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Super Mario Maker |OT| Miyamoto Simulator 2015

A quick, scrolling underwater level:

94A0-0000-0025-0BFC

I enjoyed this a lot more than I thought I would. I tend to dislike autoscrolling and underwater levels, but the placements here were pretty good. There was room to breathe without it being too easy. Juuuuuuuust right.

I also liked the optional path. Interesting and not exactly obvious!
 

KDR_11k

Member
I just ended up making a rather difficult but still marioish level coded 336E-0000-0025-0C9B. It's based on one of SMW's fortresses but I don't have the game guide for that here so it's just the signature part at the start.. Going by the number people have made about half a million levels today.

EDIT: Screenshot
WVW69iYQa74aPiGXA_


I feel rather reluctant to use any elements that aren't part of the respective games (including the nonsense you can only do in SMM)... Always trying to stay true to the style of the original games.

Quick question, do I need to unlock stuff in order to play levels with that stuff in them or do the unlockables just correlate to the level editor?

Also, this game makes me clamor for HD/widescreen remakes of SMB 3 and SMW!

You can absolutely play things you haven't unlocked yet.
 

mrklaw

MrArseFace
Ow... I played this game way too much these last couple of days. Got carpal tunnel in my ZL-trigger finger. So much copying for airship levels...

But if anyone is curious what a level that can cause that looks like, it looks like this:

Junior's Flying Flotilla
WVW69iYMZNch2CTkHY

7A70-0000-0022-16DB
Description: I'm going for the the "Show, teach, challenge, flourish" method for a level. It's divided into an autoscrolling athletic part and a slower puzzle part leading up to a battle. Please notice how the boss music is set up, too.

Of particular note, I'd like feedback on
the Bob-ombs.
Especially how that is introduced.
Secrets: Three 1-Up Mushrooms​

I also did an amiibo thing, but this level has some obvious flaws... that I didn't notice until after it was uploaded.

From Skyworld with Love
WVW69iYKkR0iLIB0-U

D3F4-0000-0020-E0C5
Description: I wanted to make a Palutena level. The level has an easy way and a hard way. Both are pictured in that screenshot. Trust in her who makes the grind rails... or don't and go Dry Bones hopping.

Also, making the alternate music play like that is tougher than you'd think. If you can make the normal overworld music play, I'd love to know how you did it. I'd recommend checking this one out in edit mode, though, setting up alternate music is very cumbersome. If you can do it with fewer triggers than I did, I'd like to know how.
Secrets: Three 1-Up Mushrooms​

I'm sorry that I can't play anyone else's level right now, but I have to rest my arm. Haven't had a game do this to me in a long, long time... I guess I have a clear GOTY candidate for me here.

Junior's flying flotilla is fantastic - really feels like a proper Mario world level. Lots of nice little features
- general use of the flame throwers pointing in the direction that the airship is travelling which helps anchor he forced scrolling
- I like the switch between forced scrolling and static
- first sight of the Bob-omb is really neat mechanically
- the last use of the Bob-omb is both great and mean ;)
 

oti

Banned
Just finished my second level! It was inspired by the rayman origins 'chase' levels- it's tricky but I tried not to make it too hard.

0E18-0000-0025-0C0D

I'm gonna go through the thread and check out some levels

Finished it. Man, the screen shaking adds another layer of difficulty. Like how frantic it is but not too frustrating or long.
 

Durden77

Member
Is there anyway to upload videos to Miiverse? Screenshots usually don't do this game justice.

Also how are you guys posting screenshots of your levels here?
 

NateDrake

Member
Only 8 people have attempted my first retail level and 2 people have completed it. Last I saw the completion % was around 10%.

5673-0000-001D-33BE
 

me0wish

Member
Is this worth getting for the levels that are already in the game? I'm hardly interested in user created content, I have the feeling that they are poorly designed boring levels, but please correct me if I'm wrong.
 

Anteo

Member
So this was my 1-1 :

51LzJWS.jpg


Code: DEAD-000-0022-5F5A


This is my new stage, the 1-2

They can jump too

0N8oLvi.jpg


Code: (B62D-0000-0025-3080)
 
I have a few that I thought were worth sharing. Ranked by how good I think they are for general consumption.

Bloop to Win - C743-0000-0024-12D5 - A "jumping over the pit" level, requiring some decent reflexes. It takes a few tries to understand the enemy pattern.

Infiltrate the Spiny Base - 65E4-0000-0024-806F - A swimming level that started as more of an item spam. It took on some pretty good form though, and I practiced decorating a bit.

Risk vs. Rewards - EE76-0000-0020-8BB3 - A gimmick level where you choose your path. It's easy to win, but...

Little Mac Gets Some Air -922F-0000-001A-A109 - My most "popular" level. It's a jumping challenge, but it's easy cheesable.

I appreciate any comments, but I'm not super into building. I mostly mess around and upload anything that I think shows any merit. Though I do wonder what people think!
 

KDR_11k

Member
Is this worth getting for the levels that are already in the game? I'm hardly interested in user created content, I have the feeling that they are poorly designed boring levels, but please correct me if I'm wrong.

Right now, nope. I dunno if the systems in the game will make the fun levels rise to the top over the next days but my experience with 100 Marios was mostly a selection of frustrating or awful levels.
 

Burning Justice

the superior princess
Okay, how exactly do I get everything to unlock without adjusting my system clock? I've unlocked the castle stuff, and I got the notification that the SMB3 stuff is coming tomorrow, but I've placed a ton of blocks, and spent about an hour in edit mode, and it isn't unlocking.
 

Xscapist

Member
I love the Super Mario Land Theme music level UncleSporky posted earlier, I definitely gave that one a star!

Finished designing my first level:

TT8KyED.png


It's not designed to be super difficult so much as to mess with your head. The more familiar you are with early Mario, the more it'll mess with you.

On the other hand, finding the three hidden 1UPs might be a challenge.
 
Okay, how exactly do I get everything to unlock without adjusting my system clock? I've unlocked the castle stuff, and I got the notification that the SMB3 stuff is coming tomorrow, but I've placed a ton of blocks, and spent about an hour in edit mode, and it isn't unlocking.

Have you used every item/feature unlocked at least once? The game requires you to do this before the next batch is unlocked.
 
Towers and Tunnels
DmWmLS5.jpg

F1D5-0000-0023-489E
My first original level. I tried to make it finish-able in a couple of different states, including a risky hidden area that perhaps makes the rest of the level a bit too trivial if you manage to find it.

1-1 90s Style
JbZ2Ct1.jpg

DCB4-0000-0024-B925
This is actually 1-1 and 1-2 remade in Super Mario World as one level. It's probably been or will be done to death (and better), but I did it as a way to practice with the editor and it turned out pretty neat. I put a hidden feather in the level (near the hidden 1-up in 1-1) as the feather is pretty disruptive to the technique I used to put 2 levels in one, but it's fun to play around with.
 

daydream

Banned
just fell down a pit but didn't hear the death music. instead, sounds of mario getting into a car, saying "bye bye!" and driving away, then a dog barking, a fly getting splatted and THEN the death tune set in.

i realise i sound like a madman
 

Kjellson

Member
Just uploaded my second level. It's pretty damn tough if you ask me, and it kinda reminds me of how badly this game needs checkpoints.

Spooky Pipes
FABE-0000-0025-43EA

Never again, lol.
 

Nosgoroth

Member
My seventh level is called: The Samus Doorknob (CF93-0000-0023-AEC2)


It's a (probably) pretty tough Ghost House of the puzzle kind. I left timer at max because I'm a nice guy. I'd love some impressions! Aaaand stars if found deserving, I'm approaching the upload limit here.
 
T

thepotatoman

Unconfirmed Member
I think adjusting the system clock is still the best way to cheese the unlock system. Dealing with the load times at least allows you to do something else while grinding, while the block spamming forces you to actively be doing something all the time.
 

Xenoboy

Member
Only 8 people have attempted my first retail level and 2 people have completed it. Last I saw the completion % was around 10%.

5673-0000-001D-33BE

I just played it and it took me like 10 tries. I kept messing up at the spring part. I thought it was fun, but I think that you should have used less Koopas. They don't really add much, but that's just my cents :p
 
Great level and fun platforming, really enjoyed it

This level was just plain fun. The contraptions amused me and it all felt very natural. Didn't have to pause and think about where to go next or the consequences of running full bore.

Thanks for the kind words! I played stuff from each of you:

Zero: I played through "Wall Jump Cave" and had a good time doing so. The first time through I think I encountered an unwinnable state by exhausting all 3 koopas in the ? blocks. I liked the piranha plant ambush pit later in the level.

Lady Siara: I liked a lot of the platforming in your level. Getting the trampoline was a slow part of the level, though, and I had to repeat it a few times after deaths.

I think my next course is gonna use the NSMB theme. It's one of the lesser ones aesthetically, but I love wall jumping so much.
 
I just uploaded my first level.

The Killer Castle C958-0000-0023-9D2D

WVW69iYOfREFHgaP6T



So far I'm loving Mario Maker.

Not bad! I liked how it looped up and back around to the end. Some solid platforming with the moving platforms up top as well. I don't think I did the ending correctly as I got hit by one of the Bowsers and kind of just ran towards the exit.
 

Anteo

Member
I just played it and it took me like 10 tries. I kept messing up at the spring part. I thought it was fun, but I think that you should have used less Koopas. They don't really add much, but that's just my cents :p

Can you even get through the spring part w/o getting hit? I coundn't
 
I uploaded this yesterday. I made it with only 2 days of assets but I think the challenge is pretty good. Check it out and any feedbacks or stars are appreciated! :)

SMW 2nd DAY:
E877-0000-001D-DE0E
 

Chiramii

Member
Let's Fly High
ID: 8405-0000-0023-4ACA


WVW69iYOC9s9HXOze4


I've spent some time fooling around with the level creator now but I still haven't unlocked all that much. I've tried to make a airship level with the SMB3 theme that isn't stupidly difficult to clear, but difficult enough to maybe be a bit challenging.

I tend to appreciate levels with a bit of breathing room and platforming involved, instead of all the stages that is throwing enemies and power-ups at you from all angles.

But as I've said, this is my first attempt at making a more sophisticated stage, but with limited tools to work with, unfortunately...
 
I love the Super Mario Land Theme music level UncleSporky posted earlier, I definitely gave that one a star!

Finished designing my first level:

TT8KyED.png


It's not designed to be super difficult so much as to mess with your head. The more familiar you are with early Mario, the more it'll mess with you.

On the other hand, finding the three hidden 1UPs might be a challenge.

This is great, and really creative!
 
So I made two levels trying my best to design them as though they could appear in a Mario game:

Pipe Life - 4CA6-0000-0013-2ECD
This was made with only the first tool set, so it's pretty basic. NSMBU Overworld with piranha plants, easy.

Any feedback is appreciated.

edit: Deleted a level
 

Jucksalbe

Banned
just fell down a pit but didn't hear the death music. instead, sounds of mario getting into a car, saying "bye bye!" and driving away, then a dog barking, a fly getting splatted and THEN the death tune set in.

i realise i sound like a madman

It was all in your head.

Nah, happened to me, too, once. It's probably on your 100th death or something.
 

Kiro

Member
Hey! Really hope I could get some plays on my level and critiques. It's a tough one and needs skills and smarts. Please let me know what you think! I'm gonna try some of yours

Title: Ghosts and Blades
Difficulty: Hard (9/10 but not cheap)
Tileset: Mansion / Super Mario World
Level Code: 4678-0000-0023-7B41
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
My latest level

https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFJpJetDQ

"Ora si sale, ora si scende"
ID: 2C4B-0000-0025-57B3

As always, the other levels I made

"Tante vie, una bandiera"
ID: 9142-0000-0013-47B2

"Sottosopra o sottosotto?"
ID: 661F-0000-0013-DF3F

"Una breve ma intensa nuotata"
ID: 7150D-0000-0014-BE0A

"Insidie del castello"
ID: 37FB-0000-001F-4F62

"Gusci veloci, all'aperto"
ID: 4DB8-0000-0021-10EC
 

Sapiens

Member
I need to re-evaluate my level strategy. Lot's of plays but no delicious stars yet. Probably not rewarding the player at all.
 

Zero148

Member
Zero: I played through "Wall Jump Cave" and had a good time doing so. The first time through I think I encountered an unwinnable state by exhausting all 3 koopas in the ? blocks. I liked the piranha plant ambush pit later in the level.

yeah, I know it is possible to have an unwinnable state in the beginning. I wanted to have a small puzzle there. Maybe a pipe with koopas would be a better alternatitve from a design perspective
 
I love the Super Mario Land Theme music level UncleSporky posted earlier, I definitely gave that one a star!

Finished designing my first level:

TT8KyED.png


It's not designed to be super difficult so much as to mess with your head. The more familiar you are with early Mario, the more it'll mess with you.

On the other hand, finding the three hidden 1UPs might be a challenge.

This is really clever.
 
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