Arcfire combos into up air, it's one of the easiest ways to KO as Robin. Space with aerials, Levin sword is really strong.
Still has some of the best and safest smash attacks in the game. They're avoiding nerfing Sheik, though. Either they haven't figured out how to do it or they still don't understand what makes her the best. Those baby nerfs in the past two patches that changed nothing at all were stupid.
Her old back air was super dumb though, it killed at what, 100%? Shiek went low key because how utterly stupid Diddy was before though. I understand this happening for the general audience, but for the designers? Jesus.
I'll say it again, but get rid of the invincibility frames on her up b, remove the auto cancel window when landing on the ground and remove the hit box when reappearing but keep the wind box. That's something at least.
So does Mario, and now Mario is better than Luigi in every way.
He has been for a while tbh.
Yeah Mario has always had much better all purpose tools which makes him not have bad match ups like Luigi did. Luigi still has some nice things going for him. Shoryuken setups, a stronger back air, tornado is still super good, a fantastic fair. Not sure who has the better smash attacks, but both are fantastic. I think luigi has better tilts and jab as well for what is worth. But mobility is king in this game and Mario's air speed, nair dair up air and bair just work better in the neutral. Competitive wise luigi didn't deserve the nerf because he wasn't as good as other characters and the other buffs don't balance the damage they did to him. But losing just because he landed 4 grabs in total (he has one the of the best grabs in the game, as well as throws) is super frustrating as a player and that's the bigger problem.
But luigi is definately out of the top 10 now, but he's still semi viable. He wasn't gonna win without a good secondary before and now that's more true than ever.
Speaking of buffs and nerfs, I'm loving Samus' new nair. Bigger hitbox and more active frames REALLY make a difference. It's a good tool in the neutral now and it helps her more than I previously thought. It's not gonna affect her at all in the metagame but at least I'm happy. Reduced landing lag on fair and the extra damage is a nice touch and the new hitboxes on up b allows it to launch vertically a lot easier so it's a more consistent kill option (and it has a very teeny knockback growth lmao).