My level Bombsket-Ball has 15 stars!!! Its really amazing that people are playing and enjoying it. It really gives me extra motivation as a designer seeing that I can make something that people enjoy.
If anyone wants to play some basketball in mario.. Here is the code!
5928-0000-003A-DD78
Frozen Ocean: 300 played, 36.80%
Many Ways to Win
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500B-0000-004B-E5B7
I tried to make a level that could be tackled in a variety of ways, never leaving you without options. It can be beaten without picking up a single power-up, though there are plenty available. There are some secrets and shortcuts as well.
World 1-5 Classic
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94A2-0000-0050-9C9D
My first Mario Bros. 1 stage. I tried to avoid using many new elements as I wanted something that might fit in the original game, but that was easier said than done. Still, it's somewhat "pure".
Towers and Tunnels
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F1D5-0000-0023-489E
My first original level. I tried to make it finish-able in a couple of different states, including a risky hidden area that perhaps makes the rest of the level a bit too trivial if you manage to find it. It has a much lower completion percentage than I would have imagined during its creation. I was surprised it's gotten a lot of good feedback and stars despite its roughness.
1-1 90s Style
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This is actually 1-1 and 1-2 remade in Super Mario World as one level. It's probably been or will be done to death (and better), but I did it as a way to practice with the editor and it turned out pretty neat. I put a hidden feather in the level (near the hidden 1-up in 1-1) as the feather is pretty disruptive to the technique I used to put 2 levels in one, but it's fun to play around with.
Wut? I suck at Mario a lot, but this level is easy!
I really like the kicking up mechanic from Super Mario World, so I made a level based around that! It has one section that I think might be a bit obtuse, but hopefully it won't give you guys too much trouble.
Just finished my first serious level:
The Airship Heist
Course ID: 6BA9-0000-0050-A6C6
It's hard, but not too hard. Roughly about the same difficulty as the Special World in SMW, I guess. Definitely took me several tries (and lots of fine-tuning) to beat it, but I really really like it.
Took me 4 straight hours to finish this idea, hope you guys like it.
Wut? I suck at Mario a lot, but this level is easy!
Completion rates for my most popular courses...
Wario's Gold Rush: 388 played, 30.47% rate.
Little Pikmin Adventure: 399 played, 65.80% rate.
Frozen Ocean: 300 played, 36.80%
Light and Shadow: 287 played, 30.88%
Now remember that nobody on GAF ever said any of these levels were hard. Quite the opposite, in fact, with some saying they might be a bit too easy. For GAF, sure, but...
I loved it!Also hi fellow Mexican player!
Woo! Time for another shameless plug. This time it's my attempt at creating a tower-like stage... in space.
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Tatanga's Galactic Tower
265A-0000-0050-EFBC
As a side note, there are so many good stages on GAF, it's a nice break from all the ones featuring 4738383 enemies and cheap challenges.
What does GAF aim for with Completion Rate? I made oen you can't die in and a person didn't finish it, ruining my 100% Rate.
But the new one i'm making i'm aiming for Tough, But Fair, but want a Win-Rate of like 10% or lower.
Well it means how many times people have tried the course and failed it.
So 1 person could try it 5 times and only do it ones, meaning he did it 20% of the time.
What does GAF aim for with Completion Rate? I made oen you can't die in and a person didn't finish it, ruining my 100% Rate.
But the new one i'm making i'm aiming for Tough, But Fair, but want a Win-Rate of like 10% or lower.
Someone should make a 1-screen stage where no matter how much you fight it, you can't not beat it. Like, you're just being sprung and conveyor-ed to the goal no matter what you do.
Jumped on yesterday for the first time in a week...
Disappointed that the top courses are much the same still, was hoping as the better levels were made, I would be able to find them simply.
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I made this to advertise my level, hahaha.
What's odd is that it doesn't seem to have started fresh despite the default filter being Weekly and the game having been out over a week now.
Someone should make a 1-screen stage where no matter how much you fight it, you can't not beat it. Like, you're just being sprung and conveyor-ed to the goal no matter what you do.
I played it!!! Haha.
I really liked the beginning. Tbh that was the part I most enjoyed. Once you get in the clown car it kind of loses all challenge. 100s time limit was good. As a side note the star jumped in the clown car, flew up to where I was platforming and knocked me all the way down. Dunno if that was purpose but maybe keep in mind.
I lucked out with my last one on the very top of the page... but no GAF played it (at least within a few hours of that, 0 plays, although I know at least mighty Clark has played it now). We collectively are an odd bunch. I'll play your level right now.
edit: Good stuff, although I would have made the time a little stricter to make you want to rush to work even more.![]()
Your edit made me play the stage! Bottom of the page is the worst curse. Ah, Parabeetles... I hate that enemy since the hitbox is weird... First part is challenging, I mean, reaching the top of the pipes. I suck at controlling the Clown Car but I cleared that section on my first try. The star is too OP I believe haha since it's a very long section. Fun though!
It would be pretty rough to even swipe past it in time
So it'll probably be lower than 5 percent. I've had people die at the very beginning of a very easy stage, almost like they died on purpose. You said that someone didn't finish a stage they couldn't die on, I assume that it was on purpose. I actually just made a stage you can't die on so my daughter can play. If that stage has any lower than 100% then I have to assume it's on purpose.
Also, I don't trust the average Mario player to beat a high mid tier difficult stage without dying a few times. Also, I don't know how well kids playing this are conditioned for Mario Bros. my wife isn't conditioned for the game, and she also grew up with Mario, and it makes everything seems hard watching her move around without running.
Try mine! 73A1-0000-0049-51EA
Titled "My Little Yoshi: Friendship is Tragic"
I think most would agree that it's a fair level, but it's fairly long. I don't troll you though, and the challenges are all on the easy-medium side if you're proficient with Mario.
My second level:
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Ghastly Gauntlet
(62FA-0000-0051-4860)
I'd love it if someone could play it and tell me if it's too hard. I designed it to be pretty tricky, but definitely not to be too hard.
Jumped on yesterday for the first time in a week...
Disappointed that the top courses are much the same still, was hoping as the better levels were made, I would be able to find them simply.
Yeah, the method Nintendo is using in Course World to arrange new and popular levels is simply awful. A mess I should say. The method they use only works to those who have levels on the top section only to make them more popular. At this pace and if they don't add some kind of update, those top courses will stay there forever because at this point is impossible to create a level that can become insanely popular to reach them. Even Pushmo/Crashmo has a better/fair level finding system than SMM. Those games even use QR codes to search for your levels and stuff, come on!
I was able to finish it without any trouble. But I can inagine a few aspects could get tricky for newer players. 1 issue was throwing the shell up at the off screen blocks. I knew what to do intuitively because I play mario. I dony necssarily think new players will understand you need to the koopa to that location.
The cannon ball spike part is eh. I was big so I didn't die but thr way you have it set up now I wouldn't even bother jumping. Just tank the hit. If you can level out where the spikes are and find a way to make the cannon shots more in sync that would help.
My fav parts were all the platform riding. The ghosts on the tracks was a good idea. Probably better than boo circles.
Cool level. I'll give it a star. The only thing is that I wish there were only one row of blocks in each "basket".
I'm not usually one for the Clown car based stages but those were some creative ways of giving enemy variety while also escalating the difficulty.New stage!
NSMBU Tileset
"Castlemania 3: Bowser's Curse"
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My first experimentation with a full three act structure.
It's not great because I made the acts too distinct and the last one is super short because the level was getting long. I think otherwise it came out pretty well, though.
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Tree of Beginnings: 37A5-0000-004D-C561
Here's my submission for the contest. I'm still unclear as to what kind of liberties we can take in regards to designing "1-1" stages, but here's what I've got. Please let me know if it's not traditional enough and I'll try to cook up something more befitting for the contest.
This was the very first stage concept I created and it has evolved a lot over the past week. It should now be completely fail-proof, something that's been a challenge for me considering how the original Mario Bros. template was programmed. There are multiple routes and three "exits". I generally applied my own "rule of three" design philosophy throughout the stage. I also took quite a bit care in the stage aesthetics and added a lot of cosmetic touches (something I've honestly have not been seeing too much within the community).
Difficulty felt right to me, I beat it first try.My second level:
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Ghastly Gauntlet
(62FA-0000-0051-4860)
I'd love it if someone could play it and tell me if it's too hard. I designed it to be pretty tricky, but definitely not to be too hard.
I definitely made the level with those who have actually played SMW in mind. I also like the idea of players having to think a little bit about a puzzle-ish mechanic like that. I was hoping I gave enough clues there for even newbies to get it.
Thanks for playing and critiquing!! I'll see if there's some way I can improve that portion towards the end with the spikes/cannons.
Mario Maker OT 2 should be titled Everybody's a game dev lol
Wow, my star count has really built up speed since my WarioWare stage was featured on Kotaku. I got my 5th medal when I woke up this morning and now I just got my 6th!
Apparently the next medal is for 1,300. That's a big jump up.
Mario Maker OT 2 should be titled Everybody's a game dev lol