Yeah, I know you can go in both ways. I wish there was a way to stop that. Did you find anything interesting doing that backwards? lol
I didn't find any secret weapon, but really enjoyed the level. Good job.
ugh...block limits suck. I'm trying to make a Metroidy level and I guess I'm gonna have to scale it and back and/or use ugly workarounds. :\
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Chain Chomp Zoo
5AE2-0000-0030-E6D6
Gawd damn yo. Good level but one mistske and yoshi and mario are ashes![]()
Try mine! 73A1-0000-0049-51EA
Titled "My Little Yoshi: Friendship is Tragic"
I think most would agree that it's a fair level, but it's fairly long. I don't troll you though, and the challenges are all on the easy-medium side if you're proficient with Mario.
Had fun with this one.
Left a comment.
Alright! It's finished!
Verdant Village
2C36-0000-004E-0A9A
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I think this is the best level I've made yet. The way the level is physically structured, it doesn't even feel much like a Mario game, honestly it reminds me of old Sega platformers like Alex Kidd.I love the way the overall look turned out, and it's capped off by the best musical segment I've done.
Please try it and let me know what you think!
Alright! It's finished!
Verdant Village
2C36-0000-004E-0A9A
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I think this is the best level I've made yet. The way the level is physically structured, it doesn't even feel much like a Mario game, honestly it reminds me of old Sega platformers like Alex Kidd.I love the way the overall look turned out, and it's capped off by the best musical segment I've done.
Please try it and let me know what you think!
Been going through and playing gaffer stages, find some really fun stuff. I'll keep trying stuff. If you have a course in particular you want feedback on, please respond. I'd also ask you try some of mine in return. I have pictures of these courses on my tumblr I made for Mario courses.
I have eight stages currently available and could use some feedback. I am doing them in a world format.
1-1 Use the Parakoopas 2.0 (3EC2-0000-0045-502F)
Use the Parakoopas to bounce your way across some gaps. It has two secret bonus rooms.
1-2 Piranha Plant Pop 2.0 (6400-0000-0045-50BC)
Avoid the piranha pants that pop out of the pipes. Keep an eye out for two bonus rooms.
1-3 A little help from Yoshi (A6C7-0000-0045-5166)
P-Switches and Yoshi! Yoshi will give you a boost, and hell catch up with you later on in the level. What a helpful dinosaur!
1-4 Backsy Forthsy Mansion 2.0 (82C0-0000-0045-5332)
Back and forth in a haunted mansion that puts you just out of reach of places youve been prior. Quite a challenging stage! Can you find the hidden door that leads to the back side of the goal?
2-1 Acrobatic Awareness (1323-0000-004B-E75B)
This stage features no enemies beyond a spawn pipe for Koopa Troopas. This map is all about mastering Marios moves and physics. Its much harder than youd think.
2-2 Mushroom Heights (4C2F-0000-004B-EB44)
I hope youve mastered vertical jumps and kicking around Koopa Shells. Tons of hidden lives can be found on this stage.
2-3 Bullet Bills Wild Ride (6B3E-0000-004B-F095)
Watch out for swarms of Bullet Bills as you make your way to the goal. Watch for some hidden paths.
2-4 That Crushing Feeling (35E4-0000-004C-01BF)
Time your traversal through this crushing cavern, and be prepared for the crushing depths of the deep sea. Definitely the hardest stage in world two.
Haha. Man, I want that ending theme now for stages.Alright! It's finished!
Verdant Village
2C36-0000-004E-0A9A
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I think this is the best level I've made yet. The way the level is physically structured, it doesn't even feel much like a Mario game, honestly it reminds me of old Sega platformers like Alex Kidd.I love the way the overall look turned out, and it's capped off by the best musical segment I've done.
Please try it and let me know what you think!
Thank you!!
Hmmm, prolly already been posted, but i just noticed after someone left a comment on my Hail-Fire peaks level:
A bunch of the levels we have been posting here were compiled into a must play list by kotaku.
Frankly, im surprised one of mine made it there.
Can't tell if this is a case of Gaf-> internet->Gaf or if we as a community are just that good on this game.
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Chain Chomp Zoo
5AE2-0000-0030-E6D6
Once I get Zero Suit Samus or Samus i'm gonna try to do a Metroid level also, I figure blocks will be an issue
Starred, too.
Haha, in a few parts that's true. I think that it's probably just too long.
edit: If I had checkpoints I wouldn't feel bad about it at all. So I'll mostly just fix up the level as is, in case they add Checkpoints.
I attempted to recreate Super Mario Land 2-1. It's one of my favorite Mario levels. Hope you like it!
7278-0000-004E-24B9
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I played Bullet Bills Wild Ride and Crushing Feeling. I like Crushing Feeling. I liked the way you put the blocks on thr rails. It was a solid difficulty. The layout could use some work for a more cohesive feel. And the big Thwomp by the stalk, that was a lil bullshit. It just comes and kills you no warning. By by off screen things is always annoying.
Bullet Bills Wild Ride I wasn't too up on. I think the bills riding the track and being the platforms was too much. The sub area was the better part. Havinh a bunch of bullet bills just coming at you can be frustrating I find. This may just be my own person taste though
Under The Starry Sky
4694-0000-004D-7DD7
ThanksDo you have a stage you want me to try out?
Made a stage inspired from one of the old SMB3 fortresses.
Mystery of the Bill Bomb Boo:
6E62-0000-004B-0F1B
Features a game mechanic that some of you have probably already seen.
Please offer feedback. Thanks!
Yes it even has the hidden blocks!
You could have used the undergrond theme for the pipes though.
Anyway, I liked it.
I would have used the underground theme for the pipes, but the level was too long to fit in the main area so half the level would have been in the wrong theme.
Cool maze, I like the class design where you fall down a path and hit invisible blocks to block off/create another path. I think you need to give more room with Mario to breath though, felt like I was too restricted.
Other level; I admit, I lost patience with this one and had to move on. I really like the concept of unlocking stuff with the Koopa shell destroying blocks, but it takes too long and kills the pacing at the beginning and middle/end of the level. Also the Koopa got stuck on the trampoline for some reason and I had to restart. It kind of makes the level drag on restarts. The long hallway is a bit unfair; you set the play up to go sprinting through that thing with Yoshi and then just throw a bunch of stuff at the player, theyre almost guaranteed to fall in the lava or lose Yoshi the first time. Same thing goes with the bullet bill across the lava with the other side not visible. The latter half of the level just felt kind of unstructured and slow. Good use of Thomps early on though.
Overall really neat concepts! But maybe try to put yourself into the players shoes more often when in the editor, think about space and what they see, and help guide them with coins or less branching paths.
Woo! Time for another shameless plug. This time it's my attempt at creating a tower-like stage... in space.
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Tatanga's Galactic Tower
5AC6-0000-004E-231
As a side note, there are so many good stages on GAF, it's a nice break from all the ones featuring 4738383 enemies and cheap challenges.
Alright! It's finished!
Verdant Village
2C36-0000-004E-0A9A
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I think this is the best level I've made yet. The way the level is physically structured, it doesn't even feel much like a Mario game, honestly it reminds me of old Sega platformers like Alex Kidd.I love the way the overall look turned out, and it's capped off by the best musical segment I've done.
Please try it and let me know what you think!
Level Name: Gravity Flip Ghost House!
ID: A5EE-0000-004E-43C8
Features: A ghost house with a gravity flip mechanic! Every time you enter a pipe, the whole level flips upside down. This leads to some rather devious Super Mario World puzzles, and includes 3 separate exits. See if you can find the super secret exit and score the five 1-Ups at the end!
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Kinda yeah. Some surprises.
I thought it was worthwhile.
I think I'm going to play it again because I forgot to give you a star.
You can stop that by putting the pipe from the ceiling or no support sideways.
Also what I meant earlier is a hidden 1-up block in the middle of the bridge.
edit: Starred.
I'll keep that in mind in future levels.
Thanks for the star.
Alright! It's finished!
Verdant Village
2C36-0000-004E-0A9A
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I think this is the best level I've made yet. The way the level is physically structured, it doesn't even feel much like a Mario game, honestly it reminds me of old Sega platformers like Alex Kidd.I love the way the overall look turned out, and it's capped off by the best musical segment I've done.
Please try it and let me know what you think!
I attempted to recreate Super Mario Land 2-1. It's one of my favorite Mario levels. Hope you like it!
7278-0000-004E-24B9
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I think there should be another number in the code. I want to play your level!Woo! Time for another shameless plug. This time it's my attempt at creating a tower-like stage... in space.
![]()
Tatanga's Galactic Tower
5AC6-0000-004E-231
As a side note, there are so many good stages on GAF, it's a nice break from all the ones featuring 4738383 enemies and cheap challenges.
Sweet, air ship theme. Main problem I see with this level is vision. Half the level you can’t see anything but the giant orange boxes so you can’t tell where to drop or if you even need to, and because of the wavering of the screen on the ship theme, I couldn’t even see the ground when I did actually find where I was supposed to drop. I did like the door and the vines at the start of the section that could get you back, you could’ve maybe just used vines scattered along the whole way to help give the player bearings. Interesting level though, and I like the epic, wide feel to it. And yes, I had fun.You Say Hello, and I Say Goodsky : 1AAB-0000-0049-7FAA
If anyone else has any comments, thoughts, etc on the stage I would love to hear it.
Get the Choppa!.....hats: I think this is the first level I’ve played that takes full advantage of the propeller hat, good job. Overall I quite liked the level but the jumps are a little too tight, especially the final one in the big arc. I don’t think they need to be fully out of spikes either. Perfect length though, and I didn’t get frustrated even though it took me quite a few trys.9f49-0000-0044-e806
5058-0000-003f-91d8
F140-0000-0034-fc04
Here you go
Would absolutely love feedback!
Escape Boo's Haunted Lab ! ! ! !
0B04-0000-0049-57CA
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Very solid level! Spent a few lives making sure I’d checked out all the paths. Only real criticism I can think of is tightening up a few places; if it’s not intentional, you don’t need a P-Block to get into the door that’s blocked off. You can just twirl jump off on top of it. Maybe move the dry bones back a bit, was pretty much guaranteed to run into that little dude. Oh yeah, and that stupid invisible block on the left wall killed me after I got the 1-up! haha. Great job, I’ll have to check out your other levels.Ghost House
(BD90-0000-004A-D937)
Enjoy and please let me know what you think.
DMS = Direct Messaging? And were those stars likes/retweets? And that face….I’ve seen it too many times.![]()
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"Twitter Simulator"
Really proud of this one![]()
Couldn’t get too far into this one, sorry mate. I died a lot and only made it 1/3 or ¼ of the way. There’s just too many enemies on screen, and the challenge feels like it’s coming from navigating around a bunch of giant hitbox enemies while I hope to not get hit by a stray chainchomp swipe or a fireball. I like the theme, aesthetic, and trick doors though!
I spent days making a fucking level. Little did I know, I fucking started the level by using one of the sample courses as a base and basically deleting everything and making a new course from scratch. Days later, I try to upload but then I get the you can't upload other peoples course message. Fuck I just wasted a shitload of time. What would be the fastest way to remake a course?
The only thing I could think of...is to just either record or take pictures of the layout in edit, and then remake it.
OK, try out this one, "Spruce Moose": 35B3-0000-0044-F724
Very few people have cleared this one so it'd be interesting to see someone play it.
Name: Climbing Goomba City.
ID: D075-0000-0034-B953.
Run through Goomba City while using both Goombas and moving platforms to get to the goal! I'd say it's pretty challenging.
If you also wanted to do Caramel Cliffs, that would be rad.
F7F6-0000-0049-5E19
I hope you play my level, Shiba! You don't HAVE to finish it, but you've seen how it plays now so you know the tricks
I'm watching the stream!
Here's the code: 73A1-0000-0049-51EA
If I'm not too late, here's a stage people seem to love!
The Goomba: A Sad Tale of Madness BDAB-0000-0033-2697
You can try this one if you would like:
Maze of Madness
E692-0000-003E-60F1
Multiple paths to the exit, 3 hidden 1-ups and watch out for other hidden boxes for other goodies!
Awesome. I'll check it out when you start.
Try out the new stage I posted. I'd love to see how it plays for another person. It's got a lot of Super Mario World puzzles in it. I think the puzzles are pretty standard and there aren't too many enemies, the gimmick just makes it different.
New stage!
NSMBU Tileset
"Castlemania 3: Bowser's Curse"
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My first experimentation with a full three act structure.
It's not great because I made the acts too distinct and the last one is super short because the level was getting long. I think otherwise it came out pretty well, though.
Might as well play this one.
Would absolutely love feedback!
Escape Boo's Haunted Lab ! ! ! !
0B04-0000-0049-57CA
A Ghost House themed like an abandoned lab with overgrown monstrosities and lots of ghosts! Travel through various paths and puzzle rooms. Remember to not trust the arrow signs!
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I enjoyed the stream. What do you use to get output from the Wii U? Watching other people play provides great insight in making better levels so I appreciate the service to the community.Pretty sure I played all your levels and enjoyed them all. Couldn't get through all the people who quoted me, sorrySome are harder than others and it only makes me want to be a better Mario player. I'm sorry I wasn't able to finish all of your courses, but I tried and tried ! I hope you guys found the stream to be educational and entertaining
I want to do more of this again in the future, of course. I appreciate some of the NeoGAF streamers for streaming my stages today as well, so it's the least I can do to give back
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