Super Smash Bros. for 3DS & Wii U Thread XV: Kübler-Ross Edition

I'm guessing Sheik probably does not have an Impa alt considering that would be pretty big news. I'm still interested to see what her other two colors would be since she was formerly based on Zelda's colors and now she doesn't have that restriction.
Ohhhhhh, the start of Twilight Princess rancher Link. I thought you were referring to the Hidden Village section of the game, and I certainly didn't remember a costume change there.

I'm just gonna throw them in the thread up for grabs as I make em.

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I did Dark Link ages ago anyway.
I'm not really sure how these "dibs" things work, but can I have either Blue Toon Link or (if it happens) Pajamas Toon Link?
Thanks!
 
Last week's famitsu so that's technically a cropped scan.

What are you talking about? I didn't even post a picture. Stop spreading your hate.

Also it seems like you have to cycle through the Monado modes and then confirm it, so get to memorizing.
 
By the sounds of it, Robin's gonna be fantastic.


Interested to see how an aerial Smash works.

It's comments like those that I don't trust from someone who played 1 2-minute match with them. I'll see once I get my hands on it, but I don't know if I buy that's what actually happened.
 
Anybody else realize that there's this whole AKB48 promo thing (which I'm not really even sure what it is) but that without the Mii Fighters and with the leaked characters, there are also 48 characters?

Coincidence?


Maybe....
 
Good mo-mo-morning Smashgaf!

Robin said:
Chrom appears in robins victory pose.
  • Robin is FANTASTIC. Magic is not slow, when he has his spell book his attack speed is really good. If you use a smash attack in the air IT USES HIS MAGIC SMASHES. If you use a normal aerial it uses his other weapon.
  • Let me reaffirm this. Robin feels AMAZING.
  • He has two swords, the magic and the non-magic one. (Forgive me, not an awakening veteran).
  • All of tilts are using the physical sword. They have good combo ability. All of his smashes use the magic sword, which has an electric effect.
  • When in the air, if you use the inputs for a smash attack (and you still have the magic sword available), you will do an aerial that uses the magic sword. If you just typically hit an aerial he will use the normal sword.
  • You use up your magic sword quite quickly but it regenerates rather fast so it's not like it ruins your tempo. Very fast.
  • The fire move we've seen is actually a fireball that comes from above robins head and rains down in the vicinity in front of robin. His neutral b shoots and electric lightnig bolt straight across the stage.
  • The healing move is his down b and you would be surprised to know it heals for a LOT (I healed for about 20%) and it stuns your opponent while you heal. It has a start up though so it's not as easy to land as any regular grab. I can see Robin being a PAIN IN THE *** to people who can't avoid getting caught in it. Unsure if you can force break it from slapping buttons, I only played AS him.
  • His up b jumps up a bit and shoots wind slicers down. Important to note it's actually not straight up, he jumps jump and slides slightly to the side in the direction you're facing THEN shoots them down, so it can be a ground option too.
It looks like my day is already off to a beautiful start!
 
Totally agree. But then there's just the issue that some people will get upset at the littlest things that don't even matter.

Like "why didn't they do this or why is it like this??"...is that REALLY gonna be bothering you when you have the game and are playing it? Who cares if Little Mac has more alts than everyone else or that Alph isn't his own slot?

Maybe people are just underestimating how much work and how much love is going into every single part of this game and that there are a lot of people to please.

I think you probably nailed it with that, unfortunately. Some people get so caught up in what they alone want from the new Smash that when anything doesn't match that, they write it off as "Sakurai bias" or "developer laziness" without actually thinking about (a) how little sense that actually makes and (b) how deeply insulting it is considering how difficult game development is and how much love Sakurai and his team have obviously poured into every last corner of this game.

Smash fans are gonna be Smash fans, I guess. At least it's not everyone.
 
Morning everyone!

Looks like the excitement I left last night has turned (predictably) into whining....

Oh well, thus is the Smash cycle!
 
Are you Severa? :P

You are confused. Morgan and Noire are Robin's canon children. Also Robin is canon blonde, has a different haircut, and a different name.

One week until I'm playing this. It sucks that I can only play it for an hour before I have to go hands off with it for about 12 hours. I WANTED TO BE THE REVEALER OF SECRETS.
 
I think you probably nailed it with that, unfortunately. Some people get so caught up in what they alone want from the new Smash that when anything doesn't match that, they write it off as "Sakurai bias" or "developer laziness" without actually thinking about (a) how little sense that actually makes and (b) how deeply insulting it is considering how difficult game development is and how much love Sakurai and his team have obviously poured into every last corner of this game.

Smash fans are gonna be Smash fans, I guess. At least it's not everyone.

Yeah, it's probably very few that really believe some of those things, but part of the problem is that the nature of communication on these types of message boards and forums can be...well, as you know, toxic and very, very narrow-minded.

Everyone in real life that I've talked to about these kinds of things has been reasonable (maybe not with their expectations, but they don't blame the developers for not getting what they want) and I think that if people had to read their comments aloud to someone else before submitting them, we would get much fewer horrible comments...

That said, I think that it will be much better once the game comes out because there won't really be any more expectations; everything that is there will be available to know.


A made a typo :[

Did he? :)

Sorry I'm totally teasing you. I just thought the typo was silly
 
You are confused. Morgan and Noire are Robin's canon children. Also Robin is canon blonde, has a different haircut, and a different name.
Ewwwww.
Morgan is superior
Whoops, mistook Severa for Morgan :P

Cordelia can't marry Chrom. It's part her character. Chrom can't father Severa.

The joke was that she's Robin's daughter due to the typo :P

Don't even joke

I am not familiar with your anime character!
 
I think you probably nailed it with that, unfortunately. Some people get so caught up in what they alone want from the new Smash that when anything doesn't match that, they write it off as "Sakurai bias" or "developer laziness" without actually thinking about (a) how little sense that actually makes and (b) how deeply insulting it is considering how difficult game development is and how much love Sakurai and his team have obviously poured into every last corner of this game.

Smash fans are gonna be Smash fans, I guess. At least it's not everyone.

I can't help but feel weird.
On the one hand, little disappointments including the lack of Pajamas Toon Link, Dark Pit and Doctor Mario being playable, Ice Climbers being cut, and what seems to be a pretty dull-looking CSS and SSS end up making me lose hype.
I shouldn't feel like this, though. I've been given daily updates about the game for more than a year, awesome trailers for every newcomer showing off gameplay and prerendered footage, and playable demos being livestreamed from E3 and Comic-Con. I've been completely spoiled. It's all so amazing, and I know I'm going to play the shit out of these games when they come out.
I should really appreciate how lucky I've been to see all this prerelease info, but right at this moment, I can't help but feel disappointed.
 
Been up for a few hours and had to take care of errands before getting home and I now sit down and read the overall impressions.

I am super excited for this game. Time to throw most of my Melee, Brawl, and PM playstyles out of the window!
 
Bonuses are back for multiplayer (you know the stuff that appeared on the results screen in Melee after matches denoting things like Edgehog, Opportunist, Pacifist, etc)

OMG yes!! I missed this so much in Brawl T^T

Never understood why it was dropped.
 
I'm back...looks like I missed a ton of stuff. Gotta read the summaries.

Bonuses are back!? That's one hella surprise right there.
 
I honestly am mostly just completely bummed out over the axed characters (I loved Snake and Wolf in Brawl, and I enjoyed occasionally playing Lucas and the ICs) - the roster to me feels nowhere near as good as it could. Yeah, there's Pac-Man and to a lesser extent Rosalina, but they don't really outweigh the characters I am not even familiar with in the slightest (Villager, the FE crew, Shulk, Greninja, Dark Pit etc.).
I'm sure at some point I'll be able to enjoy those characters, once I get to play the game and such, but at this point, it's just disheartening to me that some of my favorites are gone. :/

I don't even care that much about Ridley himself anymore
I know that if he's not playable in this game, he won't ever be
, I'm just upset over Wolf, ICs and Lucas gone (I expected Snake to go), and most of the new characters not really doing anything for me. At least ROB didn't get axed like everybody was hoping for.

Oh well... maybe the next Smash will have the cut people come back and more than 1 newcomer I can get really excited about.
 
Landing Lag

The elephant in the room. I will be blunt. Some moves have been given more landing lag. Sonic's bair. Falcon's knee. Air dodging.

However...

Many (I'd actually say the strong majority of) moves in the game have basically little to no landing lag. It was very easy to identify them quickly simply through playing. I believe that this whole landing lag thing is suffering from a near-sighted syndrome effect. People are playing the characters they like in the way they always have, and when they come across a move they are used to using a lot and it seems to have a bit of landing lag, they suddenly attribute that to the entire game. Now all of the sudeen every single aerial has more landing lag?

The fact of the matter is that landing lag isn't so serious as has been blown up to be.. It does make characters affected feel [/i]different[/i] to play, because you need to change how you move and what abilities you use. You have to adapt, but it certainly does not make the game slower.

Overall, I can say with confidence that the game is not suffering from some kind of overall landing lag issue.

Combos

Tilts.

Tilts, tilts, tilts.

Tilts are going to be huge. Most experienced players know how important good tilts are for combos and that seems to be the case here. In any case, combos tend to become way more difficult when your opponent is at higher %s, but at low %s combos are definitely a thing. Something about the way the characters connect in this game has been seriously changed from past iterations.

Advanced Techs

Brawl dash dancing. No wavedashing. No l-cancelling but there is teching (or maybe it was auto-cancel? Hard to say...) Pivot cancel is still in. You are able to do tilts as well in the same way. It's pretty neat. I wouldn't say it's like the definition of a meta, but it's a neat trick for mix-ups.

Ledge Mechanics

Okay, lets get this explained.

The ledge snap has been nerfed significantly. It's way more similar to Melee than Brawl. I don't know frame data for Melee so I wont' say it's the same, but tbh I think it may just be a tad more forgiving than Melee, but it is definitely nerfed.

There is a small "ledge immunity" after letting go of a ledge. The ledge immunity is to you. I tested this extensively with Ike, Megaman, and Charizard.

Basically if you drop off the ledge (in a manner that you would do if you were trying to maybe stall there), the ledge actually becomes un-grabbable (is that a word? lol) for a very small window of time.

For example if you are Charizard and you drop off the ledge or get trumped, and you hop very quickly back to the ledge, you will not grab it. You will just fall right past it.

Characters with flips for their 2nd jumps or anything resembling a buoyant animation (like Kirby) are less affected by this and I'll tell you why. It seems that the game waits for some of the ending frames of the characters flip animation before enacting the grab mechanic. I tried with Marth and Shulk who both have flips, and they basically just bumper car'd the ledge until their flip animation was done, then they would grab it. Characters like Charizard, Megaman, and Ike would just not grab it at all and fall. The details around these mechanics needs to explored a lot more, but overall, I think the off-stage game has been given a whole new make-over.

Game Speed

The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though.

Fast falling is incredibly fast though.

Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks.

Overall

This game did not feel like Brawl, and I've been playing a lot of Brawl lately to prepare and I almost feel bad for doing so. It actually felt more like Project M, to be honest if I had to compare it to something, but when it comes down to it I almost feel like I'm insulting the word put in to this game to simply size it up to some previous iteration.

This game has soo much freakin' stuff in it. I now understand what Sakurai was saying when he said they basically rebuilt all the characters. Even though many characters possess the same movesets, you can really tell they aren't the same. The animations have been rebuilt from scratch. Peach has mostly the same moveset, but her body moves so intricately and 100% differently in the way that she executes them. It is absolute madness to witness.

I really do believe the characters were built from the ground up. Same move-sets withstanding. Characters interact with one another in a way we've yet to see, the hit-stun in Smash 4 is unique, and the characters have had literally everything touched up.

Blah, blah, excited to play the game, blah, blah. Let's get this AMA going.

This is pretty much exactly what I wanted from Smash's fighting engine. Greater Landing lag is a fair exchange for powerful attacks. No wavedashing, dash dancing is perfect, instead we get faster rolls (which is the way it should've been in the first place). Fast falling being fast is good too, because it gives you the ability to define your own descent. Smash's fighting mechanics should be obvious to all players, no secret methods to uncover. All of this sounds great.
 
Robin's stuff sounds amazing. He/She's going to be near the top in my most used characters list, I bet.

It's so weird, because leading up to Smash 4 I had resigned myself Chrom being the Fire Emblem rep. It was one of those things I accepted really early on. But I always talked with my friends about how Robin would be the perfect character, but would require so many really specific things to be perfect.

This was back when we didn't know if there were alts, so the proposal of having both male and female Robin playable lacked any precedent.

This was back when, for some ridiculous reason, nobody could agree on Robin's name. You saw My Unit, Avatar, and Tactician all the time. But for some reason, you never saw Robin. It drove me crazy. So this meant Sakurai would have to pick a name the fan base had not decided on.

And it also meant foregoing Chrom, who I theorized could be part of Robin's Final Smash to demonstrate the Pair Up mechanic.

Then all of a sudden all these things happened. Exactly how I thought they would NEVER happen.

And it's even more satisfying for me because I always play FemRobin and marry Chrom.

Robin in Smash is exactly tailored to my Awakening experience.
 
Why did it take so long to add a magic user from the Fire Emblem series? Even if Robin still uses swords.

Well Marth is the mascot of the series, so his choice is obvious.
Roy was put in cause Sakurai wanted to add a Marth clone.
Ike was the main character of the recent Fire Emblem at the time of Brawl's release, so he was picked.
Robin and Lucina are, to be honest, pretty logical choices, I guess? I mean, Lucina is canonically a Marth clone, and thus easy to implement, and Robin is the player avatar, which is also a unique feature of Awakening.

And I think there's already more than enough Fire Emblem in the Smash series currently. <_<
 
My hype levels have skyrocketed after these impressions.

Yeah, I like hearing how it's at least *kinda* different. I'm not expecting it to be a drastic departure from brawl, but at least hearing that everyone's a little mixed up is fun. Adds way more excitement to the mix.

And get this: We still don't know much about customizable moves! That's going to be so fun to experiment with!
 
I wish I had been more public about me using the Miis from the AKB48 3DS game as an example of how Miis should look in SSB4, I'd have a lot more people to laugh with today if that wasn't kept to 1 or 2 private friends.
 
So I slept the entire day after school yesterday and after waking up I see that awesome artwork of AKB48 Miis vs Smash characters (poor Red Pikmin lol). Any other news I should know?
 
Catching up

Goodbye old friend. Say hello to the bottom-tier for me.

praise the FUCKING LORD

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I'm glad I wasn't around last night otherwise I might have jumped to too many conclusions and then out of a window. Seeing this though:

Some stuff from the AMA:

"The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though.

Fast falling is incredibly fast though.

Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks."

Just to put it here also. A post from Zipzo from Smashboards about his overall impression of the game:

Affirms that my boy will still do well. Marth never dies, he just adapts.That said, I'm eager to put these new shield changes to the test. They could really be the new dash dancing if the shield raise - drop - attack sequence is fast enough.
 
I'll just whine a little bit.

You know, Sakurai said that if an alt had even a slight difference in how they play, it would get a character slot, and that's the reason we have Lucina, Dark Pit and Dr. Mario, right?

What doesn't make sense to me, is that Dark Samus, who would play really different from Samus, who is an Assist Trophy that demonstrates these differences, doesn't get a new character slot but Dark Pit gets one.

This is the only thing bugging me about this game. I don't care about the cuts, I don't care about the stages. (I do care that the CSS is odd, but that's more of an OCD-like thing). But if this one thing is valid for one, two characters, it should be valid for everyone. And it wouldn't even be too much work. You already have the AT model, with a small fraction of the moveset complete.

And for some reason this made me think about Dark Pit alt colors. I have no idea of what they're going to be, because every single one of them will look like Pit
 
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