MagiusNecros
Gilgamesh Fan Annoyance
Well, guess I'm picking up ZSS.
Well she is the only good Metroid rep in the game.
Well, guess I'm picking up ZSS.
Well, guess I'm picking up ZSS.
Are you around to play in a bit?Aw yeah
This lagless get up is haaaaarrrrd! I've got it a few times on Battlefield, but it's definitely not something I'll be able to do consistently.
Let's do it - make a room?Hey, I'm kind of in the mood for playing some smash, so I could possibly play for a bit if anyone's interested.
Let's do it - make a room?
Alright, hosting... We should do a lag check first since I'm at my cousin's, and the connection might not be as good as at home.
Edit: Is it bearable? I'm rusty as hell, but the connection didn't appear to be all that bad from what I remember.
Are you around to play in a bit?
I hate that stage so goddamn much. Worst stage in the game.
Just to provide some context to this, here's a video courtesy of My Smash Corner.
These are the characters and stages confirmed to work by My Smash Corner so far, taken from the video:
Code:[IMG]http://i.imgur.com/0DbyXum.png[/IMG]
Here's a list in text too, because I know we have several mid-low tier players in here:
and a list of working stages so far:
- Greninja
- Mewtwo
- Dark Pit
- Captain Falcon
- Zelda
- Donkey Kong
- Peach
- Little Mac
- Palutena
- Lucina
- Marth
- Mii Gunner
I can only assume that for the illegal stages he's referring to their omega forms. >.>
- Battlefield
- Luigi's Mansion
- Pyrosphere
- Norfair
- Lylat Cruise
- Pokemon Stadium 2
- Town and City
- Smashville
- Gaur Plains
- Pilotwings
Here's a link to a /r/smashbros thread on Reddit discussing this. Exciting, though too bad none of my characters are confirmed to do it besides Gunner.
Edit: Counter getups with Ike sound fun though =3
No, the F-Zero stage. I can't see anything with all the roads zipping around. Confuses my eyes.I guess you're talking about Dreamland, right? What in the world is it that causes teleport trajectories to screw up like that in some particular stages?
No, the F-Zero stage. I can't see anything with all the roads zipping around. Confuses my eyes.
I'll explain the teleport bounce crap later.
They're all pretty close matches now. I'm tempted to tell you a secret that makes this an extremely good match-up for Pac-man...I wonder if I'll ever get a win without receiving help from stages...
They're all pretty close matches now. I'm tempted to tell you a secret that makes this an extremely good match-up for Pac-man...
How about them apples? lol
You know that one got saved, lol.
They shouldn't, I'm just making bad choices.You got grabbed.
... I don't think my PK fires should be hitting Jiggs at all, though.
They shouldn't, I'm just making bad choices.
What makes the matchup hard is Ness' Fair. Better than anything Jiggs has at his own game.
You have to out-turtle the turtle in that matchup.Yeah, I noticed that. Still, there were a couple of times when we were trading and a single fair hit wasn't worth eating Jiggs' own.
I don't even remember how to go fast it seems, because a turtle just beat me at a speed contest.
You have to out-turtle the turtle in that matchup.
I think Roy is even against Mewtwo.
Any reason for the big breaks between matches?In case you didn't figure it out, I think my defensive game's almost non-existent. I keep eating your shnairs, for crying out loud.
You forget tiers and win rates only matter if both players are actually knowledgeable about their characters, and Roy's one of my tertiaries at best on top of my not having played him for over two months, so that point is moot.
Also, I can't for the life of me get accustomed to fast-fallers after having mained Pac for so long.
Edit2: Heh, gave you some trouble with Link. I had the "don't get hit by shadow balls" game down but that could only get me so far, and then my lack of character knowledge did the rest.
Any reason for the big breaks between matches?
Link is up there with Falco in characters that I don't think actually beat my characters, I just consistently fail to handle them properly.
That 1 frame of vulnerability striking twice...I'm choosing which character to pick, and I just had to use the bathroom since we had been playing non-stop.
Edit: I fight for my friends.
You have to realize that while you complain about Pac-man, he is a high tier character, and everything he has but his grab is really safe. Mewtwo has nothing safe at all, and he needs to take a lot of risks to win. Also, you are usually bad at spacing your aerials, so I shield grab a lot.I'm noticing a very clear pattern where you always shield by the edge of the stage and go for a shield grab, which is why I've been spacing stuff to make you miss and then abuse Metwtwo's slow grab.
Edit: You also love air dodging as soon as possible whenever I land a dash attack, even though I'm still awful at actually adjusting my aerials' timing so I haven't been able to punish it like I should.
Edit2: It's been a couple times I see you dthrow, dtilt and usmash even when I've jumped away and it's clear you can't follow the combo up, which leaves you open for quite a while.
You have to realize that while you complain about Pac-man, he is a high tier character, and everything he has but his grab is really safe. Mewtwo has nothing safe at all, and he needs to take a lot of risks to win. Also, you are usually bad at spacing your aerials, so I shield grab a lot.
Whenever I throw Shadow Ball, use Pacman's side B to block it.I'm only pointing out things I've noticed you keep doing since I'm not sure if you're actually aware of that or not. Not trying to sound condescending or anything, and I don't want to keep secrets that might help you down the line just for a slight edge.
Again, tiers don't matter since it's clear there's enough of a skill gap between us to let you win the majority of our Pac vs Mewtwo games regardless of what pro players say should happen. I don't play competitively and don't keep up with strategies and patterns that most people would recommend for Pac. I just play trying to have fun while honing my skills little by little.
Whenever I throw Shadow Ball, use Pacman's side B to block it.
Again, tiers don't matter
I try, but it might be the input lag or me not being used to the timing and I always screw it up.
It took me a long while to adjust to not air dodging out of your dthrow, which'd always result in me eating your dtilt and whichever follow-up you could muster.
Did we just get DCed?
I just had a wicked flashback to nearly a decade ago.
Good games man.Oh, come on...
I mean that if a not-so-good Pac player plays against a more skilled Mewtwo then it isn't like the Pac HAS to win most matches by mere virtue of being a higher tier than Mewtwo. It's just like some player I saw at our local tourney that had the luxury of going Ganondorf (as a Rosa main) just to play around with his opponents, and he was good enough to actually win as Dorf.
Karst: I guess I'm calling it quits then, since my cousin just got back home and it's about time we made dinner. Great games, and hopefully I'll get to play a bit more Pac vs Bowser sometime later.
I think Pac-man is the king of "random stuff you aren't prepared for" between the hydropump bounce trajectories and water spouts, the various fruit speeds/angles, and the chaos his up B can create. He's very much a character that makes both parties react on the fly, and it's pretty great. More characters should be like that.And yeah, I agree that Pac indeed has a lot of safe moves. I feel like there were several times I was getting out of stuff I shouldn't have merely thanks to his 3-frame nair, and once I remembered I could upB after one of his really fast aerials to take away your options after shielding things got a lot more manageable. Even then I sometimes used dair for some stupid reason, and it sucked as much as I remembered.
Then there was that time I grabbed you and got flung out of my hold by my own trampoline, which was weird as hell and made me take a mental note about it. Getting used to the way trampolines and water jets work sure take a while...
Just stop approaching with Nair.
Fair was a lot harder for me to punish when you approached with it, though. Both the additional shieldstun and spacing make it superior. Many of your deaths were from shieldgrabbed Nairs.I'd like to fair more, but the really low hitstun makes it hard for me to adapt on the fly and do follow-ups properly.
Fair was a lot harder for me to punish when you approached with it, though. Both the additional shieldstun and spacing make it superior. Many of your deaths were from shieldgrabbed Nairs.
On the other hand, you could use Nair OoS a LOT more - it's good for that.Today's the second time I've ever played with the new shieldstun values, so I still don't know which moves are best for applying shield pressure.
I'll also see if I can watch my nair usage a bit more, since even if I land it it as an approach you're right that it isn't a good choice, since it never results in combos due to the high knockback, is horribly unsafe due to using Pac's body as hitbox, and stales the move for when I actually want to take people offstage with it.
On the other hand, you could use Nair OoS a LOT more - it's good for that.