Astral/H3X
Member
I am frothing. Cannot wait.Probably in about 4 hours.
Has the patch itself hit yet?
I am frothing. Cannot wait.Probably in about 4 hours.
I am frothing. Cannot wait.
Has the patch itself hit yet?
Better prepare for the eShop spontaneously combusting as soon as the update goes live.
Thanks for that, but the funny thing is, it's actually a habit now! Sometimes it just feels wrong not to use the message.The internet needs more people like you. This post made me smile.
http://m.neogaf.com/showthread.php?t=1177766By the way, will there be a thread for Corrin and Bayonetta?
I'm stupid, I completely forgot about this.
Duck Hunt: On a 120% Shiek, down-throw to upair is a true combo if your timing's perfect. GL with that third hit though and I dunno if this was true pre-patch. lol
Oh wow. None of this is correct at all.Man Bayonetta has way too much going against her. My friends just said she is just hard to use, I disagree entirely.
Shit recover
She has a ton of weight yet huge knockback
Too much Lag/Delay with her attacks
Hitbox (as in characters hitting her) is huge like Bowsers, I get grabbed waay to easily.
Her dodge evasion is extremely short (with a huge amount of lag)
Witch Time ability is useless after one use until you die or wait a huge period of time. (Witch time is nerfed even if you don't successfully land the attack.)
Her neutral B gun is strong but she has to finish her attack and the move leaves her wide open with to much lag/delay after usage.
Precision is even more precise than Luigi and Wii Fit Trainer combine making landing attacks extremely difficult (I literally had a yoshi right in front of the attack but the precision shoots outwards making it so the attack doesn't hit at all.)
Slow moves
Her nerfs don't even make sense. I'm so upset, it's like some employee got very pissy on how strong she sounded on paper and nerfed literally everything about her. She is almost trash tier.
MY BAE-NETTA D:
Bayonetta is literally like how bad Samus in terms of attacks not hitting.
Corrin on the other hand is extremely powerful, excellent speed, movement, her side B is extremely powerful, she is precise but has a ton of leeway, her recover is meh level but decent, great counter, her spear attack makes Corrin jumpy/evasive/offensive, and her base attacks and air attacks are insanely good. He/She is easily B or A tier. Absolutely great.
Man Bayonetta has way too much going against her. My friends just said she is just hard to use, I disagree entirely.
Shit recover
She has a ton of weight yet huge knockback
Too much Lag/Delay with her attacks
Hitbox (as in characters hitting her) is huge like Bowsers, I get grabbed waay to easily.
Her dodge evasion is extremely short (with a huge amount of lag)
Witch Time ability is useless after one use until you die or wait a huge period of time. (Witch time is nerfed even if you don't successfully land the attack.)
Her neutral B gun is strong but she has to finish her attack and the move leaves her wide open with to much lag/delay after usage.
Precision is even more precise than Luigi and Wii Fit Trainer combine making landing attacks extremely difficult (I literally had a yoshi right in front of the attack but the precision shoots outwards making it so the attack doesn't hit at all.)
Slow moves
Her nerfs don't even make sense. I'm so upset, it's like some employee got very pissy on how strong she sounded on paper and nerfed literally everything about her. She is almost trash tier.
MY BAE-NETTA D:
Bayonetta is literally like how bad Samus in terms of attacks not hitting.
Corrin on the other hand is extremely powerful, excellent speed, movement, her side B is extremely powerful, she is precise but has a ton of leeway, her recover is meh level but decent, great counter, her spear attack makes Corrin jumpy/evasive/offensive, and her base attacks and air attacks are insanely good. He/She is easily B or A tier. Absolutely
great.
Man Bayonetta has way too much going against her. My friends just said she is just hard to use, I disagree entirely.
Shit recover
She has a ton of weight yet huge knockback
Too much Lag/Delay with her attacks
Hitbox (as in characters hitting her) is huge like Bowsers, I get grabbed waay to easily.
Her dodge evasion is extremely short (with a huge amount of lag)
Witch Time ability is useless after one use until you die or wait a huge period of time. (Witch time is nerfed even if you don't successfully land the attack.)
Her neutral B gun is strong but she has to finish her attack and the move leaves her wide open with to much lag/delay after usage.
Precision is even more precise than Luigi and Wii Fit Trainer combine making landing attacks extremely difficult (I literally had a yoshi right in front of the attack but the precision shoots outwards making it so the attack doesn't hit at all.)
Slow moves
Her nerfs don't even make sense. I'm so upset, it's like some employee got very pissy on how strong she sounded on paper and nerfed literally everything about her. She is almost trash tier.
MY BAE-NETTA D:
Bayonetta is literally like how bad Samus in terms of attacks not hitting.
Corrin on the other hand is extremely powerful, excellent speed, movement, her side B is extremely powerful, she is precise but has a ton of leeway, her recover is meh level but decent, great counter, her spear attack makes Corrin jumpy/evasive/offensive, and her base attacks and air attacks are insanely good. He/She is easily B or A tier. Absolutely great.
You mean the custom no one uses?Going crazy. I think Ganon's Warlock Thrust got a range buff. Hit's like the same range of Bowser's pivot grab. :/
You mean the custom no one uses?
Someone on Discord said his Fair and Bair have less landing lag now.Correct sir.
I don't think that's possible. I've had a lot of active hitboxes pass through my during Witch Time.Witch Time is interesting, but can also be dangerous for the Bayo player if they're not careful.
Running into active hitframes that are slowed down can be suicidal.
It's happened to me. Was fighting a Corrin and witch timed her Sode B, charged up my smash, and got nailed during the charge up.I don't think that's possible. I've had a lot of active hitboxes pass through my during Witch Time.
Are you sure that you didn't just let the timer expire?It's happened to me. Was fighting a Corrin and witch timed her Sode B, charged up my smash, and got nailed during the charge up.
Also, dodges and the like still work when slowed down. Managed to do that once haha.
They were still slowed down while I was flying away, so no.Are you sure that you didn't just let the timer expire?
Oh wow. None of this is correct at all.
If anyone wants to see the set between Cyber and I tonight, where we use Corrin and Bayo, respectively. Someone try and argue that Bayonetta is bad after seeing this day 1 play:
https://youtu.be/j8zFm5wHHFs
I don't think that's possible. I've had a lot of active hitboxes pass through my during Witch Time.
To further this, be careful when doing Bayonetta dittos since the standard extended attack bullets will trigger the full Witch Time, instead of the shortened projectile oneI mentioned this in the other thread, but I did some experimenting with both characters and learned something interesting about Bayonetta. I'm not sure what exactly Nairo meant by the Wicked Weaves (smash attacks) having the "projectile" property, but they are definitely not treated like projectiles. Palutena and Fox can't reflect them, Villager can't pocket them.
However something interested I did notice was the shots when you hold the buttons from moves other than her neutral B. They technically aren't considered projectiles. This means they don't work on Palutena's Reflect, Fox's Reflector, PSI Magnets, Pocketing, Link/Toon Link's shield, the whole nine yards. The Bullet Climax (neutral B) bullets do count as projectiles though, and interact with all of the above just like you would expect.
So does Bayo have the best counter in the game by far or what? Dodging an attack and getting free charged smashes out of it sounds way better than all the other characters' counterattacks. Having watched some of Karst's Bayonetta dittos it really looks like things get intense once either player's in kill percentage due to how much of a threat her counter is.
So does Bayo have the best counter in the game by far or what? Dodging an attack and getting free charged smashes out of it sounds way better than all the other characters' counterattacks. Having watched some of Karst's Bayonetta dittos it really looks like things get intense once either player's in kill percentage due to how much of a threat her counter is.
Man Bayonetta has way too much going against her. My friends just said she is just hard to use, I disagree entirely.
Shit recover
She has a ton of weight yet huge knockback
Too much Lag/Delay with her attacks
Hitbox (as in characters hitting her) is huge like Bowsers, I get grabbed waay to easily.
Her dodge evasion is extremely short (with a huge amount of lag)
Witch Time ability is useless after one use until you die or wait a huge period of time. (Witch time is nerfed even if you don't successfully land the attack.)
Her neutral B gun is strong but she has to finish her attack and the move leaves her wide open with to much lag/delay after usage.
Precision is even more precise than Luigi and Wii Fit Trainer combine making landing attacks extremely difficult (I literally had a yoshi right in front of the attack but the precision shoots outwards making it so the attack doesn't hit at all.)
Slow moves
Her nerfs don't even make sense. I'm so upset, it's like some employee got very pissy on how strong she sounded on paper and nerfed literally everything about her. She is almost trash tier.
MY BAE-NETTA D:
Bayonetta is literally like how bad Samus in terms of attacks not hitting.
Corrin on the other hand is extremely powerful, excellent speed, movement, her side B is extremely powerful, she is precise but has a ton of leeway, her recover is meh level but decent, great counter, her spear attack makes Corrin jumpy/evasive/offensive, and her base attacks and air attacks are insanely good. He/She is easily B or A tier. Absolutely great.
Corn is ridiculous. There's no way Ryu can get in.
Marth has some new followups after Tipper Jab 1 and Jab 1:
Tipper Jab 1 > Tipper F-tilt
Jab 1 > Tipper Up-tilt or Up-tilt
Tipper Jab 1 > Fair/Tipper Fair
Jab 1 > Regular/Tipper Dolphin Slash
They're true combos too. I'll have to experiment with the percent ranges (I tried most of this at 90+%) and also see what else you can do with the new endlag reductions later. Should be a bit easier to KO now with him outside of tipper smashes.
Dumb question. I use Ryu, what can I do against Corrin instead of getting in?
If anyone wants to see the set between Cyber and I tonight, where we use Corrin and Bayo, respectively. Someone try and argue that Bayonetta is bad after seeing this day 1 play:
https://youtu.be/j8zFm5wHHFs
Dumb question. I use Ryu, what can I do against Corrin instead of getting in?