Oh, I'm not doubting the character. I know he's got game. The playstyle is just tough for me to get. Like I hit a skill ceiling, you know?
That's part of why I find him appealing to play.
His movements are pretty deliberate and stiff, so once you're familiar with how he acts and how his moves come out, it's sort of just a matter of constantly switching things up. I don't think he really has a set path of moves or combos that are essential, but a few things I try to do when playing:
- As someone said earlier, his lemon shots are better than you think. Well-timed shots will make Link, for instance, be forced to approach because your shots nullify all his projectiles. This is true for many other characters. Lemons also stop dash attacks cold, which you could follow up with a grab (preferably roll cancelled) or a slide. Follow up a dash with a fair, and a dtilt with a Uair.
- If on the ledge, a good tactic can be to fall away, then short hop and fire a crash bomb at a waiting opponent, then take advantage of them shielding/blowing up to safely return without being punished. You could also drop and send em skyward with Uair before coming back up.
- Might sound odd, but throwing in the occasional UpB to get in the air, then fast falling back onto it to bounce again can be a bit of a mindgame, since some players might try to follow you up there thinking you're vulnerable. Doesn't work all that often, but maybe throw it in once in awhile.
- Buzzsaw can be a good way to avoid being juggled. Throw it below you as you're coming down, possibly moving away then throwing it diagonally back at your opponent. You can also throw it up as an extra projectile with Uair if you're the one doing the juggling.
- Dsmash is excellent for people that roll more than pill bugs, and Usmash has good priority and is also the least risky smash attack he has.
- If all else fails, Fair it. Fair all the things.
Hope some of that helps. I'm not exactly godly with him myself, but he is my most succesful character so whatever that's worth.