Magazine Scan.Where the eff did this picture come from? I just found it on the Smash wiki.
Ohhhhhh, the start of Twilight Princess rancher Link. I thought you were referring to the Hidden Village section of the game, and I certainly didn't remember a costume change there.I'm guessing Sheik probably does not have an Impa alt considering that would be pretty big news. I'm still interested to see what her other two colors would be since she was formerly based on Zelda's colors and now she doesn't have that restriction.
I'm not really sure how these "dibs" things work, but can I have either Blue Toon Link or (if it happens) Pajamas Toon Link?I'm just gonna throw them in the thread up for grabs as I make em.
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I did Dark Link ages ago anyway.
Where the eff did this picture come from? I just found it on the Smash wiki.
Last week's famitsu so that's technically a cropped scan.
By the sounds of it, Robin's gonna be fantastic.
Interested to see how an aerial Smash works.
Hey guys, whatever happened to that french guy with the game?
Hey guys, whatever happened to that french guy with the game?
It looks like my day is already off to a beautiful start!Robin said:Chrom appears in robins victory pose.
- Robin is FANTASTIC. Magic is not slow, when he has his spell book his attack speed is really good. If you use a smash attack in the air IT USES HIS MAGIC SMASHES. If you use a normal aerial it uses his other weapon.
- Let me reaffirm this. Robin feels AMAZING.
- He has two swords, the magic and the non-magic one. (Forgive me, not an awakening veteran).
- All of tilts are using the physical sword. They have good combo ability. All of his smashes use the magic sword, which has an electric effect.
- When in the air, if you use the inputs for a smash attack (and you still have the magic sword available), you will do an aerial that uses the magic sword. If you just typically hit an aerial he will use the normal sword.
- You use up your magic sword quite quickly but it regenerates rather fast so it's not like it ruins your tempo. Very fast.
- The fire move we've seen is actually a fireball that comes from above robins head and rains down in the vicinity in front of robin. His neutral b shoots and electric lightnig bolt straight across the stage.
- The healing move is his down b and you would be surprised to know it heals for a LOT (I healed for about 20%) and it stuns your opponent while you heal. It has a start up though so it's not as easy to land as any regular grab. I can see Robin being a PAIN IN THE *** to people who can't avoid getting caught in it. Unsure if you can force break it from slapping buttons, I only played AS him.
- His up b jumps up a bit and shoots wind slicers down. Important to note it's actually not straight up, he jumps jump and slides slightly to the side in the direction you're facing THEN shoots them down, so it can be a ground option too.
Good mo-mo-morning Smashgaf!
It looks like my dad is already off to a beautiful start!
Totally agree. But then there's just the issue that some people will get upset at the littlest things that don't even matter.
Like "why didn't they do this or why is it like this??"...is that REALLY gonna be bothering you when you have the game and are playing it? Who cares if Little Mac has more alts than everyone else or that Alph isn't his own slot?
Maybe people are just underestimating how much work and how much love is going into every single part of this game and that there are a lot of people to please.
Bonuses are back for multiplayer (you know the stuff that appeared on the results screen in Melee after matches denoting things like Edgehog, Opportunist, Pacifist, etc)
That's great, but I don't see how that's relevant to what you quoted?
Good mo-mo-morning Smashgaf!
It looks like my dad is already off to a beautiful start!
Are you Severa?![]()
Are you Severa?![]()
I think you probably nailed it with that, unfortunately. Some people get so caught up in what they alone want from the new Smash that when anything doesn't match that, they write it off as "Sakurai bias" or "developer laziness" without actually thinking about (a) how little sense that actually makes and (b) how deeply insulting it is considering how difficult game development is and how much love Sakurai and his team have obviously poured into every last corner of this game.
Smash fans are gonna be Smash fans, I guess. At least it's not everyone.
A made a typo :[
You are confused. Morgan and Noire are Robin's canon children. Also Robin is canon blonde, has a different haircut, and a different name.
Whoops, mistook Severa for MorganEwwwww.Morgan is superior
Cordelia can't marry Chrom. It's part her character. Chrom can't father Severa.
Don't even joke
Cordelia can't marry Chrom. It's part her character. Chrom can't father Severa.
The joke was that she's Robin's daughter due to the typo
I think you probably nailed it with that, unfortunately. Some people get so caught up in what they alone want from the new Smash that when anything doesn't match that, they write it off as "Sakurai bias" or "developer laziness" without actually thinking about (a) how little sense that actually makes and (b) how deeply insulting it is considering how difficult game development is and how much love Sakurai and his team have obviously poured into every last corner of this game.
Smash fans are gonna be Smash fans, I guess. At least it's not everyone.
For anyone curious about the alts in Project M, here you can find all the confirmed alts with pictures sorted by franchise:
http://smashboards.com/threads/the-alt-costume-thread.340857/
Bonuses are back for multiplayer (you know the stuff that appeared on the results screen in Melee after matches denoting things like Edgehog, Opportunist, Pacifist, etc)
Landing Lag
The elephant in the room. I will be blunt. Some moves have been given more landing lag. Sonic's bair. Falcon's knee. Air dodging.
However...
Many (I'd actually say the strong majority of) moves in the game have basically little to no landing lag. It was very easy to identify them quickly simply through playing. I believe that this whole landing lag thing is suffering from a near-sighted syndrome effect. People are playing the characters they like in the way they always have, and when they come across a move they are used to using a lot and it seems to have a bit of landing lag, they suddenly attribute that to the entire game. Now all of the sudeen every single aerial has more landing lag?
The fact of the matter is that landing lag isn't so serious as has been blown up to be.. It does make characters affected feel [/i]different[/i] to play, because you need to change how you move and what abilities you use. You have to adapt, but it certainly does not make the game slower.
Overall, I can say with confidence that the game is not suffering from some kind of overall landing lag issue.
Combos
Tilts.
Tilts, tilts, tilts.
Tilts are going to be huge. Most experienced players know how important good tilts are for combos and that seems to be the case here. In any case, combos tend to become way more difficult when your opponent is at higher %s, but at low %s combos are definitely a thing. Something about the way the characters connect in this game has been seriously changed from past iterations.
Advanced Techs
Brawl dash dancing. No wavedashing. No l-cancelling but there is teching (or maybe it was auto-cancel? Hard to say...) Pivot cancel is still in. You are able to do tilts as well in the same way. It's pretty neat. I wouldn't say it's like the definition of a meta, but it's a neat trick for mix-ups.
Ledge Mechanics
Okay, lets get this explained.
The ledge snap has been nerfed significantly. It's way more similar to Melee than Brawl. I don't know frame data for Melee so I wont' say it's the same, but tbh I think it may just be a tad more forgiving than Melee, but it is definitely nerfed.
There is a small "ledge immunity" after letting go of a ledge. The ledge immunity is to you. I tested this extensively with Ike, Megaman, and Charizard.
Basically if you drop off the ledge (in a manner that you would do if you were trying to maybe stall there), the ledge actually becomes un-grabbable (is that a word? lol) for a very small window of time.
For example if you are Charizard and you drop off the ledge or get trumped, and you hop very quickly back to the ledge, you will not grab it. You will just fall right past it.
Characters with flips for their 2nd jumps or anything resembling a buoyant animation (like Kirby) are less affected by this and I'll tell you why. It seems that the game waits for some of the ending frames of the characters flip animation before enacting the grab mechanic. I tried with Marth and Shulk who both have flips, and they basically just bumper car'd the ledge until their flip animation was done, then they would grab it. Characters like Charizard, Megaman, and Ike would just not grab it at all and fall. The details around these mechanics needs to explored a lot more, but overall, I think the off-stage game has been given a whole new make-over.
Game Speed
The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though.
Fast falling is incredibly fast though.
Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks.
Overall
This game did not feel like Brawl, and I've been playing a lot of Brawl lately to prepare and I almost feel bad for doing so. It actually felt more like Project M, to be honest if I had to compare it to something, but when it comes down to it I almost feel like I'm insulting the word put in to this game to simply size it up to some previous iteration.
This game has soo much freakin' stuff in it. I now understand what Sakurai was saying when he said they basically rebuilt all the characters. Even though many characters possess the same movesets, you can really tell they aren't the same. The animations have been rebuilt from scratch. Peach has mostly the same moveset, but her body moves so intricately and 100% differently in the way that she executes them. It is absolute madness to witness.
I really do believe the characters were built from the ground up. Same move-sets withstanding. Characters interact with one another in a way we've yet to see, the hit-stun in Smash 4 is unique, and the characters have had literally everything touched up.
Blah, blah, excited to play the game, blah, blah. Let's get this AMA going.
Robin's stuff sounds amazing. He/She's going to be near the top in my most used characters list, I bet.
Why did it take so long to add a magic user from the Fire Emblem series? Even if Robin still uses swords.
My hype levels have skyrocketed after these impressions.
For anyone curious about the alts in Project M, here you can find all the confirmed alts with pictures sorted by franchise:
http://smashboards.com/threads/the-alt-costume-thread.340857/
Goodbye old friend. Say hello to the bottom-tier for me.
praise the FUCKING LORD
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Some stuff from the AMA:
"The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though.
Fast falling is incredibly fast though.
Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks."
Just to put it here also. A post from Zipzo from Smashboards about his overall impression of the game: