The odds of this happening are supremely low.Well either get rid of it or halve the blast zone sizes. Matches don't need to be extended any further.
The odds of this happening are supremely low.Well either get rid of it or halve the blast zone sizes. Matches don't need to be extended any further.
It still affects the direction, but it won't make a difference in terms of surviving a move that will KO you.Thanks.
So what i'm getting is that DI in previous games influences the angle of launch, but not knockback, and Vectoring influences knockback (by increasing or reducing it), but not the angle of launch. That in mind, is it fair to say that, 1. when escaping combos in Smash 4, the player should vector in the direction of the knockback, and 2. when avoiding death, the player should always vector in the opposite direction of the knockback?
YepThanks.
So what i'm getting is that DI in previous games influences the angle of launch, but not knockback, and Vectoring influences knockback (by increasing or reducing it), but not the angle of launch. That in mind, is it fair to say that, 1. when escaping combos in Smash 4, the player should vector in the direction of the knockback, and 2. when avoiding death, the player should always vector in the opposite direction of the knockback?
Looks like I have someone new to sub to.This video is amazing
https://www.youtube.com/watch?v=mrMIMCI29eA&list=UUOgaIuQYGr6ow_jbote4BKA
So what i'm getting is that DI in previous games influences the angle of launch, but not knockback, and Vectoring influences knockback (by increasing or reducing it), but not the angle of launch. That in mind, is it fair to say that, 1. when escaping combos in Smash 4, the player should vector in the direction of the knockback, and 2. when avoiding death, the player should always vector in the opposite direction of the knockback?
It still affects the direction, but it won't make a difference in terms of surviving a move that will KO you.
1. It depends, in most instances, I imagine this would be the case.
2. Yes, but it would be best to choose a diagonal direction that is on the opposite side of the knockback direction to make it simple for you to Vector since you will have max vectors for two directions.
Thanks.
So what i'm getting is that DI in previous games influences the angle of launch, but not knockback, and Vectoring influences knockback (by increasing or reducing it), but not the angle of launch. That in mind, is it fair to say that, 1. when escaping combos in Smash 4, the player should vector in the direction of the knockback, and 2. when avoiding death, the player should always vector in the opposite direction of the knockback?
Thanks, and also I want to post other renders as well.
The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
That means you've never DI'd properly before lol. Now this means what you did will work to make you survive.So everyone is freaking out over what exactly? From what I understand here this is literally DI with a new name? I've been holding the opposite direction of the way in being hit since SSB64; how is this new?
The odds of this happening are supremely low.
Just heard about this vector in thing. Needless to say this sounds awful. It's going to make all of the game's problems even worse.
These renders, sooo goood!!!
These are stock icons and roster icons:
http://imgur.com/a/caFq2
http://imgur.com/a/TNQ6t
http://imgur.com/a/qBHE8
It is because the image is low quality. The W will look fine in Wario's HQ renderWario is lookin' good. But why is the W blurry at the top in his classic outfit? Is that intentional or is it the image?
This isn't happening.The whole "Down DI" thing D1 & a few others have been talking about the past few days is explained by Strong Bad here: http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
Note: It's not DI, it's a completely new mechanic at work here.
So everyone is freaking out over what exactly? From what I understand here this is literally DI with a new name? I've been holding the opposite direction of the way in being hit since SSB64; how is this new?
Apparently "vectoring" Is actually called hitstun shuffling by one of the demo tips.
That means you've never DI'd properly before lol. Now this means what you did will work to make you survive.
To use survival DI properly in previous iterations of Smash Bros you want to hold a direction perpendicular to that of the direction you're being launched. IE, if you're launched vertically, you want to hold left or right, and if you're being launched horizontally, you want to hold Up. (Down works as well but is stupid to do because it just sends your character to the bottom corner of a screen, thus making your recovery nigh impossible.) DIing in this manner aims your trajectory to the corner of the screen instead of the blastzones.
Why exactly is that new mechanic a bad thing?
It makes people more difficult to kill in a game where it takes a long time to do it anyway.Why exactly is that new mechanic a bad thing?
Why exactly is that new mechanic a bad thing?
It could also be describing Smash DI because it uses the word 'slightly' while vectoring greatly impacts your ability to survive and escape combos.
Why exactly is that new mechanic a bad thing?
Never played Wario Land huh?Never realized Wario was buff.
Zero is facing a good Sheik: http://www.twitch.tv/zeroAny good streams going on right now?
Some Smash 4 matches have been taking a long time already, due to increased blastzones and whatnot. Now that this knowledge is being made public, it can only make the matches longer as people learn to vector properly to avoid dying or being combo'd. In fact, it's likely that nearly every bit of competitive footage we've seen thus far is footage of players using bad vectoring because they're used to the DI of previous games.Why exactly is that new mechanic a bad thing?
Never realized Wario was buff.
Why exactly is that new mechanic a bad thing?
the only drawback I've found with megaman, it's that Mario was able to cape-bounce back to him his meteor smash... it was a nasty surprise.
also, most of his projectile attacks are useless against Link's shield.
Warios actually always been muscular and fat at the same time, weird.