Bob-omb Hidden Realm - C0F9-0000-0162-0D4D
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/C0F9-0000-0162-0D4D
You should add a powerup between the checkpoint and the boss battle. Also the coin bridge was a little too sudden.
This time I'd like to point you at Perpetual Boovement and Keep on trackin', two SMW ghost houses, both focusing on tracks, both sitting at Expert around 6%, both not particularly popular. I like them, though Where did I go wrong?
They aren't particularly hard. In Perpetual Boovement, the troll spike block just before the checkpoint was not really fair. Also I couldn't avoid the winged boos, I damage boosted each time.
I loved avoiding the fire balls.
Level Info:
Area 1: The 20 Coin Hunt: Massimo's Crypt and Below
Code: 6673-0000-0164-EED2
Bookmark: Click pic below!
https://supermariomakerbookmark.nintendo.net/courses/6673-0000-0164-EED2
I loved the aesthetics and the metroidvania feeling but some jumps felt very hard, I haven't reached the flagpole. (The vines jumps, after the piranha plants I always end up hitting a Muncher, the combo of hammer sledge/Bowser and fire-bars.)
Also what do you do with the hidden shell helmet? I kept hitting the invisible block falling into the blue spiky.
Good work again! I really like the theme you have running, and how the difficulty is very balanced. It's definitely challenging, but very fair.
Thank you!
I tried your mole level and kuribo , loved them both.
MTW 1-1
Great introductory level to your set
MTW 1-2
Difficulty ramps up a little bit and there's some fun secrets.
MTW 1-3
Easily the best of the three. I loved the little marks showing where thwomps were falling and the boss was an implementation I'd never seen before and it was executed very well. Awesome level.
Thanks! I played Keep of Sacrifice, took me a while to figure what to do with the cape (but you can break the yellow blocks with just a mushroom!).