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Great games TWILT!
Clash of the secondaries, haha. Still, pretty intense games all around!
Clash of the secondaries, haha. Still, pretty intense games all around!
It's true that Palutena becomes much better with customs (especially vs Bowser), but she has a lot of unsafe moves that can be easily punished (all her smashes and tilts, except d-tilt), and is highly reliant on grabs for punishes. I think explosive flame is a big risk to use, but I do enjoy that it's unblockable... Super speed is obviously one of her best customs... But overall I'd say the matchup is pretty heavily in her favor.GGs. No Bowser customs that would have helped me against Palutena. I don't have enough experience with dash slash for it to be anything but a liability in our matchups. An annoying matchup for Jiggs because Palutena's dash, bair and jab negate pound. Bowser just doesn't have the speed. I am fucking baffled that the Palutena fireball goes through shields. Customs Palutena is like if you gave Sonic an unblockable ranged attack and more horizontal air movement. Practically impossible to edgeguard without making ridiculous reads. And I tend to have terrible reads, so that doesn't generally work. Ridiculous. I didn't even know what to do about it half the time. Customs are cool and all, but like I've said before, if they become standard across the board I'm out of this game.
I'll specify no customs for the next time I do matches here. Outside of ranbats I suppose.
welp, didn't know Falco had Ness' back throw P:
it's payback time!
EDIT: DQ, Kars, and other Palutena mains: wanna contribute to our discussion of the Falco-Palu matchup here? We'd appreciate it.
So any takers on some games before I go to bed? :<
man falco now is actually fun to play against, all those years of getting CG into oblivion, now at least it feels fair whenever I lose lol
I am having a lot of fun CRQ
Link's tilts kill at stupid low percents it's ridiculous
Like I wish my dsmash killed at 120% :O
Link's tilts kill at stupid low percents it's ridiculous
Like I wish my dsmash killed at 120% :O
yeah, ftilt not only has hella good range it also has kill power, also I lol'd after that last first stock, it looked like you just walked, grabed me and punched me in the face for that gimp lol
last one CRQ
Dang, it really feels like my options are super limited by Link throwing shit out. I need practice with this matchup.
GGs Kei, you were good to my bird for this set. Maybe next time I'll stop jumping off ledges into pits for no reason. >.>;;;;
I don't know if I can play Palutena on for glory anymore, getting too used to explosive flame and super speed...
It's true that Palutena becomes much better with customs (especially vs Bowser), but she has a lot of unsafe moves that can be easily punished (all her smashes and tilts, except d-tilt), and is highly reliant on grabs for punishes. I think explosive flame is a big risk to use, but I do enjoy that it's unblockable... Super speed is obviously one of her best customs... But overall I'd say the matchup is pretty heavily in her favor.
Got 9th place tonight at my local weeklies tonight. Best I've ever done, really happy to finally be able to run Custom Palutena in tournament save for a match where I went default to deal with a Villager. Even so I feel Like I'm not playing the Character as good as she can be. Lots of whiffed grabs leading to punishes, and Super Speed SDs.
How dare you mock Red Robin... Yah that was fun space wars, but when I always KO'd you first (a rarity) you would always go into beast mode and lose like only 8 percent (sigh).... Probably exhausting having to out space a sword character I know, but at least I was having fun or something...Great games DQ! Lots of different characters that I'm not sure I've played against you with much!
The spacing wars in Zelda vs Lucina was exhausting as hell.
Edit: I didn't pick it because I know you do. It's a show of respect! ;PPlus it's the worst color...
D-do you not have fun with me and my space animals and Italians, Quote-kun? ;__;How dare you mock Red Robin... Yah that was fun space wars, but when I always KO'd you first (a rarity) you would always go into beast mode and lose like only 8 percent (sigh).... Probably exhausting having to out space a sword character I know, but at least I was having fun or something...
I don't know about space animals, but Italian gives me heart burnD-do you not have fun with me and my space animals and Italians, Quote-kun? ;__;
That's good to hear other Palutenas being successful. Yah whiffing grabs with Palutena is the bane of my existence.. I've almost gotten to used to her customs that I don't want to back to default...even when you need a reflect. What projectile are you using?Got 9th place tonight at my local weeklies tonight. Best I've ever done, really happy to finally be able to run Custom Palutena in tournament save for a match where I went default to deal with a Villager. Even so I feel Like I'm not playing the Character as good as she can be. Lots of whiffed grabs leading to punishes, and Super Speed SDs.
That's good to hear other Palutenas being successful. Yah whiffing grabs with Palutena is the bane of my existence.. I've almost gotten to used to her customs that I don't want to back to default...even when you need a reflect. What projectile are you using?
What about Meta Knight?I play Falco and Dark Pit now. If it doesn't have wings and an edgy attitude, I won't play it.
GGs. No Bowser customs that would have helped me against Palutena. I don't have enough experience with dash slash for it to be anything but a liability in our matchups. An annoying matchup for Jiggs because Palutena's dash, bair and jab negate pound. Bowser just doesn't have the speed. I am fucking baffled that the Palutena fireball goes through shields. Customs Palutena is like if you gave Sonic an unblockable ranged attack and more horizontal air movement. Practically impossible to edgeguard without making ridiculous reads. And I tend to have terrible reads, so that doesn't generally work. Ridiculous. I didn't even know what to do about it half the time. Customs are cool and all, but like I've said before, if they become standard across the board I'm out of this game.
I'll specify no customs for the next time I do matches here. Outside of ranbats I suppose.
You know, we both play the heaviest character in the game. A character of the grappler archetype. Patience and reads are the name of our game. Customs might force us to be a little more patient, but that is all that changes.Let me say, I've almost never played Little Mac, I don't know what moves are best at which times, but I was able to beat you with him a few times and if I'd continued with him I think I would have won more matches overall. It has very little to do with my mastery of the character, and more to do with the tool set. Little Mac can chase down on stage and punish where Bowser cannot, and has something to do in the air that out-prioritizes Palutena (the counter). This leads into my problem when it comes to customs. There are already matchups that are 70:30 against Bowser, customs adds a number of new ones and pretty much demands the Bowser player have another character ready as a counterpick. I have no such character, nor will I.
I don't know why I put so much effort into this game. I went back and looked at the video of me vs Zex (Sheik player) from the tournament I went to a couple weeks ago. In one of his combos he hit me three times while I was helpless just above the ground. Short hopped fair fast-falled into another... 3 times. In the middle of a much longer combo string. I tried to replicate this myself and I straight-up can't do it. I have to set the game speed to 1/2 in training mode and I'm still likely to mess it up. That's the level of control a top player has, in the middle of a tournament. I'm not that guy. I'm not going to go live in Sky Williams' house to become that guy.
Johns johns johns... After I go to the local tournament again on Thursday I think I'm going to take a short break from this game. I'll be back before ranbats are jeopardized.
I don't know why I put so much effort into this game. I went back and looked at the video of me vs Zex (Sheik player) from the tournament I went to a couple weeks ago. In one of his combos he hit me three times while I was helpless just above the ground. Short hopped fair fast-falled into another... 3 times. In the middle of a much longer combo string. I tried to replicate this myself and I straight-up can't do it. I have to set the game speed to 1/2 in training mode and I'm still likely to mess it up. That's the level of control a top player has, in the middle of a tournament. I'm not that guy. I'm not going to go live in Sky Williams' house to become that guy.
I haven't experimented too much without reflect versus projectile heavy characters. But I'd probably use reflect against link still b/c fuck link . But super speed allows you to close the distance pretty well (and if you do your shield dash attack it nullifies projectiles so like a projectile counter )... I wish we could have both.Since you probably have more experience than I, how do you feel about Palu vs. projectile-heavy/campy characters when you aren't running Reflect?
Aw, congrats! Glad to see people repping our goddess. :3 Inadvertent dash grabs are always the most irritating because they leave Palu wide open for punishment. If I'm recovering from far offstage, I tend to favor saving my double-jump until after I SS since she drops so quickly as she glides forward. It's situational, of course, but that seems to work more consistently for me.
That's good to hear other Palutenas being successful. Yah whiffing grabs with Palutena is the bane of my existence.. I've almost gotten to used to her customs that I don't want to back to default...even when you need a reflect. What projectile are you using?
Yeah that villager custom is just the worst, I did see beef and others discuss it but I had no idea it was this bad until I played Flux yesterday.
It should hit both players and it'd still be a great move but as it stands it's just insane.
You have to admit, it's a pretty fair compromise. ;-)NO
SAKURAI DO NOT LISTEN TO THIS BONEY
You have to admit, it's a pretty fair compromise. ;-)
Yeah that villager custom is just the worst, I did see beef and others discuss it but I had no idea it was this bad until I played Flux yesterday.
It should hit both players and it'd still be a great move but as it stands it's just insane.
Anyone wanna fight? ID is HarimeNui.
Might be bad because i'm sick af right now, but still looking to play somone
I'm "sick" too... ie playing Monster Hunter far too much.
It's too bad that I can't enjoy MonHun, it's too boring and slow for me :/
It's too bad that I can't enjoy MonHun, it's too boring and slow for me :/
It's too bad that I can't enjoy MonHun, it's too boring and slow for me :/
You haven't fought Yian Garuga.
Does the fight make the combat less clunky and sluggish? Can't play a combat based game if it's slow, same reason I don't like the Souls series.
Platinum games are my saviors for this reason.
That's fine with me, I just care about the tripping aspect.Let it do 1% to Villager and 10% to the opponent. Even more fair trade.
Cool thought. I've been using Klaw to reverse my aerial position while recovering.Bowser tip of the day. If you do a short hop Air Klaw(non custom) and expect them to roll out of the way you can immediately do a turn around grab and get em everytime because no land lag.
Was doing this consistently the other day when a friend came over and wanted to play me local.
Made Bowser much faster then he is supposed to be.
Guy I played is usually pretty competent and understands some game fundamentals but I think me playing Bowser a lot has given a lot of experience on how the game plays.
I was getting some good hard reads so against this player I was able to condition him the way I wanted him to play.
It was talked about by ZeRo in the video Karsticles posted a few posts above mine. Basically the sprout villager plants does damage (not sure how much) and trips the opponent, it stays immobile but the opponent has no way of manipulating it. You can't even roll through it so it buffs villager's control space considerably. It stays like 15-20 seconds as well so it's fairly long and doesn't take long to plant. The only downside is that when you water the tree it has a lot less hp so it'll die easily, but there's little reason to opt for a tree when you have a killer sprout on the lose. I guess you also lose consistent axe use but lol who cares.Which custom is this specifically?
I'm "sick" too... ie playing Monster Hunter far too much.
It feels clunky and sluggish because all your actions are supposed to have some real weight behind it. Thus, you have to pick and choose which attacks to use and learn to roll-cancel animations to keep out of harm's way, along with keeping your weapon sheathed to stay mobile. It's why I like it, MonHun feels like I'm dueling the monsters to see who's carcass services the other.Does the fight make the combat less clunky and sluggish? Can't play a combat based game if it's slow, same reason I don't like the Souls series.
Platinum games are my saviors for this reason.
It was talked about by ZeRo in the video Karsticles posted a few posts above mine. Basically the sprout villager plants does damage (not sure how much) and trips the opponent, it stays immobile but the opponent has no way of manipulating it. You can't even roll through it so it buffs villager's control space considerably. It stays like 15-20 seconds as well so it's fairly long and doesn't take long to plant. The only downside is that when you water the tree it has a lot less hp so it'll die easily, but there's little reason to opt for a tree when you have a killer sprout on the lose. I guess you also lose consistent axe use but lol who cares.
It feels clunky and sluggish because all your actions are supposed to have some real weight behind it. Thus, you have to pick and choose which attacks to use and learn to roll-cancel animations to keep out of harm's way, along with keeping your weapon sheathed to stay mobile. It's why I like it, MonHun feels like I'm dueling the monsters to see who's carcass services the other.