Spinosaurus
Member
Oh so they actually got input shortcuts in Smash? That's pretty neat.
Oh so they actually got input shortcuts in Smash? That's pretty neat.
Roy was my main back in the day, and despite how differently he plays it still feels like coming home. Anyone up for a match, I'm going to lose even harder than usual because I haven't quite gotten the hang of him and I'm doing risky shit I don't do with anyone else just because of how good it feels, but I want the practice.
Lucas was one of my Brawl mains too.
Was at the bottom of the page, so quoting myself:
I can still play. NNID is Crayolan.
Lucas is so good. My only issues with him are the huge endlag on PK Thunder, and I don't know how to KO without dthrow into Uair.
GGs Juni, thanks for putting up with my awful Ryu.
You're welcome. Dthrow to Uair kills at about 120%.Psi Magnet has ridiculous knockback on it and has been amazing for edgeguarding for me, and his bair has an amazing angle on it so you can stay on the stage and go for a spike.
Knowing dthrow to uair worke would have done me a world of good earlier. Thanks for the tip.
Ryu is hard to use, you did fine for the first day. Besides I'm sure the lag did not help at all with the input commands.
His fsmash is a ton quicker than ness' bat and it kos quite early. Easy to catch people offLucas is so good. My only issues with him are the huge endlag on PK Thunder, and I don't know how to KO without dthrow into Uair.
Yeah, I got that Bthrow kills near ledges (at around 110%). Fsmash is pretty weak in this game, though, and I don't have a good way to set it up. I feel like he needs to KO with ledge guard tech, since he has two spikes, PK Freeze, and PK Thunder.His fsmash is a ton quicker than ness' bat and it kos quite early. Easy to catch people off
Guard with it. His bthrow is quite powerful and will kill earlier than dthrow if he is near the edge of the stage.
Jesus, Cray, I had to play entirely against my nature for that one win. Tone everything the fuck down including my color!
I don't know what I'm doing with Lucas, so I'm just kind of trying stuff out, seeing what works. I changed my color though.
Wow, Mewtwo actually got a nerf. -_- Fewer characters land on the Battlefield platform after Confusion now.
You're welcome. Dthrow to Uair kills at about 120%.
Does Psi Magnet ever kill?
Bair hits below the stage?
GGs Adder. Learned a lot about Lucas from those games.
Dthrow to utilt works really well against heavies too (and works against most of the cast). Dair->utilt->nair->nair->uairYeah, I got that Bthrow kills near ledges (at around 110%). Fsmash is pretty weak in this game, though, and I don't have a good way to set it up. I feel like he needs to KO with ledge guard tech, since he has two spikes, PK Freeze, and PK Thunder.
Edit: oh yeah, chaining Nair against heavies 5x in a row is really fun. Pewpewpew.
Ah, thank you for clarifying.What I meant was hitting with Psi Magnet off stage sends opponents at an awkward angle and has decent knock back from what I could tell the couple of times I landed it.
With Bair, it sends opponents at an angle instead of straight down so it's a little more versatile than most spikes. I don't think it actually hits below the stage.
I'm sure all of that is old news to everyone, but those were my kill options before I read your post.
It took me a while to get used to letting go of shield before I did OoS Nair. I also has to swap my X button because I had it as grab for IADs, but with Lucas it pulls the snake out. Lost my first two matches hard because I was trying to air dodge out of shield but got the snake.Dthrow to utilt works really well against heavies too (and works against most of the cast). Dair->utilt->nair->nair->uair
<3
One thing I need to get used to is after playing tons of Ness I tend to want to hit nair to get out of stuff. Wouldn't be a huge deal since Lucas's nair is pretty good but I tend to accidentally get rope snake.
Finally, today I learned that most of Smashboards wants Ness nerfs. Feels absurd to me, because I think Ness is extremely well balanced right now.
Charizard's uthrow now KOs earlier than Mewtwo's.
-_-
Yeah, it's apparently the strongest Up Throw in the game now as it should be considering the animation of the move. Charizard also has the longest non tether grab so I can see this boosting him straight to mid-high tier.
Balanced, when I use it, means beatable within reason. Ness is strong, but I have beaten Shamrock plenty of times, and he is the best Ness I have ever seen or played against. Shamrock beats me more than I beat him, but he is also a better player than I am.Balanced compared to what, though? He's without a doubt top 10 and has very few weaknesses.
I'm not out calling for blood, but if I had to pick someone to nerf, he's not very far down my list.
I will say he and luma sure as hell didn't need any buffs.
Edit: I think it's great that you're liking Lucas though. I've been hearing pretty good things!
So, I read that with no DI it kills sooner than Mewtwos, but with proper DI Mewtwo's kills slightly sooner. Forgot the numbers, but it's supposedly due to the angle of the throw?
Balanced, when I use it, means beatable within reason. Ness is strong, but I have beaten Shamrock plenty of times, and he is the best Ness I have ever seen or played against. Shamrock beats me more than I beat him, but he is also a better player than I am.
In an ideal world, every character is strong in different ways, but has nothing mindless, cheap, spammy, etc. I can't say any of these things apply to Ness. He has to work hard for his kills. I imagine each character as having an archetypic ideal, and I try to get them there while keeping everything fair.
I suppose I would have to ask: what could even be nerfed on Ness that would be reasonable? PK Fire is punishable, PK Thunder can be killed, PK Flash is junk outside of shield breaks, Psi Magnet is highly situational, his aerials outside of Fair have weak range, and he needs Fair for maintaining space, his ground attacks all have weak range or awkward spacing (yoyo)...
At most, he could use a slight damage reduction, because he builds % crazy fast. However, he always has to take big risks to get those hits in, and he has to spend most of the fight maneuvering for precise strikes. He can also be killed extremely early due to the large startup on PK Thunder. I tend to take Ness as a character that shifts from a low risk low reward neutral to a high risk high reward neutral, and the exchange is that he can be shut down early on if you play your cards right.
A character like Mega man is entirely low risk low reward, but he lives an extemely long time to balance out his slow and procedural gameplay style.
Mewtwo is high risk medium reward, all the time.
Could be, I'm just going off what I read on the Charizard board on Smashboards, haven't had much time to test it out myself. Still though I'm glad it's on about the same level.
Ima make yall want them to nerf Lucas too ~ jk
Roy's our boy.
So these are all the alternate specials right?
Hadoken
OG Hadoken via input
Shakunatsu Hadoken (red)
Shoryuken
OG Shoryuken via input
Tatsumaki Senpukyaku
OG Tatsumaki Senpukyaku via input
Haha, you aren't kidding.Ima make yall want them to nerf Lucas too ~ jk
It's a Pallete Swap for the Masked Man.MaskedMan, what is the deal with gray haired Lucas?
Haha, you aren't kidding.
*goes onto For Glory, fights a player using Roy*
... It's weird having a Smash Game where Roy is better than Marth in pretty much every way
No clue, the feature isn't up yet.Will the youtube thing works on 3ds?
I have to play M1 first.It's a Pallete Swap for the Masked Man.
Just play Mother 3
Absorb it, then recover.Man, Lucas' PK Thunder gimps the hell out of Ness' recovery.
Absorb it, then recover.
Sounds rather difficult.No, as the Lucas player you wait for the Ness to PK Thunder. Yours should reach him just as his PK Thunder connects. It reduces the distance Ness travels and doesn't give him his recovery back. Unless my opponents were already hopelessly far away, but I'm pretty surr they were within the usual travel distance of an uninterrupted PKT.
I plan on adding it next season; give people time to get used to the stage.Don't know if this has been discussed before, but is Dreamland 64 legal for ranbats?
Nope.Did they say when we'll be able to upload replays to youtube? Looking forward to that.
Just send them to karst .Did they say when we'll be able to upload replays to youtube? Looking forward to that.