Cosmic Dreams
Member
Last post! BARGH!
gonna need that duck hunt amiibo
Last post! BARGH!
gonna need that duck hunt amiibo
Sure, why not, in case you want to watch more unboxings
That XL does look pretty good the more I see it. So shiny.
Tell them to save it and then upload it directly from the computer.I'm trying to help out people in the Hyrule Warriors OT with their avatars.
I made the images transparent and they work when put in a post.
But when added as a avatar they add the white background.
How can I fix this?
Since were always messing with avatars and it's nintendo related figured I'd ask here.
Well Wario's bike blocks it and...
this
Amazing LOL, invulnerability in some taunts or what?
Sonic was to fast so he dodged it the Flash style..
Also yeees! fan art!
I'm really hoping it's because the taunt has some invincibility frames and not because of the KO punch possibly having a janky hitbox or something like that.Amazing LOL, invulnerability in some taunts or what?
I'm really hoping it's because the taunt has some invincibility frames and not because of the KO punch possibly having a janky hitbox or something like that.
Someone test that out.
I actually box myself.Well it's his K.O. move where he uppercuts you in the chin. If you just graze the chin then they won't get knocked out. Haven't you watch Hajime no Ippo.
This video is amazing
https://www.youtube.com/watch?v=mrMIMCI29eA&list=UUOgaIuQYGr6ow_jbote4BKA
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
Nope, he still does the animation as if he's pulled it off lol.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
This will be much easier to do than DI.The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
I don't like the sound of this at all.The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
http://www.ssbwiki.com/Character_customization
I didn't know what else to expect, but pretty disappointing nonetheless that Marth and Lucina have the same exact custom move properties.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI anymore, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
This sounds like a totally intentional mechanic.Sakurai, patch this shit.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
Sakurai, patch this shit.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
Hope this can be confirmed.I believe this vector's strength is a percentage of the knockback you're suffering, so it's less powerful at low percents/when hit by weak attacks and more powerful at higher percents/when hit by powerful attacks.
KBI would be much more inline with previous terms and has a better acronym.Interesting. Not sure I like the term "vectoring." Someone suggested "Knockback Influence," I think I'd prefer if it were called that. Of course the name isn't really important, though.
I think 2-stock will become the future, so this will likely lend itself as evidence toward moving to that ruleset.
This sounds like a totally intentional mechanic.
pretty sure it's a mechanic he put in there
smh
Well either get rid of it or halve the blast zone sizes. Matches don't need to be extended any further.
Yes.Let me know if I understand this correctly:
1. I'f I'm hit with a move that has a hypothetical upward knockback value of 100, and I hold down with a hypothetical vector value of 20, the total upward knockback would be 80 (100-20).
2. If I suffer a horizontal knockback of 100 straight to the right, and I hold straight left with a vector of 20, the knockback would also be 80.
3. Inputting diagonals will vector equally in two directions.
Is that correct?
Yes, but I think inputting diagonally adds up the same 20 vector, so it would add 10* 2^0.5 diagonally and horizontallyLet me know if I understand this correctly:
1. I'f I'm hit with a move that has a hypothetical upward knockback value of 100, and I hold down with a hypothetical vector value of 20, the total upward knockback would be 80 (100-20).
2. If I suffer a horizontal knockback of 100 straight to the right, and I hold straight left with a vector of 20, the knockback would also be 80.
3. Inputting diagonals will vector equally in two directions.
Is that correct?
Yes.
Yes, but I think inputting diagonally adds up the same 20 vector, so it would add 10* 2^0.5 diagonally and horizontally
Nice. I was about to link them~Thanks, and also I want to link it as well.