Super Mario Maker: Not all tools available from the start, unlock over 9 days

That's everything barring DLC as far as we know. It fills up all 5 rows of the editor's menu. It's missing a few things from SMB, a ton of stuff from SMB3, a ton of stuff from SMW, and a megaton of stuff from NSMBU.

Still, it goes a lot further than I was expecting. I wasn't even expecting them to put warp pipes in. The elements it does have are enough to make a ton of great courses, especially mixing elements in ways they've never been mixed before. Hopefully they'll release more stuff in DLC.

Also, some have modifiers right, so shaking them may reveal more options.
 
I don't see the propeller hat in there, so technically not everything that's in SMM is in that image.

If I'm not mistaken, the propeller mushroom replaces the mystery mushroom when using the NSMBU style. Same for the Leaf and Feather.

Plus there's a mushroom that gives mario luigi physics apparently.
 
If I'm not mistaken, the propeller mushroom replaces the mystery mushroom when using the NSMBU style. Same for the Leaf and Feather.

Plus there's a mushroom that gives mario luigi physics apparently.

Mystery mushroom, super leaf, cape feather, and propeller mushroom are all exclusive to their specific style.

Kuribo's shoe and Yoshi are mutually exclusive to SMB1/SMB3 and SMW/NSMBU respectively, as well. Kuribo's shoe has been modified to allow you to dismount it as you can yoshi, and the stiletto version can apparently ground pound. Enemies can ride kuribo's shoe but they cannot ride yoshi.

And of course a lot of objects can be shaken to get variations.
trampoline -> sideways trampoline
green koopa troopa -> red koopa troopa
piranha plant -> venus fire trap
lakitu -> lakitu's cloud
spiny -> spiny helmet
moving platform -> falling platform
bullet bill blaster -> red bullet bill blaster (shoots bullseye bills)
blooper -> blooper nanny + kids
green cheep cheep -> red cheep cheep
background platform -> different textures
hammer bro -> sledge bro
buzzy beetle -> buzzy beetle helmet. There are also red buzzy beetles, not sure how you make them.
Bowser -> Bowser Jr.
Note block -> music block
Skull raft (collapses after few seconds) -> blue skull raft (infinite)
Rocky wrench -> monty mole (most likely)
Bob-omb -> short-fuse bob-omb
Cannon -> red cannon
Spike top (why is this its own tool?) -> blue spike top
Boo -> circling boo buddies -> stretch (most likely)
Wiggler -> angry wiggler
Kuribo's shoe -> kuribo's stiletto -> red kuribo's stiletto
Mushroom platform -> different colors
Chain chomp -> unchained chomp

That's everything we've seen in the game and I'm pretty sure everything else is unshakeable.

You must be thinking of the mystery mushroom. It just makes Mario look like Luigi. There's been nothing about Luigi physics.
 
Actually there has. :D
http://www.nintendolife.com/news/2014/06/first_impressions_getting_creative_with_mario_maker

On one run-through of our level, we broke a ‘?’ block to find a taller, skinnier mushroom than we were expecting. Normally we would have been cautious, but we had to trust Mario’s years of in-field fungus identification when he ate it without question, and the results weren’t bad at all: he grew into Super Mario, but jumped higher, and seemed to slide along the ground when running. This, we were then told, was the ‘Luigi Mushroom’ - a rare power-up which turned Mario’s physics into those of his taller, high-jumping brother.
 

Oh, so that's what the skinny mushroom does. I'm assuming that it's one of the mystery mushroom's options. There are mystery mushrooms beyond the amiibos, such as the one that turns Mario into random objects such as a goomba, block, and trampoline.

Is it possible to attach wings to Yoshi?
Yoshi can only be placed as an egg. You can't shake it and I'm pretty sure it can't be modified in any way. Yoshi hatches immediately. You can place many eggs, but only up to 2 yoshis will hatch if more than one is on the screen. The rest of the eggs will hatch into super mushrooms.
 
What does Yoshi look like in SMB and SMB3 style? Or are not all elements available in all styles?

A few posts up:

"Kuribo's shoe and Yoshi are mutually exclusive to SMB1/SMB3 and SMW/NSMBU respectively, as well. Kuribo's shoe has been modified to allow you to dismount it as you can yoshi, and the stiletto version can apparently ground pound. Enemies can ride kuribo's shoe but they cannot ride yoshi."
 
What does Yoshi look like in SMB and SMB3 style? Or are not all elements available in all styles?

Not available in all styles.

But here's his amiibo sprite for the SMB style.
SMM_Yoshi.png
 
So when and where can we pre-order that limited edition Amiibo version for the US? I want to get in on the ground floor this time so I don't have to spend double on eBay again like I did for the Wind Waker Gannondorf LE.
 
I just thought of something....

My oldest son is almost 4 and loves Mario kart with tilt controls but struggles with 2d/3d Mario where you need to navigate with buttons.

With this, I can create very basic levels for him to play. Like the first level being a straight walk to the end with a goomba or two there. Let him beat that and then put a pit and a couple of pipes to traverse.

Training wheels for him to get into Mario.
 
Why no Mario 2 levels... this kinda blows, after Super Mario Bros 3, Mario 2 was my very favorite. Also why hasnt there been any mario games that resemble Mario 2, the music the art style in that game were fantastic, it's as if they never wanted or bothered making another one like it.
Kinda bummed at this.

Edit : I have found this interesting interview with the creator of Mario 2 and why it's not in Mario Maker.


http://www.usgamer.net/articles/sup...-kensuke-tanabe-on-mario-makers-missing-piece
 
Why no Mario 2 levels... this kinda blows, after Super Mario Bros 3, Mario 2 was my very favorite. Also why hasnt there been any mario games that resemble Mario 2, the music the art style in that game were fantastic, it's as if they never wanted or bothered making another one like it.
Kinda bummed at this.

Edit : I have found this interesting interview with the creator of Mario 2 and why it's not in Mario Maker.


http://www.usgamer.net/articles/sup...-kensuke-tanabe-on-mario-makers-missing-piece

Yeah, Mario 2 is cool and all, but it plays fundamentally different from the other 4 styles with the whole "pickup enemies" thing and doesn't share many of the same enemies or elements. Would be cool to do if they were embracing more of the differences rather than similarities between the 4 games.
 
Wait wait wait, I just watched the trailer and it said you had to play for at least 5 mins each day for the new items to unlock. I thought they would all just be unlocked for everyone after the 9 day period. If this isn't the case then I'll be pretty pissed off. I'm getting the game 2 weeks after it comes out so I thought this problem wouldn't affect me.

I'm so disappointed.
 
Wait wait wait, I just watched the trailer and it said you had to play for at least 5 mins each day for the new items to unlock. I thought they would all just be unlocked for everyone after the 9 day period. If this isn't the case then I'll be pretty pissed off. I'm getting the game 2 weeks after it comes out so I thought this problem wouldn't affect me.

I'm so disappointed.

That's because it's a normal game unlock, not a server side thing.
 
Yeah, Mario 2 is cool and all, but it plays fundamentally different from the other 4 styles with the whole "pickup enemies" thing and doesn't share many of the same enemies or elements. Would be cool to do if they were embracing more of the differences rather than similarities between the 4 games.

They already adapted SMB2's mechanics into a slightly more normalized form for Super Mario Advance 4: SMB3's e-Reader stages.

Not sure why people keep acting like Super Mario USA wasn't a big seller in Japan...
 
Why no Mario 2 levels... this kinda blows, after Super Mario Bros 3, Mario 2 was my very favorite. Also why hasnt there been any mario games that resemble Mario 2, the music the art style in that game were fantastic, it's as if they never wanted or bothered making another one like it.
Kinda bummed at this.

Edit : I have found this interesting interview with the creator of Mario 2 and why it's not in Mario Maker.


http://www.usgamer.net/articles/sup...-kensuke-tanabe-on-mario-makers-missing-piece

As someone who was actually introduced to the series with SMB2 I really wish they could do something for future dlc. I dream of the day I can make my own Phanto levels to terrorize this new generation of Mario kids.
 
Yeah, Mario 2 is cool and all, but it plays fundamentally different from the other 4 styles with the whole "pickup enemies" thing and doesn't share many of the same enemies or elements. Would be cool to do if they were embracing more of the differences rather than similarities between the 4 games.

It's not that fundamentally different if it worked in SMA4 and fans have made fangames mixing the styles, the 2 styles mix really well. Just leave the potion out. The ice flower also reminds me a lot of SMB2 with the way you handle enemies with it.
 
I'm wondering if a sub level always has the underground theme. Or is it possible to create a sky level and a ground sublevel?
 
I'm wondering if a sub level always has the underground theme. Or is it possible to create a sky level and a ground sublevel?
The pipe just connects to another blank map. You can give it any level theme you want. What you can't do is have different game themes.
 
You know, if I were Nintendo, and wanted to identify new blood in my user community with a future in outstanding level creation, this would be exactly how I would do it. See who really shines after you restrict their toolset; that's the talent I would tap to join your team.
You can't detect that in a day though, you would have to gate it off for months.

But I don't think this is meant to find talent, I find the gating to speak more from contempt than hope.
 
In the latest Nintendo Voice Chat Brian Altano mentions that when he was making his level for the challenge he hit a limit while placing lava bubbles. Not only was he not allowed to place any more of that level element, it also greyed out a ton of other elements as well.

lvBNsN1.jpg


He put 1 lava bubble on every column for almost the entire first half of the stage before he hit the limit, so the level probably had around 100 of them when the limit was reached. This isn't a final copy of the game, but it's disconcerting if the limits are this strict. His level was pretty sparse.
 
In the latest Nintendo Voice Chat Brian Altano mentions that when he was making his level for the challenge he hit a limit while placing lava bubbles. Not only was he not allowed to place any more of that level element, it also greyed out a ton of other elements as well.

lvBNsN1.jpg


He put 1 lava bubble on every column for almost the entire first half of the stage before he hit the limit, so the level probably had around 100 of them when the limit was reached. This isn't a final copy of the game, but it's disconcerting if the limits are this strict. His level was pretty sparse.

I wouldn't call 28 "enemies" on one screen "pretty sparse".
 
In the latest Nintendo Voice Chat Brian Altano mentions that when he was making his level for the challenge he hit a limit while placing lava bubbles. Not only was he not allowed to place any more of that level element, it also greyed out a ton of other elements as well.

lvBNsN1.jpg


He put 1 lava bubble on every column for almost the entire first half of the stage before he hit the limit, so the level probably had around 100 of them when the limit was reached. This isn't a final copy of the game, but it's disconcerting if the limits are this strict. His level was pretty sparse.

I assume they have to ensure that the framerate remains stable.
 
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