Also, Smashboards says Ness Psi Magnet recovers much faster now.
Why
Also, Smashboards says Ness Psi Magnet recovers much faster now.
Wow, fancy.Just added Aisutron.
Dragon, you going to have to add me again. I got a Japanese Wii U now.
Wow, fancy.
Any particular reason for getting a japanese Wii U? Don't tell me it was to play XCX early?
4 different players have said Pikachu's Quick Attack Cancel is now significantly harder to do. Bahahaha!
I'm going to mostly copy my post from the Marth general thread/Marth changes thread:
MARTH
So Jab 1 does 1 less damage non tipper and tip, but leads to everything. Whether you want to true combo it to jab 2, or bait an air dodge, maybe get some Utilt, or idk tipper FSMASH, grab, Usmash true combos at kill percents....
Utilt is stronger tipper and non tipper, and looking at the animation, Utilt is less laggy, somewhere between 37-39 frames it seems rather than 42. Utilt used to kill Marth on an Omega stage in the mid to high 140s (Wii U), now it kills Marth at 127%!!! on an Omega stage (Wii U). Trust me, I know EVERYTHING about pre-patch Marth/Marth in general.
All aerials probably have the same knockback. Same damage, horrible autocancel, and landing lag except Nair. Nair seems to have less landing lag when compared to Uair landing lag. There seems to be a bigger difference between the 2.
It's true, jab 2 doesn't connect after 100% even though the animation looks like it should (hate that). However, above 100, if you got tipper jab 1, and wait just a little bit, you can get tipper jab 2 still a true combo. But this isnt too important, you want to kill them at high percents, so just use jab 1 into something else. At low percents both jabs work perfect thats all I need
It seems you can get jab 2 earlier, like maybe input after frame 18ish instead of 20
OMG, I am loving this. Jab 1 to tipper Fsmash is DABOMB
ANOTHER Utilt change, the body hitbox (the one that does 5%), now sends them upwards. I hate that, it used to send them horizontal (off stage)
At first I thought Dolphin Slash had better range for the 11% hitbox but I mostly doubt it, it's probably the same strength too, hard to tell. Possible that it's stronger.
Grab range is exactly the same
Dsmash, unfortunately is exactly the same
Uthrow is exactly the same
Ftilt is exactly the same
Dtilt is exactly the same
Fsmash, same
Usmash, same
can no longer jab lock with jab. GRRRRRR
Can't do 2 aerials in a short hop. Like I said, aerials are the same.
Seems like Dancing Blade is the same.
Shield breaker seems the same
Throws seem the same. I got Fthrow to Fair to combo on Marth at 50%, that's normal I believe with no DI
Dash attack is the same
Fair still doesn't have a frame 5 hitbox (above Marth) even though the animation still looks like it does
The back hit of Utilt combos into Uair!!
Think I have proof that nair has less landing lag. First hit of tipper Nair combos into Utilt well before 100%. It wasnt like that before
THIS IS WEIRD: Marth moves forward while doing Utilt!! Did he do that before? I would have noticed. They have to be consecutive Utilts.
LUCINA:
All Marth changes apply to her
Lucina sometimes say "ha" while doing up B
Lucina's Ftilt now does somewhere between 10.51% and 10.99%, up from 9.97%
With Utilt back to it's Brawl glory (not Melee though, that was broken) and the best jab Marth has ever had (LIKE SERIOUSLY THIS JAB 1 CAN PUT YOU IN FOX JAB SITUATIONS), Marth was once again buffed and in my opinion he can hold a candle to Roy. People have been saying otherwise.
Dthrow combos into Uair, a "Lu-ha".Give me your Lucas impressions guys!
Community has to compile everything cause lol Sakurai. It'll most likely be sort of ready in a few hours and later today it'll have all the verified info in place. There's been changes to characters thoughIs there a balance patch list?
Haha. I'll wait patiently for the US release. Eager to hear the OST.Yep. lol
Needed my Sawano game.
We could tryWanna play dudes, who's up for it? NNID is CRQ-L-07
We could try
Let's see if I get tempted to get Ryu
I gotta take a break, but good games man! Look forward to seeing how our Ryus matchup once we've messed around with them more.
Yeah, I've got to focus on making sure I have Ryu facing the right way. Even with all the confusion, he's fun as hell.Good games.
Kept doing accidental tatsus when trying to do the other fireball. I need to practice the inputs lol. Landing a DP is so satisfying though.
Yup, the direct also showed that. You can use either A or B.Wtf...you don't even have to use the special button with Ryu if you use the SF motions and A. That's incredible.
Community has to compile everything cause lol Sakurai. It'll most likely be sort of ready in a few hours and later today it'll have all the verified info in place. There's been changes to characters though
Added you, Icana.
Okay. I'll back out now.
Do you mean the stronger/longer specials, or the different A moves? In both cases, hold the button down longer.how do I do the ex moves with Ryu? I do them alot, but it feels random
So you can be holding A, press down-right, and release A to do a hadoken? I didn't even think of testing that.Even negative edge inputs work with Ryu's specials. This is amazing.
Okay, putting the room back up.
Feel free to join Dragon and Victor.
Good games lol, thanks.
Yep, working fine nowDamn, Roy is pretty tricky to use. :O
In other news, connection is so smooth <3
Man Lucina has an a combo, amazing. I need to play people face me!
So do people think Suzaku Castle will be legal?
Those picks. Neat coincidence.
Do you mean the stronger/longer specials, or the different A moves? In both cases, hold the button down longer.
So you can be holding A, press down-right, and release A to do a hadoken? I didn't even think of testing that.
Those picks. Neat coincidence.
walkoff
GGs Julian
anyone else wanna 1v1?