I had an odd night where I got really hyped for Z3-2 since it's only 6 weeks away and got in the SRW mood and wanted to play some SRW but I didn't know what.
I tried MX Portable and it ran pretty crappy. Like not only did the graphics lack color and were dithered but the map polygons ran in like slow motion have the time. It was really chugging.
Then I tried MX PS2 and it played really smooth. Still holds up fairly well. Controls nice, combat without animations isn't too slow, loading for battle animations isn't too bad (not really any worse than Z3-1). Animations look a little dated but not too shabby. At least the enemies and characters have idling animation! (unlike Z3-1).
MX is the only licensed SRW w/voice that I haven't played so I'll play it at some point on PS2.
Then I checked out some A Portable videos and it looks like it plays pretty well, but then I remembered the miss with 95% hit percentage stuff and crazy difficulty I heard about and still not really interested. Plus the sprites look blurry since they're just ripped from all over PS2 games.
After that I stuck in Z1 Special Disc because I never really played the extra stage missions since they weren't really canon or if they are they're just silly stories and don't progress the Z plot at all from what I heard at the time. Man, going back to Z1 is really interesting. It still holds up incredibly well; plays quickly, looks nice, but yeah the art style is completely different. Everything is really SD big head in Z1 and that's nowhere to be found in Z3. Also the animation style is very different. Z1 isn't so much about crazy animation that Z3 is missing, but Z1 is all about dynamic 3d movement with sprites. Lots of circling around, flying around movement in attacks whereas Z3 is very static 2d plane attacking. Z3 attacks are a lot more like MX attacks but obviously better modern graphics.
Finally I stuck back in Z3-1 and played for a couple of hours on my new game+ and blew through the first 16 maps. The game actually looks really nice coming from the older ones. The sprites are really pretty and sharp and detailed and the map looks nice and menus all move pretty smooth.
...but man, is Z3-1 boring and not particularly fun! First of all, coming from Z1 what I noticed is that SRW games used to be about fun series interactions. Z1 Xabungle enemies are amazing with their little animations where they drop parts and leave the screen and come back and run with bombs and stuff like that. There's a ton of personality and character. E7 attacks are really fun and good music and dialogues. Z2 Dai-guard was fun and energetic + Gurren Lagann Earth Arc is all about fun kick ass stuff. But man, Z3-1 was way too serious. Yeah it had FMP which had some goofy scenarios, but FMP isn't really "fun and energetic" at least in the map designs of Z3 where you're fighting dozens of boring grunts with boring FMP units with boring music and boring animations. Evol is grunt heavy dull, Unicorn is super serious as is CCA and EW, Eva is pretty serious; Gunbuster is post-story and missing all the other characters. Z3-1 is just missing that fun Dai-guard/GL/E7/Xabungle series. I sure hope with Diebuster they can inject some fun into Z3-2 to counter all the serious OG stuff.
And Z3-1 is really missing on support units. Like, playing Z1 special disk there's so many support units playable along with all kinds of bosses/mini-bosses and such. They really paired down the roster in Z3-1 unfortunately. Hopefully Z3-2 brings back a lot of the support units since there isn't a whole lot of new ones.
Also Z3-1 takes forever to get the units that are fun to use. You start off with boring units or shitty grunt units or units like Unicorn that can't even do NT-D mode outside plot events until like halfway through the game. Gunbuster doesn't show up until more than halfway through the game, the 00 Gundam group don't show up until pretty far into the game. Instead you keep fighting the same set of grunts from FMP and then Evol and it's pretty dull. I really hope with Z3-2 you start getting the good units right from the start. No more grunt temp units please.
Another problem with Z3-1 is that it's full of grunts. Unlike some of the other SRW games, Z3-1 is still kind of slow on replay with maxed characters because just taking out all of the grunts is tiring. There's just too fucking many every stage and what's bullshit is because they killed morale in Z3-1 you need all those grunts to get to your best attacks by the end of the map. They really need like 1/2 the amount of grunt units and increased morale across the team to make for better paced maps.
Yet another issue with Z3-1 is how they handle team battle animations. I don't think anyone enjoys watching the support unit attack because they can't even do their good looking attacks on support outside maximum break, instead they do a boring attack that no one really wants to see. So every time you want to watch your main unit's battle animation attack you have to wait a couple of seconds for the support to show up, hit square twice and then finally your unit attacks. This basically doubles the "real loading time" for watching the attack you want to see and it's pretty tedious tbh. If they're not going to do the split-screen that 2nd OGs uses (which is great) then give me an option in the battle select menu to "SKIP SUPPORT UNIT'S DEMO" so I can just watch my main unit attack.
I don't even have a problem with the graphics at this point in Z3-1 outside of stupid stuff like Deathscythe's ALL attack. But the overall flow of Z3-1 is just very dull, from boring units, to grunt filled maps, to longer load times, to a story that doesn't really go anywhere for most of the game and even the fun Gurren Lagann stuff isn't until the last 5-6 maps of 60.
Another thing I don't like is how we're down to so few new entry licensed series that because of all these route splits, there's a lot less crossover this time around. If you get a 3 way split for 3 maps each split, it's basically going to be 3 maps of doing 1-2 episodes of a single series, like top route will just be 3 maps of slowly going through some Unicorn story and middle will be 3 maps of slowly going through some Eva story, etc... I miss old SRW where the space route would be a mix of several new series that are space-focused and earth would be new story for several new series that are earth focused mixed together. This probably really sucks for people who only play 1 route each playthrough since when you only have like 5 new entry series plotlines and you miss most of 2 of them doing a single route you're left with not a whole lot of "new story".
Oh well, I hope Z3-2 is much, much better. A lot of that stuff isn't even a problem because of splitting the game or because of lower budgets/less time. There's just some design decisions that made Z3-1 a pretty boring SRW game. I want Z3-2 to be EXCITING. It's the final chapter, it should start with a bang and cool shit should be happening all the time with power players joining up everywhere. Unfortunately we're already kind of fucked with the ELS, but hopefully they can work that in some fun crossover way. Bringing back old school Aquarion, Turn A, Daitarn and Gundam X is a good step in the right direction if they use them right as those are fun series that can bring a lot of energy. But like Orguss was in Z3-1 and I kept forgetting Orguss was in Z3-1 because it really wasn't used at all. So I hope the Z1 series they're bringing back with all new sprites aren't just going to sit in the background.
tl;dr; version - fingers crossed Z3-2 is fun