Exactly. That's the issue I'm seeing. So many are trying to compare it to Melee and to Brawl and then complaining when it doesn't mesh.
The screenshot of M2K's comment was based on the E3 build,
not the final retail release that he's gotten to play now. His opinion has changed, I'm pretty sure. I'm not sure what it is now, though.
Hey Revven. I have not been following the threads that much, but has there also been numerous changes to the final game vs the E3 demo? I recall people complaining about the landing lag and "being afraid to attack" due to the heavy emphasis on committing to an attack, for example, but that only seems to be giving to the more powerful moves, correct?
According to people who have played the E3 build, there were definitely some changes made to the game. However, the landing lag stuff may have been overblown to some degree by some folks that played the E3 build. In general, landing lag is distributed in a more sensible way than was let on by the people who played the earlier build. However, this doesn't mean that landing lag for some moves weren't adjusted between the games -- Falcon's knee, for example, does have more landing lag than it ever has. And I'm pretty sure Marth's Nair (based on footage alone) is not nearly as lagless as it was in Brawl. So some moves did receive some minor landing lag adjustments but it's not to the point where you won't want to approach.
Characters with moves that don't need a lot of commitment are probably going to wind up being very good (i.e Sheik, Bowser, ZSS, MK, Kirby, Jiggs, etc etc). But that's just my own assumption/prediction and nothing you should take seriously yet.