added you. Join meMy id is my username
added you. Join meMy id is my username
Only thing beautiful about him is a free 50% autokill with Ganondorf's Flame Choke > Dark Fists combo.
And free Om nom's for Wario to eat.
Uh oh, I sense some Ness dittos in our future. No time for matches now, but definitely in the future.
You mean 2 v 2New to this OT, is anyone up for a few matches? I don't mind 1 vs 1 or 4 vs 4.
My Nintendo ID is my gaf username.
But purple fatties
Sure thing.
You mean 2 v 2
Ohh hahaYeah, sorry. Actually I meant free for all lol.
Dabuz's tier list.
LOL that punch xDDamn it!
New to this OT, is anyone up for a few matches? I don't mind 1 vs 1 or free for all.
My Nintendo ID is my gaf username.
If you're still looking for a game, I'll play ya. NNID TheRealJims
So uhm hadn't really tried Mario in this game. Wow he's amazing that air mobility is crazy!
So uhm hadn't really tried Mario in this game. Wow he's amazing that air mobility is crazy!
Mario is top tier stuff, same as Luigi. Once Diddy gets Hoo-Haa'd by Sakurai, we'll see a shake up as players find new characters to actually learn to play.
Of course, I also expect Sakurai to nerf shields to 1 HP, rolls to have no iframes, and air dodging to have a 10 minute activation and end lag.
Haha sorry man, should've let you stay on the offensive instead of rushing in like that, but hey, by playing stronger players you're gonna learn a lot more so I hope it helps.Yeah...Mario's alright...
Haha sorry man, should've let you stay on the offensive instead of rushing in like that, but hey, by playing stronger players you're gonna learn a lot more so I hope it helps.
Fun games ngower, sorry if I was a little too rough, figured that platino badly on purpose wouldn't be fun nor fair. Hope you enjoyed some, I know it must've been frustrating but you're gonna be learning the ropes.
Who do you feel the most comfortable using? I suppose it's ness? You should look a few videos online to see some tactics regarding the character, nothing like real pros but some tips and clever ideas to help pad out the game.
You should also be trying to learn how to use both aerials and shielding to move in and create space, it's gonna be hard but you're gonna learn how some aerials like for the most part neutral air are pretty safe on block so you can move in like that and pressure your opponent until he makes a mistake.
Maybe this might help
https://m.youtube.com/watch?v=3XK8YN-oxEY
Again sorry if I was too rough, don't get discouraged though! You'll get there!
The trick to punishing air dodges is to try and bait them out, then hit your opponent during the endlag. What I like to do sometimes is to jump up, wait for them to air dodge out of fear of the attack, then double jump and up-air while they're recovering from the first air dodge.I'm new to smash but air dodges seem broken; they're extremely hard to punish and give your opponent yet another defensive option which slows the game down. Anybody agree or am I off base here?
Ugh, gotta wait 20 minutes for For Glory because I rage quit when a Ganondorf wouldn't stop choking + dtilt. The tech timing for that seems impossible.
So... anyone want to 1v1?
If you think he's going to nerf defensive options that heavily, I don't know if I'd wanna keep playing this game. Ignoring the hyperbole, imagine if all it took to break shields was a forward smash from Sheik (the first hit).
I'd rather have longer shieldstun and slower rolls, since certain characters (SONIC) have nigh-unpunishable rolls.
The trick to punishing air dodges is to try and bait them out, then hit your opponent during the endlag. What I like to do sometimes is to jump up, wait for them to air dodge out of fear of the attack, then double jump and up-air while they're recovering from the first air dodge.
Of course, once you teach them that, it becomes a game of who acts first: the dodger, or the attacker? I recommend moves that stay out a while. Ike's up-air is a perfect example when you time it right, as it's almost guaranteed to hit the enemy when their invincibility is up if your positioning is good enough.
Hah, the tech timing is tough but once you get it down, you won't be missing it much. Just a warning, gotta mix it up otherwise they'll tech chase you with another choke usually.
Hah, the tech timing is tough but once you get it down, you won't be missing it much. Just a warning, gotta mix it up otherwise they'll tech chase you with another choke usually.
I'll play you, NNID boney64 add meI've never done it once, though. I can't really see when I actually hit the ground, so I am essentially just hitting the shield button randomly.
Still available for play, if anyone is interested.
Yeah I remember reading about the tourney. Good luck with that!Naw, I can only get better with practice, and especially against better players. When I'm punished repeatedly for a mistake, I tend to stop doing it.
I'm setting a Feb 19th tournament (local library, nothing TOO fancy) as a date to improve by. Maybe an hour a day of practice, while it's not fun to lose it's all part of the process.
It's frustrating, sure, but I try and keep perspective. There are times when I am landing my moves and really feeling the flow of a game and I realize this time is paying off. Then there are other times where I just look like a goon and it gets disheartening. But I'm reading about all the concepts and watching videos and at least trying to get a grasp on the mechanics.
Ness is who I most enjoy playing as, but Zero Suit Samus is probably who I'm best with.
I've never done it once, though. I can't really see when I actually hit the ground, so I am essentially just hitting the shield button randomly.
Still available for play, if anyone is interested.
Like holy shit Mario is crazy
I guess now I understand why all my mains are shit tier
I'll play you, NNID boney64 add me
sure man. I will play a few
I personally agree with your idea of what the shield needs. Do you feel that spot dodges need iframes removed on the end?Looking at this from the logical perspective and not the /r/smashbros perspective of Brawl 2.0, and looking at the frame data, Sakurai obviously did some things that were intended to punish being overly defensive and the first wave of balancing nerfed certain frame data inconsistencies like the 12/15 frame airdodge landing lag on certain characters. The removal of vertical vectoring as another example.
Shields are, on paper, worse with the added lag on shielding nothing but in practice aren't really that good. The health is fine, imo, as is the lag but it needs a bit more stun and lower regen. Shielding isn't THAT good as is due to the threat of empty hops and the various grab-breaking approaches. Shield grabbing which is both a strong offensive option and defensive OOS option, has been nerfed with the removal of iframes.
Removing hyperbole, I would expect dodging/spot dodging to get tweaked into slightly longer frames without iframes, particularly on characters like Sheik. That would be a more reasonable way of nerfing her without gutting her skillful capabilities but punishing just spamming her absurd iframe dodges.
Also as I am not insane, I do not actually believe that Sakurai has blanket content for the competitive gaming community, and I know that he built FG on the Japanese comp scene. It was a short sighted design choice in the grand scheme of things but he was actually paying attention to competitors... just not the ones who browse Smashboards.
Ah, that makes more sense now that you've explained it to me. Seems like the key to being successful in this game is being able to bait your opponent or make good reads.
I'm game for some 1v1s too if anyone is interested, nnid: direct_quote
Room's up, come join!Sure. Make a room with whatever rules you want.
I can play you after if you're still available.
Let's playUp for some 1v1s too if someone would like to play.
If you're still looking for a game, I'll play ya. NNID TheRealJims
Good games man. Your Yoshi is sick. I'm still trying to find what character to use, and you have been of great help(+ you are leagues better than me). Hopefully we can play again soon.
I personally agree with your idea of what the shield needs. Do you feel that spot dodges need iframes removed on the end?
lol, it's clear For Glory wasn't exactly designed for everyone but not much to be done there. He actually gave us a standard for a ruleset in the form of 2-stock matches, though the time could use a lengthening. I understand the reasoning for it being 5 minutes given how matchmaking currently is.
It's a bit laggy... Bummer, aré you ok with it?
Still, cool Yoshi!
Welp
Since it's topical (for me) what's the best way to get out of a grab? Move the stick in circles or in random direction? Mash the buttons?
Anyone down for some games?
Hmm I see.Haha, I didn't know what happened there. I mash the buttons, but I also usually have a delayed reaction to getting grabbed xD I didn't know the stick did anything for grabs.
I'm up for a few!
Edit: I'd also totally be down for some FFA or 2v2 later on, GAF!