Has anyone created a sharing thread? If not, I'll go ahead and do it.
(Across the River)
Game: NSMB
ID = 98C6-0000-001C-21B9
Underwater Shenanigans
Game: NSMB
1D1B-0000-0019-D8BC
I added some more annoying shit in there. Tell me what you think.
What's the point? This is one already.
Across the River - Gah, music blocks! From the title I was expecting something peaceful... A couple oddities aside (the random thwomp at the start of the level and the buzzy beetle who jumps into the lava before you can close to him) I really liked this stage. It promotes a style of play where you die a bunch, but learn what's ahead and how best to tackle it next time. The skull platforms were well placed and I assume took a lot of playtesting to get right. That goes for the fireballs and hammer bro. which could have been placed in more intrusive places but felt fair. The only problem I had was the thwomp army at the end which honestly felt cheap and unnecessary since Bowser's enough of a threat himself. Aside from that though, I really liked this one.
Underwater Shenanigans - This one was much easier I felt and I liked that there was always something going on which I had to be aware of. The Koopas halfway into the stage felt like they were placed a little off (the corridor felt a bit too narrow) but eh, it might just be me. Nothing much else to say about this one, very solid and nothing too difficult (although I've always found the water levels to be the easiest Mario levels so maybe it's just that.)
Nice work I really enjoyed both of these. Some nice details like the piranha plant popping out of the pipe to block path to the blocks in the underwater one.
I didnt even notice the first skull plaform on Across The River until my 5th play, but i felt more comfortable not using it anyway .
I made a level:
9E20-000-001B-6261
Its a level with the day 1 and 2 tools. I want to make 4 levels with a similar theme so, time to unlock more stuff!
Here's the first level I put a serious effort into. I unlocked the Shy Guy costume and had an idea.
C5AA-0000-001B-78DE
I uploaded it last night, and I'm surprised it only has about a 9% completion rate. I don't think it's that hard, but perhaps that's partly because I know what's coming.
I just gave this a run or 50. I know it's a "challenge" level, but I ended up deciding it's not a good level.
I liked the idea of the first falling blocks section, but the timing was too finicky. Similarly, the next (plants) section was ok, but if you arrived there without the costume, you were basically dead. Though I managed to sneak by a few times w/o it.
The sideways bouncing things that dropped me into the abyss were bullshit. I would have extended the platform if you wanted them to make that precise 4 square jump so they can afford to mess up.
To separate discussion and sharing levels.
Okay, so after receiving complaints that my levels were too cryptic/ difficult... I decided to make a new one with much better difficulty. I'm extremely proud of this one, but I want to see what you guys think of it. I'd like as much constructive input. The boss fight at the end can be tough, but it's got some tricks to it that I tried to make obvious. Give me a star if you like it, also when you give critique post a stage you'd like me to analyze in return.
Assault on Goomba Factory
CF0E-0000-0022-6B6D
As someone just jumping in, I'd appreciate that, especially if you compiled some better levels into the OP
Saw this one on youtube. Looks pretty devious.
https://www.youtube.com/watch?v=w89eXPisDZ8
Saw this one on youtube. Looks pretty devious.
https://www.youtube.com/watch?v=w89eXPisDZ8
Saw this one on youtube. Looks pretty devious.
https://www.youtube.com/watch?v=w89eXPisDZ8
To separate discussion and sharing levels.
Got stuck on the second area lol. There is an open spot in the ceiling that you cant come back from.
But did you finish it?
I hear you, but I think that's kind of what the whole game is about. How much discussion is there going to be if we aren't discussing the levels people are making?
Im still on it! Died at bowser
My last one is a climbing tower stage. It's a bit tricky and you have to use pipes, but I think it turned out pretty well. I added some "hurry" mechanics so you have to climb fast, and tried to do different things in each segment.
Only a few people have tried out my levels. Would appreciate some feedback!
Level Name: A Koopa's Journey
Game Style: NSMB Wii U
Difficulty: Medium/Hard
Brief Description: You have to aid the koopa on its journey to the end, so that it can then help you beat the level. But be careful with what you hit and don't hit, as it can either help the koopa advance or get it stuck. Don't take your eyes off the koopa or it will despawn.
Code: D988-0000-001B-D37B
Level Name: Leaps of Faith
Game Style: NSMB Wii U
Difficulty: Medium/Hard
Brief Description: Accurate long jumping is needed in this level. Pretty short though.
Code: F1E8-0000-001C-FC0E
Very nice. I'm a big fan of vertical levels and you did a great job of capturing the feeling of upwards progress with the pipes. None of the hazards felt too unfair but in the three runs I did of the stage I got hit in the room with the firebars and munchers. The puzzles with the bob-ombs were a nice touch although (stop me if I'm sounding too evil) I would liked to have seen a hurry system in place for that section too . The hurry systems were well implemented with the fireball one going at a slower pace to get the player used to the concept and the blades actually going fast enough to be a real threat. I also loved the finale with both the fireballs and the blades chasing you. In the Bowser fight room, one of the winged fireballs moved right to where the fire flower spawned, forcing me to forgo it and eventually killing me as well. This might have just been an unlucky path that fireball decided to take however. Overall, just a very fun level that made good use of the limited verticality Mario Maker actually has (this is an actual problem I have with the game.)
just finished my third level, 'A Song of Ice And Fire'
ID: AADE-0000-001B-12DD
would love some feedback for this, had a blast working on it.
btw thanks to everyone who hasn't only been posting levels but also critiquing other people's creations, whether it is in here or on miiverse. this loop of trying out a whole bunch of levels, giving feedback and simultaneously reflecting on one's own design philosophy is not something you get to do everyday, i feel, and it is immensely valuable.
Question:
is there some sort of leaderboard with world rankings for things like:
.- most popular level
.- player with the most levels completed
.- player with the most levels created
Saw this one on youtube. Looks pretty devious.
https://www.youtube.com/watch?v=w89eXPisDZ8
Yeah, I tried to make it easier... but Bowser is HARD in the clown car.
- Yes
- No
- No
There is the most Starer Makers.
Have a couple of questions. Sorry if these have been asked before.
1. After you upload a level, can you make tweaks to it while saving the user play/completion count?
2. How do you insert coin blocks into bricks? I haven't unlocked everything yet, so I was wondering if that option is there right away or if I unlock it later. I couldn't figure it out on my own.
Sheesh, one of my levels that isn't THAT hard (D55C-0000-0020-D498) took someone 43 tries to finish!
Saw this one on youtube. Looks pretty devious.
https://www.youtube.com/watch?v=w89eXPisDZ8
Has anyone had their upload limit expanded past 10? How many starred levels did it take?
How many do you get to have uploaded ultimately?