you still around? I'm up for a few bouts. NNID: mgtrey
Sure adding now.
Edit: rooms up whenever you're ready.
you still around? I'm up for a few bouts. NNID: mgtrey
Been messing around with a bunch of them (or well, mostly for the characters I play) today in training mode. Really hoping they become legal in tournies; they're a lot of fun.So um, have more people been playing with customs lately? What are everyone's thoughts?
you getting weird lag hitches?
our connection is bad. gonna try again some other time Nabster. GGs.
Yea wonder why. GGs.
So um, have more people been playing with customs lately? What are everyone's thoughts?
Ganon gets an incredible downB that goes over projectiles and a sword neutral B with armor and lots of range and killing power.A lot of the top tier chars don't gain much from customs, I've noticed, but it definitely brings some mids up a lot higher like Kirby, Palu, and Marth. I hear Samus and Ganon open up a lot of options with customs as well.
This is why Nintendo needs to patch in a way to quickly unlock them all at once.My biggest opposition to custom moves is just that I mainly have zero desire to unlock them and almost less to go through the customization steps. I'm not saying I expect it, but for me to really embrace them I really would only like them if choices were available at the character select screen beyond premade customs. Or maybe that's already a thing and I just don't know what I'm talking about because I've barely paid attention to customs.
Hard to tell, but there have been games with lower skill scenes that thrived because they were the newest thing. Like TF2 over TFC.. But sadly I think player bases shift faster for mostly online games (which Smash isn't).Here's a discussion for people who wake up while I sleep: does the lack of advanced techniques affect your opinion of Sm4sh as a competitive title compared to the previous entries of the series? Do you think there are other aspects of the game that will allow Sm4sh to thrive despite its low technical ceiling?
I hope this stirs some discussion, I saw this on Reddit and thought it was interesting to think about.
Here's a discussion for people who wake up while I sleep: does the lack of advanced techniques affect your opinion of Sm4sh as a competitive title compared to the previous entries of the series? Do you think there are other aspects of the game that will allow Sm4sh to thrive despite its low technical ceiling?
I hope this stirs some discussion, I saw this on Reddit and thought it was interesting to think about.
Here's a discussion for people who wake up while I sleep: does the lack of advanced techniques affect your opinion of Sm4sh as a competitive title compared to the previous entries of the series? Do you think there are other aspects of the game that will allow Sm4sh to thrive despite its low technical ceiling?
I hope this stirs some discussion, I saw this on Reddit and thought it was interesting to think about.
Ganon gets an incredible downB that goes over projectiles and a sword neutral B with armor and lots of range and killing power.
I like Mario's customs a lot. Gust cape and High Powered FLUDD are great.
A lot of characters get more anti Luma tech like Piercing Needles with Sheik too.
This is why Nintendo needs to patch in a way to quickly unlock them all at once.
Here's a discussion for people who wake up while I sleep: does the lack of advanced techniques affect your opinion of Sm4sh as a competitive title compared to the previous entries of the series? Do you think there are other aspects of the game that will allow Sm4sh to thrive despite its low technical ceiling?
I hope this stirs some discussion, I saw this on Reddit and thought it was interesting to think about.
If you have the 3DS version, it was easy to put the set together. Then just transfer it over.
Any tips on killing off stage with Marth? Is fair his best option or should I be going for neutral airs?
More Advanced techniques will be discovered. Maybe not the same ones from before but there will be more. They may be character specific but they are out there and they will be found. Melee in its first year was not played like Melee in its 5th year which is nothing like it is played today.
I don't think there's any problem with it. It's actually a lot more desirable and more in tune with the spirit of the game where complex input are forgone for good judgement and spacing.Here's a discussion for people who wake up while I sleep: does the lack of advanced techniques affect your opinion of Sm4sh as a competitive title compared to the previous entries of the series? Do you think there are other aspects of the game that will allow Sm4sh to thrive despite its low technical ceiling?
I hope this stirs some discussion, I saw this on Reddit and thought it was interesting to think about.
I completed all the Crazy Orders trophies without a "speed up the swing" item, so I'll give this advice:No 3DS... but after that post I unlocked baseball bat fake nails for Bowser, so that's good. Just need to unlock that equipment that speeds up the bat - wind up and range are pretty poor, though it still helps plenty already.
If they're trying to recover low I hope you know your dair spikes... Or really whenever they're recovering and a dair won't cause an self destruct.
1) Run off the ledge instead of jumping.I get scared trying to punish with the dair off stage; it seems like it takes me too deep if I miss resulting in a suicide. Any tips to avoid this?
1) Run off the ledge instead of jumping.
2) Don't use your air jump unless you are trying to recover.
3) Between your air jump and your up B, you should be able to recover from almost anywhere.
I know that ledge chasing is intimidating when you first start doing it. When you really start trying, you will die sometimes on accident. Just take it like learning to ride a bike: you fall down sometimes. Even after thousands of matches with Bowser, I still SD sometimes on accident. But the numerous kills I get are worth it, and, more importantly, I now feel much more comfortable off the ledge.
Great tips, thank you very much! I've been hitting training mode hard every night after work to try and improve. I'm starting to feel comfortable with the basics (spacing, tippers, spot/air dodging, fast fall, short hop, etc) which is pretty rewarding; last week I couldn't beat the CPU on 7 and now I'm able to beat it most of the time on 9. It's like the game is slowing down as I get better at making reads, although the AI does tend to be predictable. I've been trying to nair off stage because of the range but I really need to get better at using Marth's fair/dair.
The CPU is pretty bad for learning about ledge guarding, because the AI loves to try and recover high. The vast majority of people who play like to recover low.Great tips, thank you very much! I've been hitting training mode hard every night after work to try and improve. I'm starting to feel comfortable with the basics (spacing, tippers, spot/air dodging, fast fall, short hop, etc) which is pretty rewarding; last week I couldn't beat the CPU on 7 and now I'm able to beat it most of the time on 9. It's like the game is slowing down as I get better at making reads, although the AI does tend to be predictable. I've been trying to nair off stage because of the range but I really need to get better at using Marth's fair/dair.
The CPU is pretty bad for learning about ledge guarding, because the AI loves to try and recover high. The vast majority of people who play like to recover low.
IMO, if you're trying to learn, playing the AI on 9 is a bad idea, because it does things no normal person does. Playing at around 7 is a better idea.
That said, if you're getting something out of it, then continue on!
Also, I asked this before but I don't think you responded: are you using a button to jump, or pushing up?
People recover low because if you recover high it's easier for you to be attacked safely. Your opponent gets to stay on the ledge and try to counter your landing, and landing is very unsafe in this game because there's a moment right before you touch the ground where you can't attack and can't air dodge without getting punished, which means you're at a heavy disadvantage. If you recover low, you get invincibility frames to plan out a safe return, and your opponent has to put him/herself at risk to go after you.I believe most people recover low because Melee falling physics have been ingrained into us. You could reach the furthest by performing your Up B at the last possible moment, since after that you didn't have the same lateral control.
No GG Xrd? :-(Working on a draft of rules for my county's next Smash 4 local. I'm really pushing for custom moves for this one. If anyone has any thoughts on this proposal, I'd be interested in hearing them:
http://www.sixfortyfive.com/gb/gb.txt
The first half is the relevant part.
The CPU is pretty bad for learning about ledge guarding, because the AI loves to try and recover high. The vast majority of people who play like to recover low.
IMO, if you're trying to learn, playing the AI on 9 is a bad idea, because it does things no normal person does. Playing at around 7 is a better idea.
That said, if you're getting something out of it, then continue on!
Also, I asked this before but I don't think you responded: are you using a button to jump, or pushing up?
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
I'm pumped for the next ranbat season.
I plan on adding the following questions to the ranbat survey; if anyone else wants me to add a question, let me know:
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
7 is too easy to run up and grab repeatedly; I wish I had a Marth amiibo to train because that would probably be the best partner outside of a human, right? Not sure if I want to drop $40 on a scalped figurine though...
I turned tap jump off. It took a few hours to get used to but I feel like I have wayyyy more control over my character now. It's also way easier to pull off tilts/short hop fairs.
7 is too easy to run up and grab repeatedly; I wish I had a Marth amiibo to train because that would probably be the best partner outside of a human, right? Not sure if I want to drop $40 on a scalped figurine though...
I turned tap jump off. It took a few hours to get used to but I feel like I have wayyyy more control over my character now. It's also way easier to pull off tilts/short hop fairs.
I'm pumped for the next ranbat season.
I plan on adding the following questions to the ranbat survey; if anyone else wants me to add a question, let me know:
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
I'm pumped for the next ranbat season.
I plan on adding the following questions to the ranbat survey; if anyone else wants me to add a question, let me know:
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
iirc lvl 7 computers have a more "human" reaction to your attacks, not like lvl 9 that seems to read inputs(those damn perfect timed counters P so it would help you for certain stuff like practicing low % strings/combos and such
if you're playing Marth, I suggest you turn tap jump on, mostly because it make your Out of Shield options easier to input, othersiwe you would have to press jump button>input attack instead of just doing an upsmash motion while your shield is up, tilts and aerials will come out with practice, and if you're still having trouble with tilts you can change your C-Stick to attack, now instead of smash attacks you'll do tilts with that stick, but then again anything that makes you feel comfortable while you play can work, just keep up that practice
also another suggestion, play fellow Marths over here(sometimes you need to see how other people play your character to improve, someone might come up with something you didn't know Marth could do), the one I can recall is Vena, I learned a couple of things playing against him, and you can also play me, Marth is my sub :'D I don't recall playing against other Marth in GAF, but seems like Nabster uses him too
Who said get the amiibo of the character you're learning? I have Fox and Kirby amiibos. I rarely play as Kirby and never as Fox.
Q1: I'm indifferent on them. I'd say give it a shot and see what people say.QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
Karsticles, may I suggest using the Anther's Ladder system for ranbats? It's easy to make a profile, we can all add each other as friends to find each other for matches, and it would help clear a bit of the match banter that goes on in this thread. Your thoughts?I'm pumped for the next ranbat season.
I plan on adding the following questions to the ranbat survey; if anyone else wants me to add a question, let me know:
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)
I believe the /r/smashbros community dealt with this in their tournament series through banning people who were caught with equips, and when the message was clear they worked on the honor system. I don't know how well that can apply here, but given I don't think we'd be competing for prizes of monetary value I doubt that people would go to such lengths to hide equip usage without being caught early on.The one problem with allowing customs online is for certain equip enhancements, it would be impossible to know if the other guy has something equipped.
On another note, what about the idea of having a tournament in between ranbat seasons, and having the ranbat serve as a way to seed the bracket?
I'd like to think the honor system would work fine on a place like gaf.
This sounds like a good way to implement customs without worrying about cheating. Take away any opportunity to do so by not allowing personal 3ds or custom builds.Working on a draft of rules for my county's next Smash 4 local. I'm really pushing for custom moves for this one. If anyone has any thoughts on this proposal, I'd be interested in hearing them:
http://www.sixfortyfive.com/gb/gb.txt
The first half is the relevant part.
I'd like to think the honor system would work fine on a place like gaf.
I'm pumped for the next ranbat season.
I plan on adding the following questions to the ranbat survey; if anyone else wants me to add a question, let me know:
QUESTION 1: Should custom moves be the standard for this next ranbat season?
QUESTION 2: Are you satisfied with the current match standard of FT5, 3 stock, 8 minute matches?
QUESTION 3: Are you satisfied with the current stage selection options and method?
QUESTION 4: Are you satisfied with the current rules for match deadlines? (1 week to play; 1 week grace period before removal)