What the actual fuck...
Here is the level and the code: https://www.youtube.com/watch?v=_sxY8pELhqM
It currently has 15489 attemps and no one (aside from the creator) has beaten it yet.
What the actual fuck...
Wow my latest stage still only has 3 plays and no wins. Please give it a go and tell me where you're struggling and why. And any feedback in general would be nice.
Stop Giving Me Stars - 45E4-0000-005C-64BB
Here is the level and the code: https://www.youtube.com/watch?v=_sxY8pELhqM
It currently has 15489 attemps and no one (aside from the creator) has beaten it yet.
I liked it. Really tested my reflexes near the end.
Liked it! I had to go back and replay it (why doesn't the Cleared screen have a fast replay button?) because I took the secret path first, but even that was involved and entertaining!
My minor complaints are that the first drop down can be blind into lava (donut blocks or a blue platform would fix that), and there were almost too many Amiibo mushrooms around. Hazard buffers aside, they robbed some of the fun of of seeing what was in the blocks.
But otherwise, nice level!
Wow my latest stage still only has 3 plays and no wins. Please give it a go and tell me where you're struggling and why. And any feedback in general would be nice.
Stop Giving Me Stars - 45E4-0000-005C-64BB
Hmm. I felt the difficulty didn't really ramp up until the sub world. I kinda made it so that in those first few segments it's pretty hard to hit a star unless you completely miss a bounce. Before the second wiggler section, where are you dying?I got to that second wiggler part. Took me a lifetime though![]()
Love the concept but for a game without checkpoints I have to say the first part alone would have been enough for me. Still, great level! I might try to beat it some more later today.![]()
Thanks. Yeah this is a problem with several of my levels. If I could I would add checkpoints I would, and other than that my levels wouldn't change. Sometimes you can use doors as makeshift checkpoints but in this case that would break the level because the stars wouldn't reset.Managed to beat it. I don't think theres anything wrong with the level. It's tough but always fair and fun. It's the lack of checkpoints that hurts it.
To quote our own DaBoss: "I would say the level is technically fair with the platforming providing a good challenge"
I really hope it's something that gets addressed because there's been some wonderful secrets included in the levels here and it's a shame to see the creators do their job well, only to have the game mechanics make the reward lacklustre.
Secrets are such a core part of 2D Mario that it speaks volumes that people are including them by default despite a lack of a checkpoint system, hidden coins, multiple exits or a reason to grab 1-ups.
So that tends to leave people to include a 1-up anyway as a 'good job' (which is especially hollow when you've had to go well out of your way), provide a pointless and potentially level breaking power-up or a shortcut to skip most of the level.
The latter being so prevalent in the 1-1 submissions I've played that I've had to go back and do it normally just to get a good feel or what the levels are actually like.
I really hope it's something that gets addressed because there's been some wonderful secrets included in the levels here and it's a shame to see the creators do their job well, only to have the game mechanics make the reward lacklustre.
Here is the level and the code: https://www.youtube.com/watch?v=_sxY8pELhqM
It currently has 15489 attemps and no one (aside from the creator) has beaten it yet.
That's not too bad. Personnally I find not cool the GAFers that only post their creations without ever giving any feedback to others. I'm not giving any names![]()
That bounce off of the P-switch sinking into the lava was wild.
Speaking of hard stages, I'm trying to make mine easier. My easiest stage has a 25% clear rate. The rest sit at around 12-14%. Ironically though, my 8% clear stage is my most popular one. Maybe I should make them harder actually...
When you said maze that was not what I was expecting. That was way cooler than I even imagined. You actually killed it. Super impressed.
Alright GAF, you want a tough level? Well here you go, my latest level below currently has only a 1% completion rate, so let's see who here can conquer it. Bonus points if you can make it through with a power-up in tact.
![]()
Name: Greenhouse Grindhouse
Code: (5E95-0000-0054-B92E)
Description: A non-linear mixture of tight platforming and bullet hell hazards. Perfect your own strategy and path to survive the Grindhouse.
Myself, I give feedback through Miiverse, feels more personal and convenient to me. This thread is already way too flooded.That's not too bad. Personnally I find not cool the GAFers that only post their creations without ever giving any feedback to others. I'm not giving any names![]()
Sure. The height when riding those platforms is very variable, especially at the peak of the trajectory. A few times I mashed up like a madman and Mario didn't enter the door. Then, the platform fell. I guess you can reset it by going up gain but it's tough.Thanks. I thought the skull platform was safe, can you elaborate?
I'm really tired of starring levels that don't deserve stars just because I left a comment. Is there some secret way to comment without starring?
Why don't you just ignore them? The system is done to avoid any mean comment, especially since children use the game.I'm really tired of starring levels that don't deserve stars just because I left a comment. Is there some secret way to comment without starring?
ThanksGo to your played levels list, find said level and use the comments button to load up its Miiverse page. Then you can just comment on that.
Because I want to leave advice. If it's a level with nothing but bullshit then I do ignore it. And I never post mean comments. But a level I just played was decent up until one particular point that had a blind jump and the route wasn't clear. Worth leaving a comment, though I didn't want to star it.Why don't you just ignore them? The system is done to avoid any mean comment, especially since children use the game.
Anyway, you can go to your played level history, find the level, and from there go to its page on Miiverse and comment without starring, hopefully to leave helpful advice.
Fair enough, then, but you know that if things weren't set up like this, the pretty positive atmosphere there is currently would turn very awry.Because I want to leave advice. If it's a level with nothing but bullshit then I do ignore it. And I never post mean comments.
Revised 'Dark Side of the Goomba' so now you can't get stuck near the big old Goomba Floyd. I added some SFX as a reference to Dark Side of the Moon and also for fun.
Deleted my first stage 'Tutorial Gone Wrong?!'. I rather have people play Mushroom World 1-1. Remixed my second stage 'Coins in the Underground!!' and added a bunch of zelda references in it.
Mushroom World 1-1 (Lost Levels)
2AA0-0000-0056-DCFF
Rupees in the Dungeon (Remix)
B096-0000-0061-3E5B
Dark Side of the Goomba (Remix)
5F65-0000-0060-8B3E
I'll be playing some more GAF 1-1 stages today and I'll provide feedback as I did yesterday.
Speed run challenge:
UFO: STAGE 02
0671-0000-003A-121F
Finish the level in 19 seconds or under.
Some of you here have played this earlier or seen the level on a few streams, but I also built a speed run option to the level and would love to hear some feedback about that. Is it too difficult / hidden or just fine overall and challenge-wise considering it is what it is?
Happy to try out your levels as well if you want honest, no bullshit opinions and feedback.
Yeah, I tend to comment using Miiverse. It would be spamming to just say "enjoyed your level" in this thread everytime I played a level.Myself, I give feedback through Miiverse, feels more personal and convenient to me. This thread is already way too flooded.
Dude, your levels are hard lol. I tried about a dozen times to beat this level and failed miserably every time. I overshot the goal at one point and got trapped by the door with the spiney. And Bowser's stuns are a bitch. Its a good level, but brutal.
Alright GAF, you want a tough level? Well here you go, my latest level below currently has only a 1% completion rate, so let's see who here can conquer it. Bonus points if you can make it through with a power-up in tact.
![]()
Name: Greenhouse Grindhouse
Code: (5E95-0000-0054-B92E)
Description: A non-linear mixture of tight platforming and bullet hell hazards. Perfect your own strategy and path to survive the Grindhouse.
The Hopsichord -
CD85-0000-0060-11D6
I had an idea about a piano that turned into a level in which you visit a broken giant 'Hopsichord' and delve inside its machinery to get it playing right...but something changes every time you return.
I actually played your Mushroom World 1-1 last night. I starred it and commented I think.
it's probably been stated a million times but this unlock system is the dumbest shit I've ever seen in a game
besides that, I'm having a lot more fun messing around with the course maker than I ever expected I would. Gonna spend the next hour working around Nintendo's bullshit so that I can tediously unlock parts I should have started with, then I get to have some real fun
It doesn't take long at all. You'll have everything unlocked in no time.
Uh, did SMB always have the animation when Mario did a sharp turn? It's really weird and I don't remember it...
I'm mainly confused because I'm getting conflicting information from my searches. I don't have to do any of that time travel fuckery, right?
I'm mainly confused because I'm getting conflicting information from my searches. I don't have to do any of that time travel fuckery, right?