thing and doesn't share many of the same enemies or elements. Would be cool to do if they were embracing more of the differences rather than similarities between the 4 games.
The pipe just connects to another blank map. You can give it any level theme you want. What you can't do is have different game themes.I'm wondering if a sub level always has the underground theme. Or is it possible to create a sky level and a ground sublevel?
You can't detect that in a day though, you would have to gate it off for months.You know, if I were Nintendo, and wanted to identify new blood in my user community with a future in outstanding level creation, this would be exactly how I would do it. See who really shines after you restrict their toolset; that's the talent I would tap to join your team.
The pipe just connects to another blank map. You can give it any level theme you want. What you can't do is have different game themes.
Only 2.How many blank maps can you connect? How big a level can you actually create?
In the latest Nintendo Voice Chat Brian Altano mentions that when he was making his level for the challenge he hit a limit while placing lava bubbles. Not only was he not allowed to place any more of that level element, it also greyed out a ton of other elements as well.
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He put 1 lava bubble on every column for almost the entire first half of the stage before he hit the limit, so the level probably had around 100 of them when the limit was reached. This isn't a final copy of the game, but it's disconcerting if the limits are this strict. His level was pretty sparse.
In the latest Nintendo Voice Chat Brian Altano mentions that when he was making his level for the challenge he hit a limit while placing lava bubbles. Not only was he not allowed to place any more of that level element, it also greyed out a ton of other elements as well.
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He put 1 lava bubble on every column for almost the entire first half of the stage before he hit the limit, so the level probably had around 100 of them when the limit was reached. This isn't a final copy of the game, but it's disconcerting if the limits are this strict. His level was pretty sparse.