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Super Mario Maker |OT| Miyamoto Simulator 2015

dno_1966

Member
Help needed. I just went to try an idea involving tracks without the square end, with objects attached to the tracks, so that they fall off the track when they get to the end. However I couldn't achieve my goal because it wouldn't let me just delete the square at the end?? This has me perplexed as I have an old saved level where I was able to do it. So either I don't remember how I did it or they changed it or it was a glitch, any ideas anyone?? Thanks in advance.
 

jarosh

Member
Help needed. I just went to try an idea involving tracks without the square end, with objects attached to the tracks, so that they fall off the track when they get to the end. However I couldn't achieve my goal because it wouldn't let me just delete the square at the end?? This has me perplexed as I have an old saved level where I was able to do it. So either I don't remember how I did it or they changed it or it was a glitch, any ideas anyone?? Thanks in advance.

You just tap the little dot to make it open or closed.
 
I think people think 1-1s should be easier than actual 1-1s. The first 1-1 was made with the intent that players would die on the first goomba and then, after learning to jump and kill it, run away in fear from the super mushroom that looks similar to the enemy. I used fewer enemies than SMW (26) and NSMBU's (30) 1-1s. Even SMB3, which as the smallest levels with 1-1 being half the length of SMW's has 13 enemies crammed into that space. The goal of 1-1 is not to keep the player safe but to teach basic mechanics like jumping or to showcase a new powerup/mechanic that is central to the game assuming players don't need a refresher. Generally the only hard rule seems to be that they need to be able to be completed without needing to dash.

Nice explanation of your level. I think its just a difference in the philosophy of 1-1s. I agree that the only really hard rule is no dashes. My own thoughts after replaying your level again is that its just a little too cluttered. The fire flowers, wrigglers can be kind of distracting especially as they are just used for decoration. Watching total newcomers play, they just don't have the precision jumping and usually jump over enemies instead of on them. I would stick with the slower turtles and goombas instead of the faster moles
 
Update:


I tried 100-Mario-Challenge (Hard) the other day. Holy Mother!
As soon as I have all costumes, I will never play that mode again and concentrate myself on playing levels from GAF und reddit alone.

Overgrown Ruins was such a cool level! It felt very Metroid-esque to me. This is one case where it feels like the lack of checkpoints actually adds to the tension in a positive way. There's even tension with minimal use of actual enemies too. Will play your others soon.
 
Spent a very, very long time from concept to release making this stage. With this level I've tried to address the critiques I've received of my previous levels, while also trying my hand around basing a level around an emotional theme rather than an aesthetic one.

The theme being fear. Happy early Halloween!

They Follow
707E-0000-00A3-2D45

I played this the other day and I think I starred / commented on MiiVerse. It's really well done and probably the best level I've seen in terms of creating tension.

Honestly, it doesn't need an outlandish banner to sell it. Play this level people!
 
The Marble Caves world continues!

WVW69iepblolIOppJf


0D40-0000-00A6-55AD

As before, any and all feedback is welcome :)

My previous stages.

Very nice. These are my favorite kinds of levels that feel like they could have been placed right into the original game. By the way did you know you have two levels named "Marble Caves 2-1" now?
 
Would love any feedback on my first two creations. With these I tried to create something might fit into the actual games they came from as those are my favorite to play.

Lands up, Caves down
4821-0000-00A6-C575


A Star Through Bones
Can you find the shortcut exit pipe?
4F90-0000-00A6-D8C8


The Other Door
and then there's this joke/troll level
D2F9-0000-00A4-9284
 

Thud

Member
Spent a very, very long time from concept to release making this stage. With this level I've tried to address the critiques I've received of my previous levels, while also trying my hand around basing a level around an emotional theme rather than an aesthetic one.

The theme being fear. Happy early Halloween!

They Follow
707E-0000-00A3-2D45

saog0FJ.jpg


Stuck in the memory of a woman shadowed by the sound of gnashing teeth, a sound that now stalks you. Change history and save the girl or just get out with your life. Whatever the choice, you are being followed.

I think I spent a few minutes shouting NOPE NOPE NOPE.
 

OmeletteHero

Neo Member
I made a Shovel Knight inspired level based on Propeller Knight's stage. Not a 100% copy, but consists of my favorite parts from that stage. Let me know if I should make another.

ID: 8C69-0000-00A7-FB71
 

Oidisco

Member
Made another level

Monty's Monumental Mountain
FBE7-OOOO-OOA7-F96C
wiiu_screenshot_gamepmqs4e.jpg


Honestly, it's not very good. I just kinda threw it together since I didn't have any other ideas.

Neat Caves

1433-0000-00A6-DBF6

A fairly easy level (Maybe too easy?) that I tried to make pretty traditional, with a few wacky additions. Give it a try if you want! (
Please.
)

Pretty good level. Some of the jumps were a little awkward and the ending was a little too difficult if you didn't find that extra item.
My cousin loved it though!
 

tesqui

Member
Made another level

Monty's Monumental Mountain
FBE7-OOOO-OOA7-F96C
wiiu_screenshot_gamepmqs4e.jpg


Honestly, it's not very good. I just kinda threw it together since I didn't have any other ideas.

I thought it was pretty great for what it was. I enjoyed the fast paced nature of it. You really can't stop for anything. (except for frantically grabbing the occasional powerup)

Pretty good level. Some of the jumps were a little awkward and the ending was a little too difficult if you didn't find that extra item.
My cousin loved it though!

Yeah, I always end up making the ending weirdly difficult compared to the rest of the course. Thanks for the feedback!
 
Reposting these as I'd like some feedback for anyone who has time. I recently earned three medals so I can upload 30 stages (currently have 10 uploaded) but want to get a feel before I start on my next idea:

My first ghost house level, "Yoshi's Boo Bustin' Bonanza." Loaded with tons of strategically placed Boos, NOT a troll stage, just tough. Requires very strategic use of both the star and P-Switch for some rather intense ghost dodging. Two Yoshi's, one hidden, one Cape feather, two hidden 1-Ups:

WVW69iaD7och7lMwHN

Per some suggestions from Model 500 and Kinsei, I made a "2.0" version of my level "A Safe Landing For Yoshi." Per their feedback I made the fortress section longer with more enemies and also fixed a few platform placement issues which were causing a couple of blind spots:

WVW69iYs13wJtZtOrz

Also the easier stages are definitely more popular. My Gradius tribute stage which is a rather easy autoscrolling stage consistently gets me the most stars.
 

KDR_11k

Member
Hm, one of my levels just got deleted from the servers (got a message "this level is no longer on the service", no explanation). I guess because it had 0 clears? There were no secrets or any BS like that, just a lot of death.
 

Dimentios

Member
Dimentios' Random Feedback Time #1
(1-7)

1-1: Flora garden's plain (D9EC-0000-0082-50A0)

Fair enough. It's pretty easy and of course that's how 1-1 should be. I like the optional challenges you give the player here. That adds to the replayability of the level. Although I am not a huge fan of the NSMBU Theme, but that's my problem. I liked it.

Neat Caves (1433-0000-00A6-DBF6)

I wouldn't call that an easy level. Be aware, just because you, the creator, can beat the level very easily, doesn't mean it actually is. However, it is a good level indeed. Some of those piranha plant positions are quite tricky to jump over (stairs). Always lost my mushroom there, haha.

The Other Door (D2F9-0000-00A4-9284)

To be honest, I am not such a fun of those troll levels, death when entering a door, enemy from aboth et cetera. The idea is good and I think it is better to punish the player with backtracking rather with instant death.

Am I dead? (AADB-0000-003D-3DEF)

Hopefully not? Well, it was quite a tricky maze with several pipes and doors. Not a fan of that constant heartbeating, however, it was quite fitting nonetheless. Very atmospheric. Was really surprised when I fell in the lava and suddenly...there was a conveyor belt.

Escape from Koopatraz (216A-0000-00A0-3982)

Excellent Level and Idea. Kinda felt like MGS with sneaking and hiding. Also the design was very fitting for a high security prison. Keep up the good work. Gute Arbeit!

Madame Goomba's House of Vice (4D6A-0000-009C-4C94)

Haha, cool level. Several arrows and signs to help the player. And a nice powerup-upgrade system. Right difficulty and length. Felt like the beautiful diva I am.

Deep steep forgotten mines! (77D0-0000-0099-8042)

Astonishing details and design. Kinda difficult tho. But there are several powerups, so it isn't unfair or anything. Damn those chain chomps. Great level.

Needless to say, I starred every single one of them.

---------------------------------------------------------------------------------------------------------

Starred them all except the Diddy Kong one which I haven't cleared yet!

Yeah, that level was a little experiment. Some jumps can be pretty tricky and it can be frustrating. Just don't rush and take your time and you should make it.
 

tesqui

Member
I wouldn't call that an easy level. Be aware, just because you, the creator, can beat the level very easily, doesn't mean it actually is. However, it is a good level indeed. Some of those piranha plant positions are quite tricky to jump over (stairs). Always lost my mushroom there, haha.

Yeah, I was judging the difficulty off of the one dude who played it and cleared it first try. I probably should've waited for more plays haha. Thanks for the feedback!
 

CrisKre

Member
I retweeked my level with you guy's feedback!

Big trouble in Little Toadkyo!

(BE59-0000-00A8-C741)


WVW69idND6wl8wVJKu


I think it turned out good.

Let me know what you guys think!
 

correojon

Member
I´ve finally finished a new level, this one´s taken me a lot of time and some serious planning on paper..I even had to scratch everything and restart from zero a couple of times!

Behold...RtDL4: Wiggler´s Steampunk Tree!
7F1D-0000-00A7-F9EB
WVW69ieyRN03qeB6eC

Mario has finally reached the Wiggler´s tree! The trre´s so high it gets lost between the clouds with no ending in sight. Mario must enter this giant and climb to the top to continue on his journey, but strange sounds come from within...What will Mario find inside this goliath?

This course is a vertical level in which you have to choose from one of 2 possible paths to climb to the top of the tree.
But then, you´ll have to rush down through the other path to activate the elevator that will truly take you to the top!
. Each path focuses in different mechanics (conveyor belts and springs) with Wrigglers getting in your way and crossovers between all mechanics in certain spots.



With this, the first world of Return to Dinosaur Land is finished! You can now download all levels and play them as a whole world (and all of this is free of charge!):
 
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.

Those were the levels I played:

Parkour Plains by xandaca
9AA6-0000-007C-A805

Checker-Temple by Kebiinu
AA4E-0000-008A-54AC

Super Mario Planet levels by KooopaKid
D5CF-0000-0059-461C
6A8A-0000-0084-78B8
BF98-0000-0059-D03C
FF1F-0000-006C-6378
8A8B-0000-0084-433A
3F6C-0000-0092-9BA3
0599-0000-00A1-4DA6

RtDL2: Feather Beach and Flower Sea by correojon
8339-0000-0098-CB7E

RtDL3: Spiny's Underground garden by correojon
3BCC-0000-0096-8023

A Puzzling Solution by NetMapel (Chain Chomp Palace was already on Smexy Stream last time)
4D34-0000-009D-D35C

Ghostly Goings On by Boy Wander
5E3D-0000-0088-008F

Long Live Queen Koopa! by jarosh
41DB-0000-0092-8628

Mario's Grand Vertical Adventure by jarosh
CB93-0000-0071-25B3

Super Ma◆CTHULHU FHTAGN◆ by jarosh
EEAF-0000-0061-9899

Reverse Engineering v3 by jarosh
C77C-0000-0072-826E

Treasure of the 99 Dead Pirates by Schlomo
7274-0000-0042-C6D7

One Minute in Heaven by Schlomo
5ED1-0000-006C-9133

MARIOWOOD by Schlomo
9571-0000-008F-EE78

Escape from Koopatraz by Schlomo
216A-0000-00A0-3982

Super TOHO World 6-1 by J-Fr
433F-0000-008E-22BD

Super TOHO World 6-2 by J-Fr
8607-0000-0096-8542

Down into Flora's caves by Mpl90
2296-0000-0098-08AA

With Haste by KittenMaster
3A11-0000-00A1-9949

Sky Bridge 1 by correojon
85DA-0000-0077-DFE5

Goomba's Quantic Laboratory 1 by correojon
BDFF-0000-0088-FA9A

Circular Platforms 3 by correojon
A48C-0000-0052-02E2

Wreck-it Mario! by Bydobob
B0D8-0000-00A7-7A9D

They Follow by Axiom
707E-0000-00A3-2D45
57FD-0000-00A8-0F53 (newer version that removes a way to get stuck close to the end)

Junior's Seen Yer by Farmboy
F22F-0000-00A0-050F

B875-0000-00A5-8B4B
96A8-0000-0082-8392

And every single one of them deserves to be played by everyone.

I did a bit of voice-over commentary, so I hope my voice isn't too annoying to listen to. Enjoy some German cursing once in a while (the actual stream is 99.9% English, though)

The stream is currently being uploaded and processed to/on YouTube, but here's the link in case you want to watch it later:
https://www.youtube.com/watch?v=hJoek02c_H4
 

CrisKre

Member
Dimentios' Random Feedback Time #1



Astonishing details and design. Kinda difficult tho. But there are several powerups, so it isn't unfair or anything. Damn those chain chomps. Great level.
Thank you sir! Ill be sure to give your levels some love when i get home. Cheers!
 
WVW69ier00s3RHtD0v



Hey all,

I made my first level- I think it's pretty badass- it's got multiple paths and it's all interconnected

CD32-0000-00A6-BD22

Give it a shot and some ratings so I know what needs to change for further levels- Thanks All and enjoy :)
 

Bydobob

Member
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.

Those were the levels I played:



And every single one of them deserves to be played by everyone.

I did a bit of voice-over commentary, so I hope my voice isn't too annoying to listen to. Enjoy some German cursing once in a while (the actual stream is 99.9% English, though)

The stream is currently being uploaded and processed to/on YouTube, but here's the link in case you want to watch it later:
https://www.youtube.com/watch?v=hJoek02c_H4

Thanks for the streaming and playing my level twice ;) Lots of great levels I must check out.

New code for my level is 57FD-0000-00A8-OF53, I deleted the old one.
 

Schlomo

Member
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.

Just watched it, thanks a lot for playing my levels! It was super interesting to watch someone play my creations and also a big relief to see there weren't many parts that were frustrating or hard to understand. Sorry about those spikes!
That one spike in Mariowood was your punishment for falling down there in the first place though! ;) As for the ones on the ceiling in Koopatraz, I didn't even realize someone would go up there with the trampoline...
 
Firstly, thanks to Smexy Bjoern for playing my level and well done for finishing it without cursing too much!

Secondly, time to plug the latest creation of me and my 10-year-old. He was disappointed at having played through Normal 100 Mario mode to be rewarded with the amazing Mahjong Tile amiibo costume. In fact, we were a bit upset :) The challenge was therefore to build a level starring this amiibo that didn't suck. I'm not so sure we succeeded :) Apologies in advance....

Mr Tooth Breaks for Freedom!
1608-0000-00A8-3613

lQg9bvnm.jpg
 

pulsemyne

Member
Yay I did it! I finally did the bugger.

Battle of the Bowser subs!

ID : 5C48-0000-00A6-604B

This will test you people. Be careful! Hope you enjoy it.
 
I've been in hiding over the last couple of days with my latest creation. I present to you:

Wreck-it Mario!

57FD-0000-00A8-OF53

It's Mega Mario time as our hero smashes his way through to the very heart of Bowser himself!

This is my first autoscroller, but is designed to be completed by almost anyone. I had a lot of fun making it, hopefully you have fun playing it.


Now, I don't know what to do with my previous level. I thought it was a lot of fun too until Naar streamed it and cursed aloud in frustration! Would appreciate others' feedback.

The Hammer Bros Hideaway
B424-0000-009E-873F

The idea of this level is to exploit the acrobatic mechanics of NSMBU, and then have a cathartic release at the end with Yoshi.

As ever, I'll be playing GAF levels later and posting feedback.

I liked both of these but found parts of them frustrating and I didn't finish either of them.
On the Mario Wrcking Crew one, I couldn't figure out how to get past the part with the Goombas where the gap is too small for mega mario.

On the Hammer Bros one, which by the way, was really well designed, I got stuck where I had to
shoot the bobomb with fire. I don't think it exploded enough of the structure to allow me to get through to the other side or climb up.
.

Also, I tried to comment and it wouldn't let me. Anyway, good job on both!
 

Killua

Member
Dimentios' Random Feedback Time #1

Am I dead?
Hopefully not? Well, it was quite a tricky maze with several pipes and doors. Not a fun of that heartbeating, however, it was quite fitting nonetheless. Very atmospheric. Was really surprised when I fell in the lava and suddenly...there was a conveyor belt.

Thanks for the feedback man. I appreciate it. I love your levels by the way. I played and beat them all.
 

KooopaKid

Banned
Ok I completely revamped Planet 1-8 from the Super Mario Planets series. I changed at least 60% of it and spent 12+ hours total on this level.

Change log:
- Reduced the gap between the first mushrooms
- Made the gliding required
- Teaching about the ground stomp
- No bottomless pit in the red bullet bills room
- Shell helmet now required
- Various feather spawning
- New puzzle
- New boss battle featuring Bowser Jr.
- New finish

Here's the new code:
Code: 8557-0000-00A8-4345

Now I feel it's up to the standard of my previous levels. Enjoy! :)

Here's a few of the previous ones:

Planet 1-5:
Code: 8A8B-0000-0084-433A
U4q2CBf.jpg

Planet 1-6:
Code: 3F6C-0000-0092-9BA3
lz0tQpq.jpg
 

Bydobob

Member
I liked both of these but found parts of them frustrating and I didn't finish either of them.
On the Mario Wrcking Crew one, I couldn't figure out how to get past the part with the Goombas where the gap is too small for mega mario.

On the Hammer Bros one, which by the way, was really well designed, I got stuck where I had to
shoot the bobomb with fire. I don't think it exploded enough of the structure to allow me to get through to the other side or climb up.
.

Also, I tried to comment and it wouldn't let me. Anyway, good job on both!

Ah, the old crouch slide, one of my favourite moves! That part actually had 3 blocks to slide under but changed it to two as not everyone can make it work.

As for the Bob-omb, I think you must've done it right, you just need to use Yoshi's 'hitch kick' jump to bash the offending block out of the way.

Thanks for playing anyway and glad you found the level well designed at least, a lot of work went into it.
 

Naar

Member
I made a new puzzle level yesterday since people loved the first one i did.

although some people were confused at the beginning of my previous level, no one complained about the start. so i decided to allow for minimum hand holding and hope nothing is too obscure and i allowed for as much visual clues as possible to solve the escape.

7A89-0000-00A6-CDC0

Escape The Underground Puzzle

let me know if i need to add anything to make it more obvious?
 

Schlomo

Member
Ok I completely revamped Planet 1-8 from the Super Mario Planets series. I changed at least 60% of it and spent 12+ hours total on this level.

Code: 8557-0000-00A8-4345

It shows some awesome uses of the cape, but I still found it a little too hard considering the length. On my first try I took to long to figure out the part with the two helmets and ran out of time. On my second try, I made it to the boss battle but couldn't open the blocks after getting the clown car because I was small Mario. Went back to get the feather, but that made the clown car disappear, so I had to leave and re-enter through the pipe, only to run out of time during the boss battle. On my next try, I made it past the boss but was hit during the cape glide after and fell to my death. On the next try, I died at the boss and gave up for the night.

I'll try again tomorrow because it's a great level, but my main problem was that the boss can be very hard and time consuming, and it takes pretty long to get to him again if you fail. There's just so much going on during the fight, especially when he starts spitting fire.
 

correojon

Member
It shows some awesome uses of the cape, but I still found it a little too hard considering the length. On my first try I took to long to figure out the part with the two helmets and ran out of time. On my second try, I made it to the boss battle but couldn't open the blocks after getting the clown car because I was small Mario. Went back to get the feather, but that made the clown car disappear, so I had to leave and re-enter through the pipe, only to run out of time during the boss battle. On my next try, I made it past the boss but was hit during the cape glide after and fell to my death. On the next try, I died at the boss and gave up for the night.

I'll try again tomorrow because it's a great level, but my main problem was that the boss can be very hard and time consuming, and it takes pretty long to get to him again if you fail. There's just so much going on during the fight, especially when he starts spitting fire.
The same exact things happened to me, I ran out of time in the same 2 spots. Getting the Clown Car if you're small will get you trapped.
 

jarosh

Member
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.

Those were the levels I played:



And every single one of them deserves to be played by everyone.

I did a bit of voice-over commentary, so I hope my voice isn't too annoying to listen to. Enjoy some German cursing once in a while (the actual stream is 99.9% English, though)

The stream is currently being uploaded and processed to/on YouTube, but here's the link in case you want to watch it later:
https://www.youtube.com/watch?v=hJoek02c_H4

Was a really great stream! Good job. Also, you played all of my levels, but not one of them are listed here...?
 

KooopaKid

Banned
I´ve finally finished a new level, this one´s taken me a lot of time and some serious planning on paper..I even had to scratch everything and restart from zero a couple of times!

Behold...RtDL4: Wiggler´s Steampunk Tree!
7F1D-0000-00A7-F9EB
WVW69ieyRN03qeB6eC

Mario has finally reached the Wiggler´s tree! The trre´s so high it gets lost between the clouds with no ending in sight. Mario must enter this giant and climb to the top to continue on his journey, but strange sounds come from within...What will Mario find inside this goliath?

This course is a vertical level in which you have to choose from one of 2 possible paths to climb to the top of the tree.
But then, you´ll have to rush down through the other path to activate the elevator that will truly take you to the top!
. Each path focuses in different mechanics (conveyor belts and springs) with Wrigglers getting in your way and crossovers between all mechanics in certain spots.

With this, the first world of Return to Dinosaur Land is finished! You can now download all levels and play them as a whole world (and all of this is free of charge!):

This level is from the mind of a mad man and/or a genius! It's completely insane!
At first, you're totally lost in the steampunk maze when then start to understand it's inner workings! It's mostly a puzzle level and you have to do it on purpose to die from hazard! Your biggest enemy is time in this level! I ran out of time twice!
I was starting to become crazy myself, but in a good way, like Alice in Wonderland.
I'll remember this stage! Tremendous work!

+ Awesome looking steampunk tree! A bit busy but it fits the "mechanical nightmare" perfectly!
+ Good call about the easy boss!

Now for a few nitpicks/annoyances :
- What is the purpose of the arrows? They ware more confusing than anything, I went opposite of them but find my way nonetheless. Did I beat the level the intended way?
- Springs are a bit finicky in general, so since they are heavily featured here, it's a bit frustrating sometimes, particularly the part where you have to jump twice over a thin wall
- I feel like I missed half of the level with areas I couldn't reach and never needed to reach. P-switches I never had to use. The part beyond the spikes with the arrows indicating right.
- It's difficult not too get hit by the flying wigglers on conveyor belt!
 

KooopaKid

Banned
It shows some awesome uses of the cape, but I still found it a little too hard considering the length. On my first try I took to long to figure out the part with the two helmets and ran out of time. On my second try, I made it to the boss battle but couldn't open the blocks after getting the clown car because I was small Mario. Went back to get the feather, but that made the clown car disappear, so I had to leave and re-enter through the pipe, only to run out of time during the boss battle. On my next try, I made it past the boss but was hit during the cape glide after and fell to my death. On the next try, I died at the boss and gave up for the night.

I'll try again tomorrow because it's a great level, but my main problem was that the boss can be very hard and time consuming, and it takes pretty long to get to him again if you fail. There's just so much going on during the fight, especially when he starts spitting fire.

Weird! How can the clown car disappear? Are you sure it wasn't bouncing on the spikes?
For the boss fight, you have infinite feathers and infinite shells if you want. Weren't you a bit reckless? :p

The same exact things happened to me, I ran out of time in the same 2 spots. Getting the Clown Car if you're small will get you trapped.

How did you manage to get the Clown Car while being small?
 

Double

Member
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.
Ahhh, you didn't even star my level, you damn Bratwurst! :p

Ok I completely revamped Planet 1-8 from the Super Mario Planets series. I changed at least 60% of it and spent 12+ hours total on this level.
The beginning part really feels improved, good job! I guess you meant the part directly after the float down-section with the "teaching how to dive bomb"-part? Could work for some players.

I beat it on my 3rd try, time ran out twice before that :/ could really need a password system, but I guess you are still out of blocks and space?

The part with the helmet was weird to figure out at first, also the flamethrowers are pretty annoying in this whole section :p
I actually managed to cheese through it first, you can make it through without aquiring the first helmet by
flipping some of the many blocks to the top right and then jumping in there (with a crouch jump when you only managed to flip the lowest block, but I managed to flip the middle one too once by jumping into the ceiling before using the cape-swing.) and working your way through from there.
Not sure if it's a big problem as it's probably just as time consuming as doing it the intended way and getting the left helmet first, but may add to the confusion maybe.

The boss fight... I don't know, honestly. Kinda cool, kinda tedious. I didn't like that you could fall down to the gap in the right and only come back up by jumping on a bullet bill. I realized after that it was part of your escape plan. The fight itself is pretty cramped on a close space, as Schlomo said it gets pretty chaotic once Jr starts spitting fire. Also a bit counter-interactive that you have to drop down after fireing a shell so that Jr. follows you a little and the shell doesn't go under him, thus losing half sight on him (at least that's how I think it works best?!).
He's not exactly hard but the bullet bills often throw the shell you've just taken out of your hand and so on.
He once blocked my shell by throwing out his shells at the right time btw lol.

I didn't manage to get through the flying end part in my 2 tries (both times getting hit when you are supposed to go up again between the cannons or whatever I think) but managed to get through to the pipe the second time (the first try was the second time the timer ran out on me ;D)
 

KooopaKid

Banned
Spent a very, very long time from concept to release making this stage. With this level I've tried to address the critiques I've received of my previous levels, while also trying my hand around basing a level around an emotional theme rather than an aesthetic one.

The theme being fear. Happy early Halloween!

They Follow
707E-0000-00A3-2D45

saog0FJ.jpg


Stuck in the memory of a woman shadowed by the sound of gnashing teeth, a sound that now stalks you. Change history and save the girl or just get out with your life. Whatever the choice, you are being followed.

Very original use of clouds! Awesome idea!
I'm not sure your banner is doing your level any justice, I almost skipped it as I thought it was going to be a style over substance level!

Ahhh, you didn't even star my level, you damn Bratwurst! :p


The beginning part really feels improved, good job! I guess you meant the part directly after the float down-section with the "teaching how to dive bomb"-part? Could work for some players.

I beat it on my 3rd try, time ran out twice before that :/ could really need a password system, but I guess you are still out of blocks and space?

The part with the helmet was weird to figure out at first, also the flamethrowers are pretty annoying in this whole section :p
I actually managed to cheese through it first, you can make it through without aquiring the first helmet by
flipping some of the many blocks to the top right and then jumping in there (with a crouch jump when you only managed to flip the lowest block, but I managed to flip the middle one too once by jumping into the ceiling before using the cape-swing.) and working your way through from there.
Not sure if it's a big problem as it's probably just as time consuming as doing it the intended way and getting the left helmet first, but may add to the confusion maybe.

The boss fight... I don't know, honestly. Kinda cool, kinda tedious. I didn't like that you could fall down to the gap in the right and only come back up by jumping on a bullet bill. I realized after that it was part of your escape plan. The fight itself is pretty cramped on a close space, as Schlomo said it gets pretty chaotic once Jr starts spitting fire. Also a bit counter-interactive that you have to drop down after fireing a shell so that Jr. follows you a little and the shell doesn't go under him, thus losing half sight on him (at least that's how I think it works best?!).
He's not exactly hard but the bullet bills often throw the shell you've just taken out of your hand and so on.
He once blocked my shell by throwing out his shells at the right time btw lol.

I didn't manage to get through the flying end part in my 2 tries (both times getting hit when you are supposed to go up again between the cannons or whatever I think) but managed to get through to the pipe the second time (the first try was the second time the timer ran out on me ;D)

Thanks for playing again!
Yup still short on blocks!
What do you mean by "managed to flip the middle one too once by jumping into the ceiling before using the cape-swing" (What a weird sentence!)
The boss fight can be a bit cramped, but it's not too hard, just a bit time consuming. Yeah you just have to let go of the shell and it'll hit 2 times out of 3 more or less.
 

one_kill

Member
Just posting some of my levels again:

Aliens are lurking deep within: 0356-0000-00A5-AD36
Museum-like level. Features some alien designs inspired by what some could make in Minecraft.

The 3rd Labyrinth: 7B4B-0000-008C-4286
Straightforward level in which you have to use shells and the racoon suit.

10 seconds to finish: 08F9-0000-007C-6742
A level which takes 10 seconds to finish. Can you do it?

Vine Travel Assault: 8679-0000-0097-689F
Go through the deadly course in traveling vines.

Diddy's Banana Coin Plantation: 44DB-0000-0082-7881
Play as Diddy and collect banana coins!

Welcome to the Star Show: 1CBE-0000-0079-6BE2
Drop the controller and enjoy the star show!

Runnin' & Jumpin' feat. lotsa $$: 6FE7-0000-0074-CF09
Maintain your momentum and breeze through this short level that has a lot of running, jumping, and coins.

Becoming Little Mac: 0BF4-0000-006A-1AE4
You start off as small Mario who, after a series of training sessions, becomes the unbeatable Little Mac!

A ghastly build: CA60-0000-005E-BFD5
The theme of this level is to build your way to the finish.
 

Jocchan

Ὁ μεμβερος -ου
So, I've been playing Kiavik's levels.

Follow that shell! - 83DE-0000-0039-38C7
Pushin' Up Thwomps - 7FFD-0000-003D-D9C0
The Mysterious Phantom Wall - D206-0000-0053-1FE0
Break the Unbreakable - F0F6-0000-00A0-DE8B

They're mostly too difficult for me, but damn if the way The Mysterious Phantom Wall uses
clown cars
isn't amazing.
 

Double

Member
Very original use of clouds! Awesome idea!
I'm not sure your banner is doing your level any justice, I almost skipped it as I thought it was going to be a style over substance level!



Thanks for playing again!
Yup still short on blocks!
What do you mean by "managed to flip the middle one too once by jumping into the ceiling before using the cape-swing" (What a weird sentence!)
The boss fight can be a bit cramped, but it's not too hard, just a bit time consuming. Yeah you just have to let go of the shell and it'll hit 2 times out of 3 more or less.
Ya sorry, hard to put in words lol. It's just that I managed to flip the middle yellow block (in the first row of the many blocks left of the Thwomp) too one time, allowing for an even easier jump into there.
 

correojon

Member
Thank you all veeeery much for joining my (almost too long) 4-hour stream of Super Mario Maker.

Those were the levels I played:

And every single one of them deserves to be played by everyone.

I did a bit of voice-over commentary, so I hope my voice isn't too annoying to listen to. Enjoy some German cursing once in a while (the actual stream is 99.9% English, though)

The stream is currently being uploaded and processed to/on YouTube, but here's the link in case you want to watch it later:
https://www.youtube.com/watch?v=hJoek02c_H4
Thanks a lot for playing my levels and for the really useful feedback ;) I had to go without saying goodbye, but I really enjoyed the stream! Also, great selection of levels.


Weird! How can the clown car disappear? Are you sure it wasn't bouncing on the spikes?
For the boss fight, you have infinite feathers and infinite shells if you want. Weren't you a bit reckless? :p

How did you manage to get the Clown Car while being small?
I think that if it goes too far away it will disappear. I fell on the spikes adn then some Red Bills got me and made me small...Anyway, after a little break I replayed the level and loved it! Once you know what to do and can get through it fast it´s much better than the first version. I also enjoyed the boss fight much more this time, got rid of him in no time without taking a single hit :) I had no problems at all with the last flying section, though I had some practice in following coins while flying from another level I made.

I had some problems exiting the Car Clown and getting on the platform, you could give one more space of height to dismount more easily, if I hadn´t blasted through the rest of the level I may had timed out there.

Good job on the cape stomp tutorial, loved that ;) However, in the part with the Munchers, I think it was easier to do it in the original version, maybe there was more space to run?

Great level, it´s been improved a lot!

I made a new puzzle level yesterday since people loved the first one i did.

although some people were confused at the beginning of my previous level, no one complained about the start. so i decided to allow for minimum hand holding and hope nothing is too obscure and i allowed for as much visual clues as possible to solve the escape.

7A89-0000-00A6-CDC0

Escape The Underground Puzzle

let me know if i need to add anything to make it more obvious?
I love this kind of levels when they are well done and yours was awesome. I managed to find a route without having to cross the gap with coins to where the Koopas are and skipping the Mushroom by
using the first P-Switch to free the bombs over the Thwomps
. The bomb dispenser on demand was very clever, I´ll have to steal that.

2 Minor complaints:
I once got hit mid-air by one of the Chain Chomps from above when I was jumping from the moving platform. It felt a bit unfair as there was nothing I could do to avoid it.

There´s a spike helmer under a destructible block at the beginning of the cave, if you blow that block up it´s easy to drop a Pow-Block or P-Switch there and become stuck, you should make that block unbreakable like the rest, as I blew it to try to get the helmet somehow and felt trolled when discovered it was not possible.

What´s the purpose of the Fire Flower? I don´t know, but I feel like I´ve beaten this level in an unintented way...I didn´t even need the second P-Switch for anything.

Would love any feedback on my first two creations. With these I tried to create something might fit into the actual games they came from as those are my favorite to play.

Lands up, Caves down
4821-0000-00A6-C575
I liked this a lot until the small room with a SpikeTop and 2 Dry Bones, the difficulty suddenly spiked from there on. Everything before that part was really good. The rest is not bad but...just not as good. Anyway, I enjoyed the level.


A Star Through Bones
Can you find the shortcut exit pipe?
4F90-0000-00A6-D8C8
I got lost in this one many times (that´s a good thing as the stage revolves around this) until I found the trick, it´s a funny level! The part with the vertical platforms and the Dry Bones was insane, but overall the whole level felt solid from start to finish.

The Other Door
and then there's this joke/troll level
D2F9-0000-00A4-9284
Trolling level! However it´s so short it really doesn´t matter, just one screen with few elements that will kill you at least 3 times. I usually don´t like trolling levels, but this one was upfront about it and short, so there was no tension and I laughed at myself. Liked it.

This level is from the mind of a mad man and/or a genius! It's completely insane!
At first, you're totally lost in the steampunk maze when then start to understand it's inner workings! It's mostly a puzzle level and you have to do it on purpose to die from hazard! Your biggest enemy is time in this level! I ran out of time twice!
I was starting to become crazy myself, but in a good way, like Alice in Wonderland.
I'll remember this stage! Tremendous work!

+ Awesome looking steampunk tree! A bit busy but it fits the "mechanical nightmare" perfectly!
+ Good call about the easy boss!

Now for a few nitpicks/annoyances :
- What is the purpose of the arrows? They ware more confusing than anything, I went opposite of them but find my way nonetheless. Did I beat the level the intended way?
- Springs are a bit finicky in general, so since they are heavily featured here, it's a bit frustrating sometimes, particularly the part where you have to jump twice over a thin wall
- I feel like I missed half of the level with areas I couldn't reach and never needed to reach. P-switches I never had to use. The part beyond the spikes with the arrows indicating right.
- It's difficult not too get hit by the flying wigglers on conveyor belt!
Thanks for al the praise! It really took a lot of work (you know it ;) ), so it´s great to see it pays off :)
-Arrows: yeah I should have deleted them, no excuses here. There´s no intended way, you can beat the stage in whichever order you choose.
-Springs: Yeah you´re right, I´ll have to make those last jumps easier.
-You missed half the level...and you didn´t. Depending on which way you choose at the start you´ll visit the other one in reverse and will only be able to use P-Switches there, so even though the course is the same the layout and the way to traverse it changes completely. I think you took the left door at the start; try playing it again but this time go through the right door at the beginning. You´ll understand once you reach the top ;) I use a little trick in that room to make the player feel like he´s guessed the right way.
There are only 2 "secret" (not really) areas but you can only access1 of them in a single playthrough, though there are more secrets outside the tree (2 1-UPS and a Flower).

Edit:-Oh yeah the Flying Wigglers...originally there were 2 of them together but I decided it may be too hard so I removed one. It´s not that difficult, you just have to wait for them to change direction, that´ll give you plenty of space to run under them safely.
 

KooopaKid

Banned
Ya sorry, hard to put in words lol. It's just that I managed to flip the middle yellow block (in the first row of the many blocks left of the Thwomp) too one time, allowing for an even easier jump into there.

I think I got it.
I fixed it already, made also the flame throwers higher so you don't have to wait for the correct moment to fly.
Now to fix the boss fight...
And maybe the ending...
 

Naar

Member
I love this kind of levels when they are well done and yours was awesome. I managed to find a route without having to cross the gap with coins to where the Koopas are and skipping the Mushroom by
using the first P-Switch to free the bombs over the Thwomps
. The bomb dispenser on demand was very clever, I´ll have to steal that.

2 Minor complaints:
I once got hit mid-air by one of the Chain Chomps from above when I was jumping from the moving platform. It felt a bit unfair as there was nothing I could do to avoid it.

There´s a spike helmer under a destructible block at the beginning of the cave, if you blow that block up it´s easy to drop a Pow-Block or P-Switch there and become stuck, you should make that block unbreakable like the rest, as I blew it to try to get the helmet somehow and felt trolled when discovered it was not possible.

What´s the purpose of the Fire Flower? I don´t know, but I feel like I´ve beaten this level in an unintented way...I didn´t even need the second P-Switch for anything.

- you cant get hit by the chomps if you use the beetle helmet. dont know why you didnt pick it up. not my fault :p

- it has to be destroyed. or you cant get spiny helmet. you are supposed to use the helmet to break the blocks and NOT the bombs. bombs are optional. and how would you be trolled? you know you can reset the level by using the pipe right?

- the fire flower is just a bonus for exploring :)

this level has more than one way to finish it, but everyone is taking the short/quick option and then complaining they are getting by x or z or something lol
 
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