Snacks the sober sea lion
Member
It feels clunky and sluggish because all your actions are supposed to have some real weight behind it. Thus, you have to pick and choose which attacks to use and learn to roll-cancel animations to keep out of harm's way, along with keeping your weapon sheathed to stay mobile. It's why I like it, MonHun feels like I'm dueling the monsters to see who's carcass services the other.
Souls is some lame ass shit though, feels like I'm wielding rocks fighting skeletons and shit I can't get into it. Shouldn't have started as a knight, lol.
Also while thinking about how I play Smash I just learned that Melee Falco is my dude, and I sorely miss those lasers that poke without dat endlag. D: Oh well, Fox with Blaster 2 to the rescue.
Were you fighting the skeletons? DON'T FIGHT THE GODDAMN SKELETONS.
Dark Souls tricks you by making you think you should play slow, block, use a straight sword, and wear armor. When the easiest way to play by far is with a fast weapon and fast roll. Medium roll actually makes the game substantially harder. It's basically a challenge run to play the game with medium roll and a heavy weapon.
And Falco's laser is so dumb now. He might have the longest recovery time of the single shot projectiles and the travel time doesn't make up for it. Sometimes I feel like it can help slow your opponent down and put them in a better position for you to get an off-stage aerial, though.