Other stuff, still to consider unconfirmed since there's no scan, related from more than one user on 2chan:
SP now work in a similar way to OE and NEO: you get half of the total points at the start, then you regain 5 at each turn. the SP+ skill seems to affect the amount of SP regenerated and affects both units in the team. Kind of explains why one of the tag commands lets you select a +15 SP gain.
- different routes and secret units are confirmed.
- you can set a specific tune for Maximum Break, though it's unclear if it's shared by all units or you can set it for each one.
- first dlc is free. The others go for 100-150 and give you two parts each upon completion. They get unlocked during the course of the game, like it happened for OE and Alpha 3.
SP now work in a similar way to OE and NEO: you get half of the total points at the start, then you regain 5 at each turn. the SP+ skill seems to affect the amount of SP regenerated and affects both units in the team. Kind of explains why one of the tag commands lets you select a +15 SP gain.
- different routes and secret units are confirmed.
- you can set a specific tune for Maximum Break, though it's unclear if it's shared by all units or you can set it for each one.
- first dlc is free. The others go for 100-150 and give you two parts each upon completion. They get unlocked during the course of the game, like it happened for OE and Alpha 3.